服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
120 lines
3.9 KiB
Go
120 lines
3.9 KiB
Go
package quest
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import (
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"context"
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"crypto/sha256"
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"encoding/binary"
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"fmt"
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"math"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func isPVPWinDefinition(definition Definition) bool {
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return normalizeQuestTag(definition.Type) == "pvp quest" && definition.SubType == 1 &&
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len(definition.IntData) == 2 && definition.IntData[0] > 0 &&
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definition.IntData[0] <= math.MaxUint32 && definition.IntData[1] == 0
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}
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type PVPProgressResult struct {
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Quest dnfrepo.QuestRecord
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SnapshotRequired bool
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}
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// ApplyPVPWin consumes one authoritative ranked 1v1 win. The existing quest
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// finish transaction remains responsible for granting the quest reward.
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func (o *Owner) ApplyPVPWin(ctx context.Context, catalog *Catalog, accountID, characterID, completionKey string, completedAt time.Time) (PVPProgressResult, error) {
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if o == nil || o.repositories.CharacterSettlement == nil || catalog == nil {
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return PVPProgressResult{}, ErrOwnerUnavailable
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}
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if strings.TrimSpace(accountID) == "" || strings.TrimSpace(characterID) == "" ||
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strings.TrimSpace(completionKey) == "" || completedAt.IsZero() {
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return PVPProgressResult{}, fmt.Errorf("PVP quest completion identity/time missing")
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}
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digest := sha256.Sum256([]byte(completionKey))
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var result PVPProgressResult
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err := o.repositories.CharacterSettlement.WithinCharacterSettlement(ctx, characterID, func(tx dnfrepo.Group) error {
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if tx.Character == nil || tx.Quest == nil {
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return ErrOwnerUnavailable
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}
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character, found, err := tx.Character.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found || character.CharacterID != characterID || character.AccountID != accountID {
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return ErrCharacterNotFound
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}
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record, found, err := tx.Quest.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if found && record.CharacterID != characterID {
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return fmt.Errorf("PVP quest character mismatch")
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}
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result.Quest = dnfrepo.CloneQuest(record)
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result.SnapshotRequired = found
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replayed := true
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for i := 0; i < 4; i++ {
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v, exists := character.Stats[fmt.Sprintf("pvp_quest_receipt_%d", i)]
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replayed = replayed && exists && v == int64(binary.LittleEndian.Uint64(digest[i*8:]))
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}
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if replayed {
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return nil
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}
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var fields []dnfrepo.QuestField
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seen := make(map[int64]bool)
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visit := func(states map[int64]dnfrepo.QuestState, field dnfrepo.QuestField) {
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changed := false
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for id, state := range states {
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if seen[id] {
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continue
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}
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seen[id] = true
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definition, exists := catalog.Find(id)
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if !exists || !isPVPWinDefinition(definition) || !isActiveQuestStatus(state.Status) ||
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state.ProgressValue <= 0 || state.ProgressValue > definition.IntData[0] || state.UpdatedAt.After(completedAt) {
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continue
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}
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state.ProgressValue--
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state.UpdatedAt = completedAt
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if state.Extra == nil {
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state.Extra = make(map[string]string)
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}
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state.Extra["completion_kind"] = "pvp_win"
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state.Extra["completion_key"] = completionKey
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state.Extra["pvf_path"] = definition.Path
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if state.ProgressValue == 0 {
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state.Extra["reward_state"] = "pending"
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}
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states[id] = state
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changed = true
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}
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if changed {
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fields = append(fields, field)
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}
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}
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visit(result.Quest.States, dnfrepo.QuestFieldStates)
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visit(result.Quest.Progress, dnfrepo.QuestFieldProgress)
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if len(fields) > 0 {
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result.Quest.UpdatedAt = completedAt
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if err := dnfrepo.SaveQuestFields(ctx, tx.Quest, result.Quest, fields...); err != nil {
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return err
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}
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}
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character = dnfrepo.CloneCharacter(character)
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if character.Stats == nil {
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character.Stats = make(map[string]int64)
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}
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for i := 0; i < 4; i++ {
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character.Stats[fmt.Sprintf("pvp_quest_receipt_%d", i)] = int64(binary.LittleEndian.Uint64(digest[i*8:]))
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}
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return dnfrepo.SaveCharacterFields(ctx, tx.Character, character, dnfrepo.CharacterFieldStats)
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})
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if err != nil {
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return PVPProgressResult{}, err
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}
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return result, nil
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}
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