Files
90CNServer/server/internal/services/dnfbridge/abis_monster_goldcard_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

165 lines
5.6 KiB
Go

package dnfbridge
import (
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/worldmap"
)
func characterRecordWithLevel(level int) dnfrepo.CharacterRecord {
return dnfrepo.CharacterRecord{CharacterID: "1", AccountID: "dnf:test", Level: level}
}
// [mob level charac level replace flag] 1:怪物等级必须改用入场角色等级,
// 而不是 [basis level] 或怪物行的绝对等级。
func TestCurrentDungeonMonsterLevelReplacesWithCharacterLevel(t *testing.T) {
dungeon := func(flag int64) worldmap.Dungeon {
return worldmap.Dungeon{
ID: 4906,
Metadata: worldmap.DungeonMetadata{
BasisLevel: worldmap.OptionalInt{Value: 50, Set: true},
IntegerValues: map[string]int64{
"mob level charac level replace flag": flag,
},
},
}
}
// flag=1:忽略 basis 与怪物行,直接用入场角色等级。
runtime := &runtimeDungeonState{
Dungeon: dungeon(1),
Character: characterRecordWithLevel(90),
entryCharacterLevel: 90,
}
got, err := currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, runtime)
if err != nil {
t.Fatal(err)
}
if got != 90 {
t.Fatalf("replace flag=1: level=%d want=90 (character level)", got)
}
// flag=1 且相对行:仍然用角色等级,不叠加 basis。
got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{Level: 1, AutoLevel: 12}, runtime)
if err != nil {
t.Fatal(err)
}
if got != 90 {
t.Fatalf("replace flag=1 relative row: level=%d want=90", got)
}
// flag=0:保持原行为(绝对等级)。
plain := &runtimeDungeonState{
Dungeon: dungeon(0),
Character: characterRecordWithLevel(90),
}
got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, plain)
if err != nil {
t.Fatal(err)
}
if got != 12 {
t.Fatalf("replace flag=0 absolute row: level=%d want=12", got)
}
// flag=0 且相对行:basis 仍生效。
got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{Level: 1, AutoLevel: 12}, plain)
if err != nil {
t.Fatal(err)
}
if got != 62 {
t.Fatalf("replace flag=0 relative row: level=%d want=62 (12+50)", got)
}
// flag=1 但角色快照缺失:回落到 entryCharacterLevel。
fallback := &runtimeDungeonState{
Dungeon: dungeon(1),
entryCharacterLevel: 77,
}
got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, fallback)
if err != nil {
t.Fatal(err)
}
if got != 77 {
t.Fatalf("replace flag=1 without character: level=%d want=77 (entry snapshot)", got)
}
// 未声明该段(nil map)时按 0 处理,保持原行为。
undeclared := &runtimeDungeonState{
Dungeon: worldmap.Dungeon{Metadata: worldmap.DungeonMetadata{
BasisLevel: worldmap.OptionalInt{Value: 50, Set: true},
}},
Character: characterRecordWithLevel(90),
}
got, err = currentDungeonMonsterLevel(worldmap.MonsterSpawn{AutoLevel: 12}, undeclared)
if err != nil {
t.Fatal(err)
}
if got != 12 {
t.Fatalf("undeclared replace flag: level=%d want=12", got)
}
}
// [gold card use]:只有**显式声明 0** 才让付费侧整条关闭;
// **未声明该段**的老副本必须保持付费翻牌可用。
func TestDungeonCardPaidSideDisabledWhenGoldCardUseZero(t *testing.T) {
// 显式声明 0(周常五图的写法):判定为禁用。
explicitZero := worldmap.Dungeon{ID: 4906, Metadata: worldmap.DungeonMetadata{
IntegerValues: map[string]int64{"gold card use": 0},
}}
if got, declared := currentDungeonGoldCardUse(explicitZero); got != 0 || !declared {
t.Fatalf("显式 0: gold card use=%d declared=%v want=0,true", got, declared)
}
// 未声明该段(Act1 等老副本):必须回报 declared=false,不能被当成 0 关掉付费侧。
undeclared := worldmap.Dungeon{ID: 1000, Metadata: worldmap.DungeonMetadata{}}
if got, declared := currentDungeonGoldCardUse(undeclared); got != 0 || declared {
t.Fatalf("未声明: gold card use=%d declared=%v want=0,false", got, declared)
}
// nil 映射同样是"未声明"。
undeclaredNilMap := worldmap.Dungeon{ID: 1000, Metadata: worldmap.DungeonMetadata{IntegerValues: nil}}
if _, declared := currentDungeonGoldCardUse(undeclaredNilMap); declared {
t.Fatal("nil 映射必须回报 declared=false")
}
nonzero := worldmap.Dungeon{ID: 1, Metadata: worldmap.DungeonMetadata{
IntegerValues: map[string]int64{"gold card use": 1},
}}
if got, declared := currentDungeonGoldCardUse(nonzero); got != 1 || !declared {
t.Fatalf("gold card use=%d declared=%v want=1,true", got, declared)
}
// 禁用标记下,付费侧的选择必须被拒绝。
state, err := newDungeonCardState(dungeonCardRewardPlan{
ID: "plan", CharacterID: "1", Source: "test", PaidCardDisabled: true,
})
if err != nil {
t.Fatal(err)
}
if _, _, err := state.reserveSelection(dungeonCardSidePaid, 0); err == nil {
t.Fatal("paid side selection must be rejected when PaidCardDisabled")
}
// 免费侧仍可正常选择。
if _, _, err := state.reserveSelection(dungeonCardSideFree, 0); err != nil {
t.Fatalf("free side must stay selectable: %v", err)
}
// 未声明(未禁用)时,付费侧必须能被选中并拿到一份可发放的奖励。
enabled, err := newDungeonCardState(dungeonCardRewardPlan{
ID: "plan", CharacterID: "1", Source: "test",
Sides: [dungeonCardSideCount]dungeonCardRewardBundle{
dungeonCardSidePaid: {Gold: 255},
},
})
if err != nil {
t.Fatal(err)
}
reservation, _, err := enabled.reserveSelection(dungeonCardSidePaid, 0)
if err != nil {
t.Fatalf("未声明 gold card use 时付费侧必须可选: %v", err)
}
if !reservation.grant {
t.Fatal("未声明 gold card use 时付费侧必须发放奖励")
}
}