服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
394 lines
12 KiB
Go
394 lines
12 KiB
Go
package quest
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import (
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"errors"
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"fmt"
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"sort"
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"strconv"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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var (
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ErrClearMapTargetRequired = errors.New("dnf clear-map dungeon or map target is required")
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ErrClearMapCompletionKeyRequired = errors.New("dnf clear-map completion key is required")
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ErrClearMapCompletionTimeRequired = errors.New("dnf clear-map completion time is required")
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)
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const (
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clearMapRewardPending = "pending"
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clearMapCompletionKind = "clear_map"
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)
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// ClearMapCompletionInput contains only facts owned by an authoritative final
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// dungeon completion. CompletionKey must be stable for replays of that run.
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type ClearMapCompletionInput struct {
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DungeonID int64
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MapID int64
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WorldMapID int64
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Difficulty int64
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HellPartyComplete bool
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AllRoomsCleared bool
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ClearedRoomCount int64
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WeddingCouple bool // Exactly the engaged pair completed an ordinary dungeon.
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CompletionKey string
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CompletedAt time.Time
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}
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type ClearMapCompletion struct {
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QuestID int64
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Field dnfrepo.QuestField
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PreviousTrigger int64
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NewTrigger int64
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Completed bool
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PVFPath string
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Idempotent bool
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}
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// ClearMapCompletionPlan is a repository-independent mutation plan. Record is
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// a deep clone; no caller-owned map is modified.
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type ClearMapCompletionPlan struct {
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Record dnfrepo.QuestRecord
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Completions []ClearMapCompletion
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ChangedFields []dnfrepo.QuestField
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}
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// PlanClearMapCompletion advances matching active clear-map and supported
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// condition-under-clear triggers. Trigger zero is the quest-complete/pending-
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// reward state used by the existing quest snapshot. This plan grants no
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// assets or experience; those mutations require a wider transaction.
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func (c *Catalog) PlanClearMapCompletion(record dnfrepo.QuestRecord, input ClearMapCompletionInput) (ClearMapCompletionPlan, error) {
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if c == nil {
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return ClearMapCompletionPlan{}, ErrCatalogEmpty
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}
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if input.DungeonID <= 0 && input.MapID <= 0 {
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return ClearMapCompletionPlan{}, ErrClearMapTargetRequired
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}
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input.CompletionKey = strings.TrimSpace(input.CompletionKey)
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if input.CompletionKey == "" {
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return ClearMapCompletionPlan{}, ErrClearMapCompletionKeyRequired
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}
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if input.CompletedAt.IsZero() {
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return ClearMapCompletionPlan{}, ErrClearMapCompletionTimeRequired
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}
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plan := ClearMapCompletionPlan{Record: dnfrepo.CloneQuest(record)}
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statesChanged := false
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progressChanged := false
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_, activationFields := c.activateMissingLinkedNoRewardSubQuests(&plan.Record, input.CompletedAt, "")
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for _, field := range activationFields {
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switch field {
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case dnfrepo.QuestFieldStates:
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statesChanged = true
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case dnfrepo.QuestFieldProgress:
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progressChanged = true
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}
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}
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seen := make(map[int64]struct{})
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visit := func(states map[int64]dnfrepo.QuestState, field dnfrepo.QuestField) {
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ids := make([]int64, 0, len(states))
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for questID := range states {
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ids = append(ids, questID)
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}
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sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
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for _, questID := range ids {
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if _, duplicate := seen[questID]; duplicate {
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continue
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}
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seen[questID] = struct{}{}
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state := states[questID]
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if !isActiveQuestStatus(state.Status) {
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continue
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}
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definition, ok := c.byID[questID]
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if !ok {
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continue
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}
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channel, matched := clearCompletionMatchChannel(definition, input)
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if !matched {
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continue
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}
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completion := ClearMapCompletion{
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QuestID: questID,
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Field: field,
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PreviousTrigger: state.ProgressValue,
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PVFPath: definition.Path,
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}
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if state.ProgressValue < 0 {
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// Repository corruption is not a completed clear-map trigger and
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// must never be normalized into a rewardable state here.
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continue
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}
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if state.ProgressValue > 0 && state.Extra["completion_key"] == input.CompletionKey {
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completion.Idempotent = true
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completion.NewTrigger = state.ProgressValue
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plan.Completions = append(plan.Completions, completion)
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continue
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}
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if state.ProgressValue == 0 {
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completion.Idempotent = true
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completion.NewTrigger = 0
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completion.Completed = true
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if !c.retainTerminalLinkedObjective(plan.Record, definition) &&
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autoCompleteNoRewardSubQuestState(&state, definition, input.CompletedAt) {
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states[questID] = state
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switch field {
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case dnfrepo.QuestFieldStates:
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statesChanged = true
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case dnfrepo.QuestFieldProgress:
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progressChanged = true
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}
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}
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plan.Completions = append(plan.Completions, completion)
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continue
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}
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newTrigger := int64(0)
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if normalizeQuestTag(definition.Type) == "condition under clear" {
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newTrigger = int64(decrementClearTriggerChannel(uint32(state.ProgressValue), channel))
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}
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state.ProgressValue = newTrigger
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completion.NewTrigger = newTrigger
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completion.Completed = newTrigger == 0
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state.UpdatedAt = input.CompletedAt
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if state.Extra == nil {
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state.Extra = make(map[string]string, 8)
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}
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state.Extra["completion_kind"] = clearMapCompletionKind
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state.Extra["completion_key"] = input.CompletionKey
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state.Extra["completion_dungeon_id"] = strconv.FormatInt(input.DungeonID, 10)
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state.Extra["completion_map_id"] = strconv.FormatInt(input.MapID, 10)
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if completion.Completed {
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state.Extra["reward_state"] = clearMapRewardPending
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} else {
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delete(state.Extra, "reward_state")
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}
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state.Extra["pvf_path"] = definition.Path
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state.Extra["quest_type"] = definition.Type
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if completion.Completed && !c.retainTerminalLinkedObjective(plan.Record, definition) {
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autoCompleteNoRewardSubQuestState(&state, definition, input.CompletedAt)
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}
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states[questID] = state
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plan.Completions = append(plan.Completions, completion)
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switch field {
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case dnfrepo.QuestFieldStates:
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statesChanged = true
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case dnfrepo.QuestFieldProgress:
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progressChanged = true
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}
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}
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}
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visit(plan.Record.States, dnfrepo.QuestFieldStates)
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visit(plan.Record.Progress, dnfrepo.QuestFieldProgress)
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for _, field := range syncActiveQuestClearParentProgress(c, &plan.Record, input.CompletedAt) {
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switch field {
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case dnfrepo.QuestFieldStates:
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statesChanged = true
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case dnfrepo.QuestFieldProgress:
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progressChanged = true
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}
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}
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if statesChanged || progressChanged {
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plan.Record.UpdatedAt = input.CompletedAt
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}
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if statesChanged {
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plan.ChangedFields = append(plan.ChangedFields, dnfrepo.QuestFieldStates)
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}
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if progressChanged {
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plan.ChangedFields = append(plan.ChangedFields, dnfrepo.QuestFieldProgress)
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}
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return plan, nil
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}
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// retainTerminalLinkedObjective keeps the final no-reward child of an active
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// [quest clear] parent visible at trigger zero. The current client must first
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// observe that state, then emit its native parent op33/op34 finish sequence;
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// archiving the child here collapses the parent too early and loses the finish
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// dialogue.
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func (c *Catalog) retainTerminalLinkedObjective(record dnfrepo.QuestRecord, definition Definition) bool {
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if c == nil || definition.MainQuestID <= 0 || !shouldAutoCompleteNoRewardSubQuest(definition) {
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return false
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}
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parent, known := c.Find(definition.MainQuestID)
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if !known {
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return false
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}
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parentType := normalizeQuestTag(parent.Type)
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if parentType != "quest clear" && parentType != "clear quest" {
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return false
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}
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parentState, _, active := mutableQuestState(&record, parent.ID)
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if !active || !isActiveQuestStatus(parentState.Status) {
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return false
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}
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hasCurrentChild := false
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for _, childID := range parent.IntData {
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if childID <= 0 {
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continue
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}
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if childID == definition.ID {
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hasCurrentChild = true
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continue
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}
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state, _, stateKnown := mutableQuestState(&record, childID)
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if !stateKnown {
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return false
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}
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if isCompletedQuestStatus(state.Status) {
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continue
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}
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child, childKnown := c.Find(childID)
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if !childKnown || child.MainQuestID != parent.ID || !shouldAutoCompleteNoRewardSubQuest(child) {
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return false
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}
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if !isActiveQuestStatus(state.Status) || state.ProgressValue != 0 {
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return false
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}
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}
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return hasCurrentChild
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}
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func clearCompletionMatchChannel(definition Definition, input ClearMapCompletionInput) (int, bool) {
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typeTag := normalizeQuestTag(definition.Type)
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if typeTag == "clear map" {
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return 0, clearMapTargetMatches(definition.IntData, input.DungeonID, input.MapID)
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}
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// Current PVF side quests such as quest 1680
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// encode a set of alternative dungeons as repeated
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// (dungeon_id, minimum_difficulty) pairs. The title's "1/4" is the
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// chapter number, not four packed trigger channels: clearing any one
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// authored dungeon completes the quest's single initial trigger.
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if typeTag == "clear a dungeon" && definition.SubType == 6 {
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for offset := 0; offset+1 < len(definition.IntData); offset += 2 {
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selector := definition.IntData[offset]
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minDifficulty := definition.IntData[offset+1]
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if selector != input.DungeonID {
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continue
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}
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if minDifficulty >= 0 && input.Difficulty < minDifficulty {
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continue
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}
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return 0, true
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}
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return 0, false
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}
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if typeTag != "condition under clear" {
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return 0, false
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}
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values := definition.IntData
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if definition.SubType == 22 && !input.WeddingCouple {
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return 0, false
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}
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switch definition.SubType {
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case 6, 22:
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stride := 3
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if len(values) == 2 {
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stride = 2
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}
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for channel, offset := 0, 0; offset < len(values) && channel < 3; channel, offset = channel+1, offset+stride {
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selector := values[offset]
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minDifficulty := int64(-1)
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if offset+1 < len(values) {
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minDifficulty = values[offset+1]
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}
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if selector >= 0 && selector != input.DungeonID {
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continue
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}
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if selector < 0 && selector != -1 {
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continue
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}
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if minDifficulty >= 0 && input.Difficulty < minDifficulty {
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continue
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}
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return channel, true
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}
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case 11:
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if len(values) >= 2 &&
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(values[0] == -1 || values[0] == input.DungeonID) &&
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(values[1] < 0 || input.Difficulty >= values[1]) {
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// The third field is the authored room count when it is positive;
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// -1 means "all rooms". Older callers/tests only set AllRoomsCleared,
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// so keep that as the fallback when no count was supplied.
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requiredRooms := int64(-1)
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if len(values) >= 3 {
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requiredRooms = values[2]
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}
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if requiredRooms > 0 && input.ClearedRoomCount > 0 {
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return 0, input.ClearedRoomCount >= requiredRooms
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}
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if input.AllRoomsCleared {
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return 0, true
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}
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}
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case 23:
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if !input.HellPartyComplete {
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return 0, false
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}
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if len(values) > 0 && values[0] == -2 {
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for channel, offset := 0, 0; offset+3 < len(values) && channel < 3; channel, offset = channel+1, offset+4 {
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if values[offset] != -2 || values[offset+1] != input.WorldMapID {
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continue
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}
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if values[offset+2] >= 0 && input.Difficulty < values[offset+2] {
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continue
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}
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return channel, true
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}
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return 0, false
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}
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for channel, offset := 0, 0; offset < len(values) && channel < 3; channel, offset = channel+1, offset+3 {
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selector := values[offset]
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minDifficulty := int64(-1)
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if offset+1 < len(values) {
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minDifficulty = values[offset+1]
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}
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if selector >= 0 && selector != input.DungeonID {
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continue
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}
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if selector < 0 && selector != -1 {
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continue
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}
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if minDifficulty >= 0 && input.Difficulty < minDifficulty {
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continue
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}
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return channel, true
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}
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}
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return 0, false
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}
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func decrementClearTriggerChannel(trigger uint32, channel int) uint32 {
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if channel < 0 || channel > 2 {
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return trigger
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}
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shift := uint(channel * 9)
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current := (trigger >> shift) & 0x1ff
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if current == 0 {
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return trigger
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}
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return (trigger &^ (0x1ff << shift)) | ((current - 1) << shift)
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}
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func clearMapTargetMatches(values []int64, dungeonID, mapID int64) bool {
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for _, target := range values {
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if target <= 0 {
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continue
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}
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if dungeonID > 0 && target == dungeonID {
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return true
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}
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if mapID > 0 && target == mapID {
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return true
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}
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}
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return false
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}
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func (p ClearMapCompletionPlan) ValidateCharacter(characterID string) error {
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if strings.TrimSpace(p.Record.CharacterID) != strings.TrimSpace(characterID) {
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return fmt.Errorf("dnf clear-map quest owner mismatch: record=%q selected=%q", p.Record.CharacterID, characterID)
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}
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return nil
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}
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