服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
132 lines
3.6 KiB
Go
132 lines
3.6 KiB
Go
package player
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// Code generated by viewgen; DO NOT EDIT.
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import (
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"longheng.io/server/internal/platform/readmodel"
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"sort"
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"strings"
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"time"
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)
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type PlayerSummary struct {
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AccountID string `json:"account_id"`
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RoleID string `json:"role_id"`
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Name string `json:"name"`
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Level int `json:"level"`
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State string `json:"state"`
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Online bool `json:"online"`
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Version int64 `json:"version"`
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UpdatedAt time.Time `json:"updated_at"`
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SavedAt time.Time `json:"saved_at,omitempty"`
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}
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type PlayerSummaryQuery struct {
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AccountIDs []string `json:"account_ids,omitempty"`
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RoleIDs []string `json:"role_ids,omitempty"`
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NameContains string `json:"name_contains,omitempty"`
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State string `json:"state,omitempty"`
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OnlineOnly bool `json:"online_only,omitempty"`
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Limit int `json:"limit,omitempty"`
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}
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const redisPlayerSumField = "summary"
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const redisPlayerSumSet = "accounts"
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const redisPlayerSumIndex = "role"
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const redisPlayerSumNS = "player_summary"
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func NewPlayerSummary(profile Profile) PlayerSummary {
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state := strings.TrimSpace(profile.State)
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return PlayerSummary{
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AccountID: profile.AccountID,
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RoleID: profile.RoleID,
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Name: profile.Name,
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Level: profile.Level,
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State: state,
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Online: state == "online" || state == "active",
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Version: profile.Version,
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UpdatedAt: profile.UpdatedAt,
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SavedAt: profile.SavedAt,
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}
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}
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func summaryMatches(summary PlayerSummary, query PlayerSummaryQuery) bool {
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query.NameContains = strings.ToLower(strings.TrimSpace(query.NameContains))
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if query.NameContains != "" && !strings.Contains(strings.ToLower(summary.Name), query.NameContains) {
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return false
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}
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query.State = strings.TrimSpace(query.State)
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if query.State != "" && summary.State != query.State {
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return false
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}
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if query.OnlineOnly && !summary.Online {
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return false
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}
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return true
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}
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func sortPlayerSummaries(summaries []PlayerSummary) {
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sort.Slice(summaries, func(i, j int) bool {
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if summaries[i].AccountID == summaries[j].AccountID {
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return summaries[i].RoleID < summaries[j].RoleID
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}
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return summaries[i].AccountID < summaries[j].AccountID
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})
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}
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func filterSummaries(summaries []PlayerSummary, query PlayerSummaryQuery) []PlayerSummary {
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out := make([]PlayerSummary, 0, len(summaries))
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for _, summary := range summaries {
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if summaryMatches(summary, query) {
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out = append(out, clonePlayerSummary(summary))
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}
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}
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sortPlayerSummaries(out)
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if query.Limit > 0 && len(out) > query.Limit {
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out = out[:query.Limit]
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}
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return out
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}
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func clonePlayerSummary(summary PlayerSummary) PlayerSummary {
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return summary
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}
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func normPlayerSummaryID(summary PlayerSummary) PlayerSummary {
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summary.AccountID = strings.TrimSpace(summary.AccountID)
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summary.RoleID = strings.TrimSpace(summary.RoleID)
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return summary
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}
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func summaryReadOpts() readmodel.ModelOptions[PlayerSummary, PlayerSummaryQuery] {
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return readmodel.ModelOptions[PlayerSummary, PlayerSummaryQuery]{
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PrimaryID: func(summary PlayerSummary) string {
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return summary.AccountID
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},
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SecondaryID: func(summary PlayerSummary) string {
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return summary.RoleID
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},
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Normalize: normPlayerSummaryID,
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Clone: clonePlayerSummary,
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Match: summaryMatches,
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Less: func(left, right PlayerSummary) bool {
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if left.AccountID == right.AccountID {
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return left.RoleID < right.RoleID
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}
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return left.AccountID < right.AccountID
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},
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QueryPrimaryIDs: func(query PlayerSummaryQuery) []string {
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return query.AccountIDs
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},
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QuerySecondaryIDs: func(query PlayerSummaryQuery) []string {
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return query.RoleIDs
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},
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QueryLimit: func(query PlayerSummaryQuery) int {
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return query.Limit
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},
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}
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}
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