Files
90CNServer/server/internal/services/dnfbridge/account_adventure_group_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

164 lines
5.0 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"errors"
"fmt"
"testing"
"longheng.io/server/internal/modules/dnf/adventuregroup"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestCurrentAccountAdventureGroupSummaryUsesWholeRealRoster(t *testing.T) {
tables := loadAdventureGroupTestTables(t)
repositories := dnfrepomemory.NewMemoryGroup()
for _, character := range []dnfrepo.CharacterRecord{
{CharacterID: "19", AccountID: "dnf:1", Slot: 0, Level: 1},
{CharacterID: "20", AccountID: "dnf:1", Slot: 1, Level: 2},
{CharacterID: "99", AccountID: "dnf:2", Slot: 0, Level: 100},
} {
if err := repositories.Character.Save(context.Background(), character); err != nil {
t.Fatal(err)
}
}
service := &Service{
options: options{accountID: "dnf:1"},
adventureGroupTable: tables,
repositoryProvider: func() (dnfrepo.Group, bool) {
return repositories, true
},
}
selected, ok, err := repositories.Character.Load(context.Background(), "19")
if err != nil || !ok {
t.Fatalf("load selected character: ok=%v err=%v", ok, err)
}
summary, err := service.currentAccountAdventureGroupSummary(context.Background(), selected, true)
if err != nil {
t.Fatal(err)
}
if summary.TotalPoint != 40 || summary.ManageLevel != 2 || summary.ManageOption != 9 {
t.Fatalf("adventure-group summary = %+v", summary)
}
selected.AccountID = "dnf:2"
if _, err := service.currentAccountAdventureGroupSummary(context.Background(), selected, true); !errors.Is(err, errAdventureGroupOwnerMismatch) {
t.Fatalf("owner mismatch error = %v", err)
}
}
func TestCurrentAccountAdventureGroupSummaryForPacketUsesSessionAccount(t *testing.T) {
tables := loadAdventureGroupTestTables(t)
repositories := dnfrepomemory.NewMemoryGroup()
for _, character := range []dnfrepo.CharacterRecord{
{CharacterID: "1", AccountID: "fallback-account", Slot: 0, Level: 90},
{CharacterID: "2", AccountID: "session-account", Slot: 0, Level: 10},
} {
if err := repositories.Character.Save(context.Background(), character); err != nil {
t.Fatal(err)
}
}
service := &Service{
options: options{accountID: "fallback-account"},
adventureGroupTable: tables,
repositoryProvider: func() (dnfrepo.Group, bool) {
return repositories, true
},
}
session := &gameSession{accountID: "session-account"}
selected, found, err := repositories.Character.Load(context.Background(), "2")
if err != nil || !found {
t.Fatalf("load selected found=%t err=%v", found, err)
}
got := service.currentAccountAdventureGroupSummaryForPacket(
context.Background(),
session,
selected,
true,
)
want, err := tables.Calculate([]adventuregroup.Character{{Level: 10}})
if err != nil {
t.Fatal(err)
}
if got != want {
t.Fatalf("summary=%+v, want %+v", got, want)
}
}
func TestCurrentUserInfoModesCarrySameAdventureLevelAndKeepHonorExpertSeparate(t *testing.T) {
service := &Service{}
character := dnfrepo.CharacterRecord{CharacterID: "19", AccountID: "dnf:1", Job: "11", Level: 1}
const adventureLevel uint32 = 0x01020304
mode1 := service.buildCurrentSelectedUserInfoMode1BodyWithAdventureLevel(context.Background(), nil, nil, character, true, 19, adventureLevel)
if len(mode1) < 23 {
t.Fatalf("mode1 body too short: %d", len(mode1))
}
if got := binary.LittleEndian.Uint32(mode1[len(mode1)-10 : len(mode1)-6]); got != adventureLevel {
t.Fatalf("mode1 adventure level = 0x%08x", got)
}
if got := binary.LittleEndian.Uint32(mode1[7:11]); got != 0 {
t.Fatalf("mode1 HonorExpert level = %d, want 0", got)
}
for index, value := range mode1[11:19] {
if value != 0 {
t.Fatalf("mode1 HonorExpert progress byte %d = 0x%02x", index, value)
}
}
mode3 := service.buildCurrentSelectedUserInfoMode3BodyWithAdventureLevel(context.Background(), nil, nil, character, true, 19, adventureLevel)
if len(mode3) < 13 {
t.Fatalf("mode3 body too short: %d", len(mode3))
}
if got := binary.LittleEndian.Uint32(mode3[5:9]); got != adventureLevel {
t.Fatalf("mode3 adventure level = 0x%08x", got)
}
for index, value := range mode3[9:13] {
if value != 0 {
t.Fatalf("mode3 auxiliary byte %d = 0x%02x", index, value)
}
}
}
type adventureGroupServiceTestSource map[string]string
func (source adventureGroupServiceTestSource) ReadText(path string) (string, error) {
value, ok := source[path]
if !ok {
return "", fmt.Errorf("%w: %s", platformpvf.ErrFileNotFound, path)
}
return value, nil
}
func loadAdventureGroupTestTables(t *testing.T) *adventuregroup.Tables {
t.Helper()
text := `[point bonus]
1 1 10 2 2 20
[/point bonus]
[manage level point]
10 40 100
[/manage level point]
[manage level max]
3
[exp bonus]
[/exp bonus]
[gold bonus]
[/gold bonus]
[manage option]
1 5 2 9 3 15
[/manage option]
`
tables, err := adventuregroup.Load(context.Background(), adventureGroupServiceTestSource{
adventuregroup.CharacterManagementPath: text,
})
if err != nil {
t.Fatal(err)
}
return tables
}