服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
183 lines
6.9 KiB
Go
183 lines
6.9 KiB
Go
package pvp
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import (
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"context"
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"encoding/json"
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"errors"
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"math"
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"reflect"
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"sync"
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"testing"
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"time"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/inventory"
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repo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func totalRewardFixture(t *testing.T) (repo.Group, *Catalog, time.Time) {
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t.Helper()
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ctx := context.Background()
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now := time.Date(2026, 9, 17, 10, 0, 0, 0, time.UTC)
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r := memory.NewMemoryGroup()
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raw, _ := json.Marshal(TotalProgress{Stats: map[string]int64{CertificationKey: 99, WinsKey: 99}})
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if err := r.Account.Save(ctx, repo.AccountRecord{AccountID: "a", Metadata: map[string]string{TotalProgressMetadataKey: string(raw), "keep": "yes"}}); err != nil {
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t.Fatal(err)
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}
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for _, id := range []string{"1", "2", "3"} {
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if err := r.Character.Save(ctx, repo.CharacterRecord{AccountID: "a", CharacterID: id, Stats: map[string]int64{EmblemsKey: 7, WinsKey: 12}}); err != nil {
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t.Fatal(err)
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}
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if err := r.Inventory.Save(ctx, repo.InventoryRecord{CharacterID: id, Slots: map[string]repo.ItemStack{"0:10": {ItemID: 99, Count: 4}}}); err != nil {
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t.Fatal(err)
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}
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}
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c := totalProgressTestCatalog(t)
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c.Normal[0].Emblems, c.Normal[0].RewardItemID, c.Normal[0].RewardItemCount = 10, 99, 2
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c.Normal[1].Emblems, c.Normal[1].RewardItemID, c.Normal[1].RewardItemCount = 100, 99, 3
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c.Normal[2].Emblems, c.Normal[2].RewardItemID, c.Normal[2].RewardItemCount = 20, 99, 3
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return r, c, now
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}
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func totalPlaceTestReward(record repo.InventoryRecord, id, count int64, now time.Time) (repo.InventoryRecord, error) {
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out, err := inventory.PlaceStackableReward(record, alignedcmd.MagicBoxRewardItem{ItemID: id, Kind: "stackable", StackLimit: 5, SlotStart: 10, SlotEnd: 12, PVFPath: "fixture.stk"}, count)
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if errors.Is(err, inventory.ErrRandomRewardInventoryFull) {
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return repo.InventoryRecord{}, ErrTotalRewardInventoryFull
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}
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return out, err
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}
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func TestTotalTargetRewardsResumeAfterProgressAndAtomicFailure(t *testing.T) {
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r, c, now := totalRewardFixture(t)
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ctx := context.Background()
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before, err := GrantTotalTargets(ctx, r, c, "a", "1", now, totalPlaceTestReward)
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if err != nil || len(before.Granted) > 0 || before.Character.Stats[EmblemsKey] != 7 {
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t.Fatal(before, err)
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}
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match := TotalMatchFacts{Match: Match{Key: "reward-threshold", StartedAt: now, CompletedAt: now.Add(time.Minute), Won: true}, Remaining: 1}
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if _, err := CompleteTotal(ctx, r, c, "a", "1", [3]string{"1", "2", "3"}, match); err != nil {
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t.Fatal(err)
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}
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accountBefore, _, _ := r.Account.Load(ctx, "a")
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characterBefore, _, _ := r.Character.Load(ctx, "1")
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invBefore, _, _ := r.Inventory.Load(ctx, "1")
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bad := r
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bad.RentalAssets = renameFailCommit{r.RentalAssets}
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if _, err := GrantTotalTargets(ctx, bad, c, "a", "1", now, totalPlaceTestReward); err == nil {
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t.Fatal("injected failure accepted")
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}
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a, _, _ := r.Account.Load(ctx, "a")
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ch, _, _ := r.Character.Load(ctx, "1")
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inv, _, _ := r.Inventory.Load(ctx, "1")
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if !reflect.DeepEqual(a, accountBefore) || !reflect.DeepEqual(ch, characterBefore) || !reflect.DeepEqual(inv, invBefore) {
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t.Fatal("partial reward escaped rollback")
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}
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got, err := GrantTotalTargets(ctx, r, c, "a", "1", now, totalPlaceTestReward)
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if err != nil || !reflect.DeepEqual(got.Granted, []uint16{800, 824}) || got.Character.Stats[EmblemsKey] != 37 || got.Character.Stats[WinsKey] != 12 {
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t.Fatal(got, err)
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}
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if got.Items[10].Count != 5 || got.Items[11].Count != 4 {
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t.Fatal("reward stacks not merged/split", got.Items)
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}
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for _, id := range []string{"1", "2", "1"} {
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retry, err := GrantTotalTargets(ctx, r, c, "a", id, now.Add(24*time.Hour), totalPlaceTestReward)
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if err != nil || len(retry.Granted) != 0 {
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t.Fatal("duplicate reward", retry, err)
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}
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}
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// A replay of the match receipt preserves the account paid markers.
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if _, err := CompleteTotal(ctx, r, c, "a", "1", [3]string{"1", "2", "3"}, match); err != nil {
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t.Fatal(err)
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}
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if retry, err := GrantTotalTargets(ctx, r, c, "a", "1", now, totalPlaceTestReward); err != nil || len(retry.Granted) != 0 || retry.Character.Stats[EmblemsKey] != 37 {
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t.Fatal(retry, err)
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}
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}
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func TestTotalTargetRewardsFullInventoryDefersWithoutPartialItems(t *testing.T) {
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r, c, now := totalRewardFixture(t)
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ctx := context.Background()
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a, _, _ := r.Account.Load(ctx, "a")
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p, _ := ReadTotalProgress(a)
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p.Stats[CertificationKey] = 100
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raw, _ := json.Marshal(p)
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a.Metadata[TotalProgressMetadataKey] = string(raw)
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_ = r.Account.Save(ctx, a)
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inv, _, _ := r.Inventory.Load(ctx, "1")
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inv.Slots["0:11"] = repo.ItemStack{ItemID: 88, Count: 1}
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inv.Slots["0:12"] = repo.ItemStack{ItemID: 88, Count: 1}
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_ = r.Inventory.Save(ctx, inv)
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got, err := GrantTotalTargets(ctx, r, c, "a", "1", now, totalPlaceTestReward)
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if err != nil || !reflect.DeepEqual(got.Pending, []uint16{800}) || len(got.Granted) != 0 || got.Character.Stats[EmblemsKey] != 7 || got.Items[10].Count != 4 {
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t.Fatal(got, err)
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}
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delete(inv.Slots, "0:11")
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_ = r.Inventory.Save(ctx, inv)
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got, err = GrantTotalTargets(ctx, r, c, "a", "1", now, totalPlaceTestReward)
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if err != nil || !reflect.DeepEqual(got.Granted, []uint16{800}) || got.Items[10].Count != 5 || got.Items[11].Count != 1 || got.Character.Stats[EmblemsKey] != 17 {
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t.Fatal(got, err)
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}
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}
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func TestTotalTargetRewardsAccountScopeConcurrentCharactersAndOverflow(t *testing.T) {
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r, c, now := totalRewardFixture(t)
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ctx := context.Background()
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a, _, _ := r.Account.Load(ctx, "a")
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p, _ := ReadTotalProgress(a)
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p.Stats[CertificationKey] = 333
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raw, _ := json.Marshal(p)
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a.Metadata[TotalProgressMetadataKey] = string(raw)
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_ = r.Account.Save(ctx, a)
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ch, _, _ := r.Character.Load(ctx, "1")
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ch.Stats[EmblemsKey] = math.MaxInt32
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_ = r.Character.Save(ctx, ch)
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if _, err := GrantTotalTargets(ctx, r, c, "a", "1", now, totalPlaceTestReward); err == nil {
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t.Fatal("overflow accepted")
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}
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if _, err := GrantTotalTargets(ctx, r, c, "foreign", "1", now, totalPlaceTestReward); err == nil {
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t.Fatal("foreign owner accepted")
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}
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ch.Stats[EmblemsKey] = 7
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_ = r.Character.Save(ctx, ch)
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var wg sync.WaitGroup
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results := make(chan TotalRewards, 2)
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errs := make(chan error, 2)
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for _, id := range []string{"1", "2"} {
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wg.Add(1)
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go func(id string) {
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defer wg.Done()
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got, err := GrantTotalTargets(ctx, r, c, "a", id, now, totalPlaceTestReward)
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results <- got
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errs <- err
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}(id)
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}
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wg.Wait()
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close(results)
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close(errs)
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for err := range errs {
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if err != nil {
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t.Fatal(err)
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}
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}
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count := 0
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for r := range results {
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count += len(r.Granted)
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}
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if count != 2 {
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t.Fatal("account chain paid twice", count)
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}
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var wallet, items int64
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for _, id := range []string{"1", "2"} {
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ch, _, _ := r.Character.Load(ctx, id)
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wallet += ch.Stats[EmblemsKey]
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inv, _, _ := r.Inventory.Load(ctx, id)
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for _, stack := range inv.Slots {
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items += stack.Count
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}
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}
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if wallet != 124 || items != 13 {
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t.Fatal("concurrent reward totals", wallet, items)
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}
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}
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