服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
42 lines
1.2 KiB
Go
42 lines
1.2 KiB
Go
package pvf
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import (
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"os"
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"runtime"
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"testing"
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)
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func TestRealArchiveRetainedMemory(t *testing.T) {
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archivePath := os.Getenv("DNF90_REAL_PVF_MEMORY")
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if archivePath == "" {
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t.Skip("set DNF90_REAL_PVF_MEMORY to run the real archive memory regression probe")
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}
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runtime.GC()
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var before runtime.MemStats
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runtime.ReadMemStats(&before)
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archive, err := LoadArchive(Options{
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Path: archivePath,
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ChunkCacheBytes: 1,
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TextCacheBytes: 1,
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})
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if err != nil {
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t.Fatalf("load real archive: %v", err)
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}
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runtime.GC()
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var after runtime.MemStats
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runtime.ReadMemStats(&after)
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runtime.KeepAlive(archive)
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retainedHeap := after.HeapAlloc - before.HeapAlloc
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retainedObjects := after.HeapObjects - before.HeapObjects
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t.Logf("files=%d retained_heap_bytes=%d retained_heap_objects=%d", archive.FileCount(), retainedHeap, retainedObjects)
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// The current compatibility archive has 1,057,625 files. Keeping a second
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// materialized File table pushes its retained heap above 500 MiB; the compact
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// metadata representation must remain below 400 MiB for this exact fixture.
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if archive.FileCount() == 1_057_625 && retainedHeap > 400*1024*1024 {
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t.Fatalf("real archive retained heap=%d exceeds compact index budget", retainedHeap)
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}
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}
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