服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
149 lines
5.7 KiB
Go
149 lines
5.7 KiB
Go
package dnfbridge
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import (
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"bytes"
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"errors"
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"testing"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func TestCurrentDungeonTrapEventMonsterScopeUsesPVFMechanismShape(t *testing.T) {
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runtime, scene, room := currentDungeonTrapEventMonsterTestFixture()
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if !currentDungeonTrapEventMonsterScope(runtime, scene, room) {
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t.Fatal("PVF event-monster/trap room was not selected")
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}
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tests := []struct {
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name string
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mutate func(*runtimeDungeonState, *worldmap.DungeonRoomScene, *runtimeDungeonRoom)
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}{
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{name: "missing dungeon definition", mutate: func(runtime *runtimeDungeonState, _ *worldmap.DungeonRoomScene, _ *runtimeDungeonRoom) {
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runtime.Dungeon.Metadata.EventMonsters = nil
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}},
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{name: "missing random-map selector", mutate: func(runtime *runtimeDungeonState, _ *worldmap.DungeonRoomScene, _ *runtimeDungeonRoom) {
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runtime.Dungeon.Metadata.EventMonsterRandomMap = worldmap.OptionalInt{}
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}},
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{name: "missing map positions", mutate: func(_ *runtimeDungeonState, scene *worldmap.DungeonRoomScene, _ *runtimeDungeonRoom) {
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scene.Map.Map.EventMonsterPositions = nil
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}},
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{name: "non-trap special child", mutate: func(_ *runtimeDungeonState, scene *worldmap.DungeonRoomScene, _ *runtimeDungeonRoom) {
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scene.SpecialPassiveObjects[0].Spawns[0].Kind = "[monster]"
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}},
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{name: "other room owner", mutate: func(_ *runtimeDungeonState, _ *worldmap.DungeonRoomScene, room *runtimeDungeonRoom) {
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room.mapID++
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}},
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{name: "boss entrance owns op312", mutate: func(runtime *runtimeDungeonState, _ *worldmap.DungeonRoomScene, _ *runtimeDungeonRoom) {
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runtime.Dungeon.Mazes[0].BossRoomEntranceCondition = &worldmap.BossRoomEntranceCondition{Action: "clear action"}
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}},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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runtime, scene, room := currentDungeonTrapEventMonsterTestFixture()
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test.mutate(runtime, &scene, room)
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if currentDungeonTrapEventMonsterScope(runtime, scene, room) {
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t.Fatalf("unsupported mechanism shape was selected: runtime=%+v scene=%+v room=%+v", runtime.Dungeon.Metadata, scene.Map.Map, room.Snapshot())
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}
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})
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}
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}
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func TestCurrentDungeonTrapEventMonsterPublishesNativeConditionOnce(t *testing.T) {
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runtime, scene, room := currentDungeonTrapEventMonsterTestFixture()
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connection := &bufferConn{}
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session := &gameSession{conn: connection}
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service := &Service{}
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if err := service.publishCurrentDungeonTrapEventMonsterAfterStartMap(
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session, runtime, scene, room, "test_after_op29",
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); err != nil {
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t.Fatal(err)
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}
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packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if len(rest) != 0 || packet.Header.Classification != 0 ||
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packet.Header.MsgID != currentDungeonCompleteConditionPassGateMsgID ||
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!bytes.Equal(packet.Body, []byte{0, 0, 0, 0, 0}) {
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t.Fatalf("event-monster packet class=%d msg=%d body=%x rest=%x",
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packet.Header.Classification, packet.Header.MsgID, packet.Body, rest)
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}
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if !room.Snapshot().EventMonsterConditionPublished {
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t.Fatal("successful op312 did not commit the room publication marker")
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}
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written := connection.write.Len()
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if err := service.publishCurrentDungeonTrapEventMonsterAfterStartMap(
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session, runtime, scene, room, "test_duplicate",
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); err != nil {
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t.Fatal(err)
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}
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if connection.write.Len() != written {
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t.Fatalf("duplicate publication wrote=%x", connection.write.Bytes()[written:])
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}
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}
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func TestCurrentDungeonTrapEventMonsterWriteFailureRemainsRetryable(t *testing.T) {
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runtime, scene, room := currentDungeonTrapEventMonsterTestFixture()
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wantErr := errors.New("event-monster op312 write failed")
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session := &gameSession{conn: &failNthDungeonWriteConn{failAt: 1, err: wantErr}}
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service := &Service{}
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if err := service.publishCurrentDungeonTrapEventMonsterAfterStartMap(
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session, runtime, scene, room, "test_failed_write",
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); !errors.Is(err, wantErr) {
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t.Fatalf("write failure=%v want=%v", err, wantErr)
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}
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if room.Snapshot().EventMonsterConditionPublished {
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t.Fatal("failed op312 write consumed the room publication marker")
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}
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connection := &bufferConn{}
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session.conn = connection
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if err := service.publishCurrentDungeonTrapEventMonsterAfterStartMap(
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session, runtime, scene, room, "test_retry",
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); err != nil {
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t.Fatal(err)
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}
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packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if len(rest) != 0 || packet.Header.MsgID != currentDungeonCompleteConditionPassGateMsgID ||
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!bytes.Equal(packet.Body, []byte{0, 0, 0, 0, 0}) {
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t.Fatalf("retry packet msg=%d body=%x rest=%x", packet.Header.MsgID, packet.Body, rest)
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}
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}
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func currentDungeonTrapEventMonsterTestFixture() (
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*runtimeDungeonState,
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worldmap.DungeonRoomScene,
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*runtimeDungeonRoom,
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) {
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coordinate := worldmap.RoomCoordinate{X: 1, Y: 2}
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mapValue := worldmap.Map{
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ID: 58708,
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EventMonsterPositions: []worldmap.Point3{
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{X: 640, Y: 215}, {X: 865, Y: 262}, {X: 931, Y: 288}, {X: 753, Y: 277},
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},
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SpecialPassiveObjects: []worldmap.SpecialPassiveObject{{
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PassiveObject: worldmap.PassiveObject{ObjectID: 781},
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Spawns: []worldmap.SpecialObjectSpawn{{Kind: "[trap]", Code: 48021}},
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}},
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}
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scene := worldmap.DungeonRoomScene{
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Coordinate: coordinate,
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Map: worldmap.ResolvedMap{Map: mapValue},
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SpecialPassiveObjects: append([]worldmap.SpecialPassiveObject(nil), mapValue.SpecialPassiveObjects...),
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}
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room := &runtimeDungeonRoom{coordinate: coordinate, mapID: mapValue.ID}
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runtime := &runtimeDungeonState{
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Dungeon: worldmap.Dungeon{
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ID: 26,
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Metadata: worldmap.DungeonMetadata{
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EventMonsterRandomMap: worldmap.OptionalInt{Value: 0, Set: true},
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EventMonsters: []worldmap.DungeonEventMonsterDefinition{{
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Kind: "event monster", Values: []int64{1, 1000, 21100, 1, 1000, 1, 1, 5},
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}},
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},
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Mazes: []worldmap.Maze{{}},
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},
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MazeIndex: 0,
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Room: room,
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}
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return runtime, scene, room
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}
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