服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
77 lines
2.0 KiB
Go
77 lines
2.0 KiB
Go
package skillcmd
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import (
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"context"
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"maps"
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"time"
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repo "longheng.io/server/internal/modules/dnf/repository"
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)
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// Native dojo has its own two-page manager. Internal pages 2/3 keep its
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// persisted skills separate; the native protocol still uses page numbers 0/1.
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func (cmd Command) storageSkillTree() int {
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if cmd.DojoSkills {
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return int(cmd.SkillTree) + 2
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}
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return int(cmd.SkillTree)
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}
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func PrepareDojoSkills(ctx context.Context, repos repo.Group, characterID string) (repo.SkillRecord, error) {
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if repos.CharacterSkills == nil {
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return repo.SkillRecord{}, ErrOwnerUnavailable
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}
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var result repo.SkillRecord
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err := repos.CharacterSkills.WithinCharacterSkill(ctx, characterID, func(store repo.SkillRepository) error {
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record, found, err := store.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found {
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return ErrSkillTreeUnavailable
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}
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record = repo.CloneSkill(record)
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changed := false
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for tree := 0; tree < 2; tree++ {
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if _, found := repo.SkillTree(record, tree+2); found {
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continue
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}
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state, found := repo.SkillTree(record, tree)
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if !found {
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return ErrSkillTreeUnavailable
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}
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repo.SetSkillTree(&record, tree+2, state)
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if record.Layouts == nil {
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record.Layouts = make(map[int]repo.SkillLayout)
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}
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record.Layouts[tree+2] = maps.Clone(record.Layouts[tree])
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changed = true
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}
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if changed {
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record.UpdatedAt = time.Now().UTC()
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if err := repo.SaveSkillFields(ctx, store, record, repo.SkillFieldTrees, repo.SkillFieldLayouts); err != nil {
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return err
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}
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}
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result = DojoSkillProjection(record)
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return nil
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})
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return result, err
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}
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func DojoSkillProjection(record repo.SkillRecord) repo.SkillRecord {
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result := repo.CloneSkill(record)
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for tree := 0; tree < 2; tree++ {
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state, found := repo.SkillTree(record, tree+2)
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if !found {
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continue
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}
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repo.SetSkillTree(&result, tree, state)
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if result.Layouts == nil {
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result.Layouts = make(map[int]repo.SkillLayout)
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}
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result.Layouts[tree] = maps.Clone(record.Layouts[tree+2])
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}
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return result
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}
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