服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
54 lines
1.7 KiB
Go
54 lines
1.7 KiB
Go
package player
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import (
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"errors"
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"strings"
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"time"
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"longheng.io/server/internal/platform/db"
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)
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// ErrAsyncStoreClosed 表示异步玩家存储已经关闭,不能再接收写入。
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var ErrAsyncStoreClosed = errors.New("async player store is closed")
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// AsyncStore 是带缓冲、重试和死信能力的玩家 Profile 异步存储。
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type AsyncStore = db.AsyncStore[Profile, ProfileField]
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// AsyncStoreStats 是玩家异步存储的待写、重试和死信统计。
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type AsyncStoreStats = db.AsyncStoreStats
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// AsyncStoreOptions 是玩家异步存储的刷新、重试、过期和死信配置。
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type AsyncStoreOptions struct {
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FlushInterval time.Duration
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MaxPending int
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RetryBackoff time.Duration
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MaxRetries int
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AutoExpireTTL time.Duration
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DeadLetterLimit int
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DeadLetterStore DeadLetterStore
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}
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// NewAsyncStore 创建玩家异步存储,base 为空时使用内存存储兜底。
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func NewAsyncStore(base Store, options AsyncStoreOptions) *AsyncStore {
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if base == nil {
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base = NewMemoryStore()
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}
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return db.MustNewAsyncStore[Profile, ProfileField](base, db.AsyncStoreOptions[Profile, ProfileField]{
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FlushInterval: options.FlushInterval,
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MaxPending: options.MaxPending,
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RetryBackoff: options.RetryBackoff,
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MaxRetries: options.MaxRetries,
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AutoExpire: options.AutoExpireTTL > 0,
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AutoExpireTTL: options.AutoExpireTTL,
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DeadLetterLimit: options.DeadLetterLimit,
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DeadLetterStore: options.DeadLetterStore,
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RecordKey: profileKey,
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NormalizeKey: strings.TrimSpace,
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Clone: cloneProfile,
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AllFields: AllProfileFields,
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NormalizeFields: normProfileFields,
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SaveFields: saveProfileFields,
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ClosedError: ErrAsyncStoreClosed,
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})
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}
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