服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
101 lines
4.6 KiB
Go
101 lines
4.6 KiB
Go
package worldmap
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import (
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"testing"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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func TestCompactMapForRuntimePreservesTypedState(t *testing.T) {
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value := Map{
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Monsters: []MonsterSpawn{{MonsterID: 11}},
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BloodMonsters: []BloodAltarMonster{{MonsterCode: 21}},
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BloodPhases: []BloodAltarPhase{{Round: 2, Scale: 1.5}},
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UltimateMonsters: []BloodAltarMonster{{MonsterCode: 31}},
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UltimatePhases: []BloodAltarPhase{{Round: 3, Scale: 2, Difficulty: BloodAltarDifficultyB}},
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SourceSections: []RawSection{{Name: "monster", Tokens: []dnfpvf.Token{{Kind: dnfpvf.TokenInt, Int: 11}}}},
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OpaqueSections: []RawSection{{Name: "tile"}},
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Extensions: []ExtensionSection{{Name: "tile", Tokens: []dnfpvf.Token{{Kind: dnfpvf.TokenInt, Int: 1}}}},
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Summons: []MapSummon{{
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Key: OptionalInt{Value: 7, Set: true},
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SourceSections: []RawSection{{Name: "summon"}},
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UnknownSections: []RawSection{{Name: "future"}},
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Extensions: []ExtensionSection{{Name: "future"}},
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}},
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}
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compactMapForRuntime(&value)
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if len(value.Monsters) != 1 || value.Monsters[0].MonsterID != 11 ||
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len(value.BloodMonsters) != 1 || value.BloodMonsters[0].MonsterCode != 21 ||
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len(value.BloodPhases) != 1 || value.BloodPhases[0].Scale != 1.5 ||
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len(value.UltimateMonsters) != 1 || value.UltimateMonsters[0].MonsterCode != 31 ||
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len(value.UltimatePhases) != 1 || value.UltimatePhases[0].Difficulty != BloodAltarDifficultyB ||
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len(value.Summons) != 1 || !value.Summons[0].Key.Set || value.Summons[0].Key.Value != 7 {
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t.Fatalf("typed runtime state changed: %+v", value)
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}
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if value.SourceSections != nil || value.OpaqueSections != nil || value.Extensions != nil ||
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value.Summons[0].SourceSections != nil || value.Summons[0].UnknownSections != nil ||
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value.Summons[0].Extensions != nil {
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t.Fatalf("raw parser evidence retained: %+v", value)
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}
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}
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func TestCompactDungeonForRuntimePreservesMechanisms(t *testing.T) {
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value := Dungeon{
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SourceSections: []RawSection{{Name: "maze"}},
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BloodAltarKind: BloodAltarDungeonKindUltimate,
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BloodMaxRounds: 7,
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Metadata: DungeonMetadata{WorldMapInfo: []RawSection{{Name: "worldmap info"}}},
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Mazes: []Maze{{
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BossSpecifications: []MapSpecification{{Type: "boss", MapIDs: []int64{101}}},
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LayeredSpecifications: []MapSpecification{{Type: "layered", MapIDs: []int64{102}}},
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ClearConditions: []ClearCondition{{Type: "hunt monster", TargetID: 9, Count: 1}},
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BossMapSpecifications: []RawSection{{Name: "boss map specification"}},
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LayeredMapSpecifications: []RawSection{{Name: "layered map specification"}},
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RandomizedObjects: []RandomizedObjectScript{{
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SelectCount: OptionalInt{Value: 1, Set: true},
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SourceSections: []RawSection{{Name: "randomized object creation"}},
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Objects: []RidableObject{{
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ObjectIndex: OptionalInt{Value: 4, Set: true},
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SourceSections: []RawSection{{Name: "object"}},
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}},
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}},
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}},
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}
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compactDungeonForRuntime(&value)
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maze := value.Mazes[0]
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if value.BloodAltarKind != BloodAltarDungeonKindUltimate || value.BloodMaxRounds != 7 ||
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len(maze.BossSpecifications) != 1 || len(maze.LayeredSpecifications) != 1 ||
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len(maze.ClearConditions) != 1 || len(maze.RandomizedObjects) != 1 ||
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!maze.RandomizedObjects[0].SelectCount.Set || !maze.RandomizedObjects[0].Objects[0].ObjectIndex.Set {
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t.Fatalf("typed mechanisms changed: %+v", maze)
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}
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if value.SourceSections != nil || value.Metadata.WorldMapInfo != nil ||
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maze.BossMapSpecifications != nil || maze.LayeredMapSpecifications != nil ||
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maze.RandomizedObjects[0].SourceSections != nil ||
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maze.RandomizedObjects[0].Objects[0].SourceSections != nil {
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t.Fatalf("raw parser evidence retained: %+v", value)
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}
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}
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func TestCloneMapDeepCopiesBloodAltarTables(t *testing.T) {
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original := Map{
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BloodMonsters: []BloodAltarMonster{{MonsterCode: 11, Position: Point3{X: 1}}},
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BloodPhases: []BloodAltarPhase{{Round: 2, Scale: 1.5}},
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UltimateMonsters: []BloodAltarMonster{{MonsterCode: 21, Position: Point3{X: 3}}},
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UltimatePhases: []BloodAltarPhase{{Round: 4, Difficulty: BloodAltarDifficultyA}},
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}
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cloned := cloneMap(original)
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cloned.BloodMonsters[0].Position.X = 99
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cloned.BloodPhases[0].Scale = 9
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cloned.UltimateMonsters[0].MonsterCode = 88
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cloned.UltimatePhases[0].Difficulty = BloodAltarDifficultyB
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if original.BloodMonsters[0].Position.X != 1 || original.BloodPhases[0].Scale != 1.5 ||
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original.UltimateMonsters[0].MonsterCode != 21 || original.UltimatePhases[0].Difficulty != BloodAltarDifficultyA {
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t.Fatalf("clone mutated original altar tables: original=%+v cloned=%+v", original, cloned)
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}
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}
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