服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
203 lines
6.7 KiB
Go
203 lines
6.7 KiB
Go
package dnfbridge
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import (
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"context"
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"strings"
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"longheng.io/server/internal/modules/dnf/adventuregroup"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// sendCurrentAdventureActorRefreshFromAccount owns current-EXE class0/op1346.
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func (s *Service) sendCurrentAdventureActorRefreshFromAccount(
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session *gameSession,
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currentObjectKey uint16,
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source string,
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) error {
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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state, err := s.currentAccountAdventureGroupInfoState(ctx, dnfrepo.CharacterRecord{}, false, session)
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if err != nil {
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s.logGameEvent(session, "game-adventure-actor-refresh-skipped",
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"msg_id", currentAdventureActorRefreshMsgID,
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"source", source,
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"current_object_key", currentObjectKey,
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"error", err,
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"reason", "account_summary_unavailable")
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return nil
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}
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body := buildCurrentAdventureActorRefreshBody(currentObjectKey, state.Summary, state.Projection)
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s.logGameEvent(session, "game-adventure-actor-refresh-send",
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"msg_id", currentAdventureActorRefreshMsgID,
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"classification", 0,
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"source", source,
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"current_object_key", currentObjectKey,
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"plain_payload_len", len(body),
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"raw_state_len", currentAdventureActorRefreshRawLength,
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"total_point", state.Summary.TotalPoint,
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"manage_level", state.Summary.ManageLevel)
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return s.sendGameUpperRawClass(session, currentAdventureActorRefreshMsgID, body, 0)
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}
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// sendCurrentAdventureInfoPushFromAccount owns the current-EXE class0/op1340
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// account-state push used before character selection.
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func (s *Service) sendCurrentAdventureInfoPushFromAccount(
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session *gameSession,
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currentObjectKey uint16,
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source string,
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) error {
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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state, err := s.currentAccountAdventureGroupInfoState(ctx, dnfrepo.CharacterRecord{}, false, session)
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if err != nil {
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s.logGameEvent(session, "game-adventure-info-push-skipped",
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"msg_id", currentAdventureInfoPushMsgID,
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"source", source,
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"current_object_key", currentObjectKey,
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"error", err,
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"reason", "account_summary_unavailable")
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return nil
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}
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name, createdDate, dateSource, err := s.currentRepresentAccountIdentity(ctx, session)
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if err != nil {
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s.logGameEvent(session, "game-adventure-info-push-skipped",
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"msg_id", currentAdventureInfoPushMsgID,
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"source", source,
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"error", err,
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"reason", "represent_account_name_unavailable")
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return nil
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}
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return s.sendCurrentAdventureInfoPushState(
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session,
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currentObjectKey,
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state.Summary,
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state.Characters,
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state.Projection,
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name,
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createdDate,
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dateSource,
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source,
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)
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}
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// sendCurrentSelectorAdventureInfoAfterHiddenProbe sends the one safe
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// role-list adventure refresh after op645 proves selector objects exist.
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func (s *Service) sendCurrentSelectorAdventureInfoAfterHiddenProbe(session *gameSession) error {
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if session == nil || session.selectorAdventureInfoSent {
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return nil
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}
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slot := session.selectorAdventureInfoSlot
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hasRememberedSlot := session.selectorAdventureInfoPending
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session.selectorAdventureInfoPending = false
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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state, err := s.currentAccountAdventureGroupInfoState(ctx, dnfrepo.CharacterRecord{}, false, session)
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if err != nil {
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s.logGameEvent(session, "game-selector-adventure-info-push-skipped",
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"msg_id", currentAdventureInfoPushMsgID,
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"slot", slot,
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"error", err,
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"reason", "account_summary_unavailable")
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return nil
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}
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slotExists := false
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for _, character := range state.Characters {
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if hasRememberedSlot && character.Slot == int(slot) {
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slotExists = true
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break
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}
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}
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if !slotExists {
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if len(state.Characters) == 0 {
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s.logGameEvent(session, "game-selector-adventure-info-push-skipped",
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"msg_id", currentAdventureInfoPushMsgID,
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"slot", slot,
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"reason", "active_roster_empty")
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return nil
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}
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slot = uint16(state.Characters[0].Slot)
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}
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name, createdDate, dateSource, err := s.currentRepresentAccountIdentity(ctx, session)
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if err != nil {
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s.logGameEvent(session, "game-selector-adventure-info-push-skipped",
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"msg_id", currentAdventureInfoPushMsgID,
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"slot", slot,
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"error", err,
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"reason", "represent_account_name_unavailable")
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return nil
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}
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if strings.TrimSpace(name) == "" {
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s.logGameEvent(session, "game-selector-adventure-info-push-skipped",
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"msg_id", currentAdventureInfoPushMsgID,
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"slot", slot,
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"reason", "represent_account_name_empty")
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return nil
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}
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source := "charac_view_hidden_info_active_roster_fallback"
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if slotExists {
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source = "charac_view_hidden_info_remembered_slot"
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}
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if err := s.sendCurrentAdventureInfoPushState(
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session,
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slot,
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state.Summary,
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state.Characters,
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state.Projection,
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name,
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createdDate,
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dateSource,
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source,
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); err != nil {
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return err
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}
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session.selectorAdventureInfoSent = true
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return nil
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}
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func (s *Service) sendCurrentAdventureInfoPushState(
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session *gameSession,
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currentObjectKey uint16,
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summary adventuregroup.Summary,
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characters []dnfrepo.CharacterRecord,
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projection adventuregroup.Projection,
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representAccountName string,
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createdDate uint32,
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dateSource string,
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source string,
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) error {
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body := buildCurrentAdventureInfoBodyWithState(
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currentObjectKey,
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summary,
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characters,
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representAccountName,
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createdDate,
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projection,
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)
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s.logGameEvent(session, "game-adventure-info-push-send",
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"msg_id", currentAdventureInfoPushMsgID,
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"classification", 0,
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"source", source,
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"current_object_key", currentObjectKey,
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"plain_payload_len", len(body),
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"raw_state_len", currentAdventureInfoRawLength,
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"total_point", summary.TotalPoint,
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"manage_level", summary.ManageLevel,
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"roster_count", len(characters),
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"consecutive_login_days", projection.ConsecutiveLoginDays,
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"recommended_dungeon_clears", projection.ContentCounts[adventuregroup.ContentTypeRecommendedDungeon],
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// 这三个字段是 2026-09-23 那两轮现场问题的"可核对"依据:op1340 的
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// SEND 行因为报文太大被日志截断,只有这里能直接看到发出去的值。
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// shop_points = 骁勇/荣耀/纯粹结晶数量(页签头部 "X / 250 个")
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// growth_capsule = 成长胶囊累计经验(客户端算头部 N 个与进度条分子)
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// capsule_claim_count= 可获得的经验值那一栏的**领取次数**(一格 10% = 1 次),
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// 绝不能是经验值总量,见 raw+7416 的说明
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"shop_points", projection.Runtime.ShopPoints,
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"growth_capsule", projection.Runtime.GrowthExperience,
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"capsule_claim_count", projection.CapsuleClaimCount,
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"represent_account_name_set", strings.TrimSpace(representAccountName) != "",
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"created_date", createdDate,
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"date_source", dateSource)
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return s.sendGameUpperRawClass(session, currentAdventureInfoPushMsgID, body, 0)
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}
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