服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
29 lines
783 B
Go
29 lines
783 B
Go
package worldmap
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// ReplaceMonster resolves a configured placeholder in one private run layout.
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// Coordinates, rank, drops and all other PVF fields stay with the map spawn.
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// Neither the shared resolver nor another player's topology is mutated.
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func (t *DungeonTopology) ReplaceMonster(dummy, monster, level int64) int {
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if t == nil || dummy <= 0 || monster <= 0 || level <= 0 {
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return 0
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}
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count := 0
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for key, room := range t.rooms {
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if room.Map == nil {
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continue
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}
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prepared := cloneDungeonRoom(room)
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for i := range prepared.Map.Map.Monsters {
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spawn := &prepared.Map.Map.Monsters[i]
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if spawn.MonsterID == dummy {
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spawn.MonsterID = monster
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spawn.Level = level
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spawn.AutoLevel = 0
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count++
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}
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}
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t.rooms[key] = prepared
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}
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return count
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}
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