服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
129 lines
5.2 KiB
Go
129 lines
5.2 KiB
Go
package dnfbridge
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import (
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"encoding/binary"
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"testing"
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dnfmonster "longheng.io/server/internal/modules/dnf/monster"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func buildCurrentDungeonBossMutationTestRequest(token, objectKey uint16, monsterID uint32) []byte {
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body := make([]byte, currentDungeonBossMutationRequestLength)
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binary.LittleEndian.PutUint32(body[0:4], currentDungeonBossMutationMagic)
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body[4] = currentDungeonBossMutationVersion
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binary.LittleEndian.PutUint16(body[6:8], token)
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binary.LittleEndian.PutUint16(body[8:10], objectKey)
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binary.LittleEndian.PutUint32(body[12:16], monsterID)
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return body
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}
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func TestCurrentDungeonBossMutationRequestRequiresExactEnvelope(t *testing.T) {
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body := buildCurrentDungeonBossMutationTestRequest(7, 42, 1234)
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request, ok := parseCurrentDungeonBossMutationRequest(body)
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if !ok || request.Token != 7 || request.ObjectKey != 42 || request.MonsterID != 1234 {
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t.Fatalf("parse request = %#v, %v", request, ok)
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}
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if !isCurrentDungeonBossMutationEnvelope(body) {
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t.Fatal("BMU1 envelope was not recognized")
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}
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mutations := []func([]byte){
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func(value []byte) { value[4]++ },
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func(value []byte) { value[5] = 1 },
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func(value []byte) { binary.LittleEndian.PutUint16(value[6:8], 0) },
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func(value []byte) { binary.LittleEndian.PutUint16(value[8:10], 0) },
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func(value []byte) { binary.LittleEndian.PutUint16(value[10:12], 1) },
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func(value []byte) { binary.LittleEndian.PutUint32(value[12:16], 0) },
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}
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for index, mutate := range mutations {
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candidate := append([]byte(nil), body...)
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mutate(candidate)
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if _, accepted := parseCurrentDungeonBossMutationRequest(candidate); accepted {
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t.Fatalf("mutation %d unexpectedly accepted", index)
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}
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}
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if _, accepted := parseCurrentDungeonBossMutationRequest(body[:len(body)-1]); accepted {
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t.Fatal("truncated request unexpectedly accepted")
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}
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}
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func TestCurrentDungeonBossMutationDecisionBody(t *testing.T) {
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body := buildCurrentDungeonBossMutationDecisionBody(currentDungeonBossMutationDecision{
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Token: 7, MonsterID: 1234, ObjectKey: 42, Allowed: true,
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Reason: currentDungeonBossMutationReasonAllowed,
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})
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if len(body) != currentDungeonBossMutationResponseLength ||
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body[0] != currentDungeonBossMutationResponseType ||
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body[1] != currentDungeonBossMutationResponseVersion ||
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binary.LittleEndian.Uint16(body[2:4]) != 7 ||
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binary.LittleEndian.Uint32(body[4:8]) != 1234 ||
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binary.LittleEndian.Uint16(body[8:10]) != 42 || body[10] != 1 || body[11] != 0 {
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t.Fatalf("decision body = %v", body)
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}
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}
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func newCurrentDungeonBossMutationTestRoom(rank string) *runtimeDungeonRoom {
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monster := runtimeDungeonMonster{
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ObjectKey: 42,
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Spawn: worldmap.MonsterSpawn{
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MonsterID: 1234,
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Rank: rank,
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},
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Definition: dnfmonster.Monster{Rank: rank},
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State: runtimeDungeonMonsterAnnounced,
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}
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return &runtimeDungeonRoom{
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monsters: []runtimeDungeonMonster{monster},
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byObjectKey: map[uint32]int{42: 0},
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}
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}
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func TestRuntimeDungeonBossMutationIsOneShot(t *testing.T) {
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room := newCurrentDungeonBossMutationTestRoom("boss")
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monster, allowed, reason := room.resolveBossMutation(42, 1234, 0)
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if !allowed || reason != currentDungeonBossMutationReasonAllowed ||
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!monster.BossMutationAttempted || !monster.BossMutationAllowed {
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t.Fatalf("first decision = monster=%#v allowed=%v reason=%d", monster, allowed, reason)
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}
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monster, allowed, reason = room.resolveBossMutation(42, 1234, 0)
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if allowed || reason != currentDungeonBossMutationReasonAlreadyAttempted ||
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!monster.BossMutationAttempted || !monster.BossMutationAllowed {
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t.Fatalf("repeat decision = monster=%#v allowed=%v reason=%d", monster, allowed, reason)
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}
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}
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func TestRuntimeDungeonBossMutationLotteryMissConsumesAttempt(t *testing.T) {
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room := newCurrentDungeonBossMutationTestRoom("boss")
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monster, allowed, reason := room.resolveBossMutation(42, 1234, 9)
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if allowed || reason != currentDungeonBossMutationReasonLotteryMiss ||
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!monster.BossMutationAttempted || monster.BossMutationAllowed {
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t.Fatalf("miss decision = monster=%#v allowed=%v reason=%d", monster, allowed, reason)
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}
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_, allowed, reason = room.resolveBossMutation(42, 1234, 0)
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if allowed || reason != currentDungeonBossMutationReasonAlreadyAttempted {
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t.Fatalf("miss retry = allowed=%v reason=%d", allowed, reason)
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}
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}
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func TestRuntimeDungeonBossMutationRejectsUnprovedTargets(t *testing.T) {
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tests := []struct {
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name string
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room *runtimeDungeonRoom
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objectKey uint32
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monsterID int64
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want byte
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}{
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{name: "unknown object", room: newCurrentDungeonBossMutationTestRoom("boss"), objectKey: 43, monsterID: 1234, want: currentDungeonBossMutationReasonTargetUnknown},
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{name: "wrong template", room: newCurrentDungeonBossMutationTestRoom("boss"), objectKey: 42, monsterID: 9999, want: currentDungeonBossMutationReasonTargetMismatch},
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{name: "not boss", room: newCurrentDungeonBossMutationTestRoom("normal"), objectKey: 42, monsterID: 1234, want: currentDungeonBossMutationReasonNotBoss},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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_, allowed, reason := test.room.resolveBossMutation(test.objectKey, test.monsterID, 0)
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if allowed || reason != test.want {
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t.Fatalf("decision = allowed=%v reason=%d, want %d", allowed, reason, test.want)
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}
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})
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}
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}
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