Files
90CNServer/server/internal/platform/hotreload/barrier.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

206 lines
4.3 KiB
Go

package hotreload
import (
"context"
"sync"
)
// DrainBarrier 在热切换前停止接收新调用,并等待已进入的调用自然结束。
type DrainBarrier struct {
mu sync.Mutex
initialized bool
accepting bool
active int
drainWaiters []chan struct{}
enterWaiters []chan struct{}
}
// BarrierSnapshot 描述热切换屏障当前的接入、活跃调用和等待队列状态。
type BarrierSnapshot struct {
Accepting bool `json:"accepting"`
Active int `json:"active"`
Waiters int `json:"waiters"`
DrainWaiters int `json:"drain_waiters,omitempty"`
EnterWaiters int `json:"enter_waiters,omitempty"`
}
// NewDrainBarrier 创建默认允许进入的热切换屏障。
func NewDrainBarrier() *DrainBarrier {
return &DrainBarrier{initialized: true, accepting: true}
}
// Enter 在屏障接受新调用时进入活跃区,并返回幂等的离开函数。
func (b *DrainBarrier) Enter(ctx context.Context) (func(), error) {
if b == nil {
return func() {}, nil
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return nil, err
}
b.mu.Lock()
b.ensureReadyLocked()
defer b.mu.Unlock()
if !b.accepting {
return nil, ErrBarrierDraining
}
b.active++
once := sync.Once{}
return func() {
once.Do(func() {
b.mu.Lock()
if b.active > 0 {
b.active--
}
b.notifyDrainLocked()
b.mu.Unlock()
})
}, nil
}
// EnterWhenReady 会等待屏障恢复接受新调用后进入活跃区。
func (b *DrainBarrier) EnterWhenReady(ctx context.Context) (func(), error) {
if b == nil {
return func() {}, nil
}
if ctx == nil {
ctx = context.Background()
}
for {
if err := ctx.Err(); err != nil {
return nil, err
}
b.mu.Lock()
b.ensureReadyLocked()
if b.accepting {
b.active++
b.mu.Unlock()
once := sync.Once{}
return func() {
once.Do(func() {
b.mu.Lock()
if b.active > 0 {
b.active--
}
b.notifyDrainLocked()
b.mu.Unlock()
})
}, nil
}
waiter := make(chan struct{})
b.enterWaiters = append(b.enterWaiters, waiter)
b.mu.Unlock()
select {
case <-waiter:
case <-ctx.Done():
b.mu.Lock()
b.enterWaiters = removeWaiter(b.enterWaiters, waiter)
b.mu.Unlock()
return nil, ctx.Err()
}
}
}
// Drain 停止接收新调用,并等待已进入的调用全部离开。
func (b *DrainBarrier) Drain(ctx context.Context) error {
if b == nil {
return nil
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return err
}
b.mu.Lock()
b.ensureReadyLocked()
b.accepting = false
for b.active > 0 {
waiter := make(chan struct{})
b.drainWaiters = append(b.drainWaiters, waiter)
b.mu.Unlock()
select {
case <-waiter:
case <-ctx.Done():
b.mu.Lock()
b.drainWaiters = removeWaiter(b.drainWaiters, waiter)
b.mu.Unlock()
return ctx.Err()
}
b.mu.Lock()
}
b.mu.Unlock()
return nil
}
// Resume 重新允许调用进入,并唤醒等待恢复的调用方。
func (b *DrainBarrier) Resume() {
if b == nil {
return
}
b.mu.Lock()
b.ensureReadyLocked()
b.accepting = true
b.notifyEnterLocked()
b.mu.Unlock()
}
// Snapshot 返回屏障状态快照,便于管理端观测热切换过程。
func (b *DrainBarrier) Snapshot() BarrierSnapshot {
if b == nil {
return BarrierSnapshot{Accepting: true}
}
b.mu.Lock()
b.ensureReadyLocked()
snapshot := BarrierSnapshot{
Accepting: b.accepting,
Active: b.active,
DrainWaiters: len(b.drainWaiters),
EnterWaiters: len(b.enterWaiters),
}
snapshot.Waiters = snapshot.DrainWaiters + snapshot.EnterWaiters
b.mu.Unlock()
return snapshot
}
func (b *DrainBarrier) ensureReadyLocked() {
if b.initialized {
return
}
b.initialized = true
b.accepting = true
}
func (b *DrainBarrier) notifyDrainLocked() {
if b.active > 0 {
return
}
waiters := b.drainWaiters
b.drainWaiters = nil
for _, waiter := range waiters {
close(waiter)
}
}
func (b *DrainBarrier) notifyEnterLocked() {
waiters := b.enterWaiters
b.enterWaiters = nil
for _, waiter := range waiters {
close(waiter)
}
}
func removeWaiter(waiters []chan struct{}, target chan struct{}) []chan struct{} {
for i, waiter := range waiters {
if waiter != target {
continue
}
copy(waiters[i:], waiters[i+1:])
waiters[len(waiters)-1] = nil
return waiters[:len(waiters)-1]
}
return waiters
}