服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
91 lines
2.9 KiB
Go
91 lines
2.9 KiB
Go
package quest
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import (
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"context"
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"strings"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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type HuntEnemyPersistResult struct {
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CharacterID string
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Completions []HuntEnemyCompletion
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ChangedFields []dnfrepo.QuestField
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Idempotent bool
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}
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// ApplyHuntEnemyKill persists only the active quest trigger update for a real
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// dungeon kill. Rewards stay behind the normal FinishQuest settlement owner.
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func (o *Owner) ApplyHuntEnemyKill(
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ctx context.Context,
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catalog *Catalog,
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characterID string,
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input HuntEnemyKillInput,
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) (HuntEnemyPersistResult, error) {
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if o == nil || o.characters == nil || o.quests == nil {
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return HuntEnemyPersistResult{}, ErrOwnerUnavailable
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}
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characterID = strings.TrimSpace(characterID)
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if characterID == "" {
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return HuntEnemyPersistResult{}, ErrCharacterRequired
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}
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if _, ok, err := o.characters.Load(ctx, characterID); err != nil {
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return HuntEnemyPersistResult{}, err
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} else if !ok {
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return HuntEnemyPersistResult{}, ErrCharacterNotFound
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}
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record, ok, err := o.quests.Load(ctx, characterID)
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if err != nil {
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return HuntEnemyPersistResult{}, err
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}
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if !ok {
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record = dnfrepo.QuestRecord{CharacterID: characterID}
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} else {
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record = dnfrepo.CloneQuest(record)
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}
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if strings.TrimSpace(record.CharacterID) == "" {
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record.CharacterID = characterID
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}
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plan, err := catalog.PlanHuntEnemyKill(record, input)
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if err != nil {
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return HuntEnemyPersistResult{}, err
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}
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if err := plan.ValidateCharacter(characterID); err != nil {
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return HuntEnemyPersistResult{}, err
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}
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result := HuntEnemyPersistResult{
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CharacterID: characterID,
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Completions: append([]HuntEnemyCompletion(nil), plan.Completions...),
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ChangedFields: append([]dnfrepo.QuestField(nil), plan.ChangedFields...),
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Idempotent: len(plan.Completions) > 0 && len(plan.ChangedFields) == 0,
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}
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if len(plan.ChangedFields) == 0 {
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return result, nil
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}
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if err := dnfrepo.SaveQuestFields(ctx, o.quests, plan.Record, plan.ChangedFields...); err != nil {
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return HuntEnemyPersistResult{}, err
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}
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persisted, ok, err := o.quests.Load(ctx, characterID)
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if err != nil {
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return HuntEnemyPersistResult{}, err
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}
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if !ok {
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return HuntEnemyPersistResult{}, ErrQuestPersistVerify
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}
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for _, completion := range result.Completions {
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state, known := questStateFor(persisted, completion.QuestID)
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if !known || (!isActiveQuestStatus(state.Status) && !isCompletedQuestStatus(state.Status)) ||
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state.ProgressValue != completion.CurrentTrigger {
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return HuntEnemyPersistResult{}, ErrQuestPersistVerify
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}
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if completion.Completed && !completion.Idempotent &&
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(state.Extra["completion_key"] != input.CompletionKey || state.Extra["reward_state"] != clearMapRewardPending) {
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if !isCompletedQuestStatus(state.Status) || state.Extra["reward_state"] != finishRewardGranted ||
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state.Extra["completion_key"] != input.CompletionKey {
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return HuntEnemyPersistResult{}, ErrQuestPersistVerify
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}
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}
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}
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return result, nil
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}
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