Files
90CNServer/server/internal/modules/dnf/town/owner.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

109 lines
3.1 KiB
Go

package town
import (
"context"
"errors"
"fmt"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrOwnerUnavailable = errors.New("town owner is unavailable")
ErrCharacterRequired = errors.New("town character id is required")
ErrProjectorRequired = errors.New("town character projector is required")
ErrCharacterNotFound = errors.New("town character is missing")
ErrAccountMismatch = errors.New("town character does not belong to account")
)
type CharacterProjector func(*dnfrepo.CharacterRecord) (bool, error)
type LoginLocationCommand struct {
AccountID string
CharacterID string
UpdatedAt time.Time
Project CharacterProjector
}
type LoginLocationResult struct {
Character dnfrepo.CharacterRecord
Changed bool
}
// Owner owns durable town-location changes. Runtime-PVF route resolution,
// session snapshots, current-client packets, and transition ordering remain in
// the bridge.
type Owner struct {
assets dnfrepo.CharacterAssetUnitOfWork
}
func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
if repositories.CharacterAssets == nil {
return nil, ErrOwnerUnavailable
}
return &Owner{assets: repositories.CharacterAssets}, nil
}
func (o *Owner) ApplyLoginLocation(ctx context.Context, command LoginLocationCommand) (LoginLocationResult, error) {
if o == nil || o.assets == nil {
return LoginLocationResult{}, ErrOwnerUnavailable
}
characterID := strings.TrimSpace(command.CharacterID)
if characterID == "" {
return LoginLocationResult{}, ErrCharacterRequired
}
if command.Project == nil {
return LoginLocationResult{}, ErrProjectorRequired
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return LoginLocationResult{}, err
}
now := command.UpdatedAt.UTC()
if now.IsZero() {
now = time.Now().UTC()
}
accountID := strings.TrimSpace(command.AccountID)
var result LoginLocationResult
err := o.assets.WithinCharacterAssets(ctx, characterID, func(
characters dnfrepo.CharacterRepository,
_ dnfrepo.InventoryRepository,
_ dnfrepo.EquipmentRepository,
) error {
if characters == nil {
return ErrOwnerUnavailable
}
character, found, err := characters.Load(ctx, characterID)
if err != nil {
return fmt.Errorf("load town character: %w", err)
}
if !found || strings.TrimSpace(character.CharacterID) != characterID {
return fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
}
if accountID != "" && strings.TrimSpace(character.AccountID) != accountID {
return fmt.Errorf("%w: account=%s character=%s", ErrAccountMismatch, accountID, characterID)
}
character = dnfrepo.CloneCharacter(character)
changed, err := command.Project(&character)
if err != nil {
return err
}
result = LoginLocationResult{Character: character, Changed: changed}
if !changed {
return nil
}
character.UpdatedAt = now
result.Character.UpdatedAt = now
if err := dnfrepo.SaveCharacterFields(ctx, characters, character, dnfrepo.CharacterFieldStats); err != nil {
return fmt.Errorf("save town character location: %w", err)
}
return nil
})
return result, err
}