服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
181 lines
6.8 KiB
Go
181 lines
6.8 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"strings"
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"testing"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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"longheng.io/server/internal/modules/dnf/dungeoncmd"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func assertCurrentDungeonFatiguePromptStream(
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t *testing.T,
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stream []byte,
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wantReason byte,
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) {
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t.Helper()
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if currentSelectDungeonFatigueExhaustedReason != 255 {
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t.Fatalf("fatigue reason = %d, want text-free selector marker 255", currentSelectDungeonFatigueExhaustedReason)
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}
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if currentSelectDungeonPartyFatigueExhaustedReason != 254 {
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t.Fatalf("party fatigue reason = %d, want text-free selector marker 254", currentSelectDungeonPartyFatigueExhaustedReason)
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}
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failure, rest := splitGameServerUpperPacket(t, stream)
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if failure.Header.Classification != dnfproto.DefaultChannelClassification ||
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failure.Header.MsgID != uint16(dnfenum.CmdPacketSelectDungeon) ||
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!bytes.Equal(failure.Body, buildSelectDungeonFailureBody(wantReason)) ||
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len(rest) != 0 {
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t.Fatalf("fatigue failure packet=%+v body=%x want_reason=%d", failure.Header, failure.Body, wantReason)
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}
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}
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func TestDungeonEntryFatigueUsesNativeSelectorFailure(t *testing.T) {
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for _, test := range []struct {
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name string
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party bool
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wantReason byte
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}{
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{name: "solo", wantReason: currentSelectDungeonFatigueExhaustedReason},
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{name: "party leader", party: true, wantReason: currentSelectDungeonPartyFatigueExhaustedReason},
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} {
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t.Run(test.name, func(t *testing.T) {
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source := bridgeDungeonPVF(false)
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if test.party {
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source["dungeon/test.dgn"] = strings.Replace(
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source["dungeon/test.dgn"],
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"[limit party count]\n1\n",
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"[limit party count]\n4\n",
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1,
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)
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}
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table, resolver, monsters := loadBridgeDungeonStaticData(t, source)
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Character.Save(context.Background(), dnfrepo.CharacterRecord{
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CharacterID: "99",
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AccountID: "account-1",
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Level: 20,
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Stats: map[string]int64{
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"fatigue": 0, "town_id": 38, "area_id": 1,
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"pos_x": 450, "pos_y": 234, "direction": 5, "area_state": 3,
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},
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}); err != nil {
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t.Fatal(err)
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}
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service := &Service{
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options: options{accountID: "account-1", gameUpperBodyCodec: gameUpperBodyCodecPlain},
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worldMapTable: table,
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worldMapResolver: resolver,
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dungeonMonsterTable: monsters,
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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connection := &bufferConn{}
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session := &gameSession{conn: connection, selectedCharacterID: 99}
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if test.party {
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storeRuntimePartyState(session, alignedcmd.PartyState{
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PartyID: 99,
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UserID: 99,
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Members: []alignedcmd.PartyMemberState{
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{UserID: 99, UserState: 1},
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{UserID: 100, UserState: 1},
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},
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})
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}
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body := make([]byte, dungeoncmd.SelectDungeonRequestSize)
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binary.LittleEndian.PutUint32(body[:4], 700)
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if err := service.handleDungeonSelectUpper(session, body); err != nil {
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t.Fatal(err)
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}
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assertCurrentDungeonFatiguePromptStream(t, connection.write.Bytes(), test.wantReason)
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if session.dungeon.runtime != nil {
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t.Fatalf("fatigue rejection committed runtime=%+v", session.dungeon.runtime)
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}
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})
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}
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}
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func TestPartyDungeonEntryFollowerFatiguePromptsOnlyLeader(t *testing.T) {
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source := bridgeDungeonPVF(false)
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source["dungeon/test.dgn"] = strings.Replace(
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source["dungeon/test.dgn"],
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"[limit party count]\n1\n",
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"[limit party count]\n4\n",
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1,
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)
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table, resolver, monsters := loadBridgeDungeonStaticData(t, source)
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repositories := dnfrepomemory.NewMemoryGroup()
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for id, fatigue := range map[string]int64{"99": 100, "100": 0} {
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if err := repositories.Character.Save(context.Background(), dnfrepo.CharacterRecord{
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CharacterID: id,
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AccountID: "account-1",
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Level: 20,
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Stats: map[string]int64{
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"fatigue": fatigue, "town_id": 38, "area_id": 1,
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"pos_x": 450, "pos_y": 234, "direction": 5, "area_state": 3,
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},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(context.Background(), dnfrepo.InventoryRecord{
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CharacterID: id,
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Slots: map[string]dnfrepo.ItemStack{},
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}); err != nil {
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t.Fatal(err)
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}
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}
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service := &Service{
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options: options{accountID: "account-1", gameUpperBodyCodec: gameUpperBodyCodecPlain},
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onlinePlayers: newOnlinePlayerManager(),
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worldMapTable: table,
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worldMapResolver: resolver,
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dungeonMonsterTable: monsters,
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dungeonChoice: func(int) (int, error) { return 0, nil },
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dungeonSeed: func() (uint32, error) { return 0x12345678, nil },
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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channel := channelcatalog.Channel{ServerID: 1, ID: 42, Type: 11, Name: "ch.42", Port: 10042}
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leaderConnection, followerConnection := &bufferConn{}, &bufferConn{}
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leader := &gameSession{conn: leaderConnection, channel: channel, residentChannel: channel, selectedCharacterID: 99}
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follower := &gameSession{conn: followerConnection, channel: channel, residentChannel: channel, selectedCharacterID: 100}
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service.bindGameSessionCharacter(leader, 99)
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service.bindGameSessionCharacter(follower, 100)
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state := alignedcmd.PartyState{
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PartyID: 99,
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UserID: 99,
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Members: []alignedcmd.PartyMemberState{
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{UserID: 99, UserState: 1, HPPercent: 100, MPPercent: 100},
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{UserID: 100, UserState: 1, HPPercent: 100, MPPercent: 100},
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},
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}
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storeRuntimePartyState(leader, state)
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storeRuntimePartyState(follower, state)
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service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 99, TownID: 38, AreaID: 1, Session: leader})
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service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 100, TownID: 38, AreaID: 1, Session: follower})
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bindDungeonSelectorOriginForTestAt(t, service, leader, 38, 1, 450, 234)
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bindDungeonSelectorOriginForTestAt(t, service, follower, 38, 1, 450, 234)
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body := make([]byte, dungeoncmd.SelectDungeonRequestSize)
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binary.LittleEndian.PutUint32(body[:4], 700)
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if err := service.handleDungeonSelectUpper(leader, body); err != nil {
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t.Fatal(err)
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}
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assertCurrentDungeonFatiguePromptStream(
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t,
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leaderConnection.write.Bytes(),
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currentSelectDungeonPartyFatigueExhaustedReason,
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)
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if followerConnection.write.Len() != 0 {
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t.Fatalf("follower fatigue rejection wrote unsolicited packets=%x", followerConnection.write.Bytes())
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}
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if leader.dungeon.runtime != nil || follower.dungeon.runtime != nil {
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t.Fatalf("follower fatigue rejection committed runtime leader=%p follower=%p", leader.dungeon.runtime, follower.dungeon.runtime)
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}
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}
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