Files
90CNServer/server/internal/services/dnfbridge/dungeon_story_pause.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

130 lines
4.4 KiB
Go

package dnfbridge
import (
"encoding/binary"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
const (
currentDungeonStoryPauseRequestSize = 2
currentDungeonStoryPauseResponseSize = 4
currentDungeonStoryPauseMsgID = uint16(170)
)
// handleCurrentDungeonStoryPause closes the current-EXE op191 -> class0/op170
// story-state exchange. The current client also uses the state-1/type-1 edge
// after the opening tutorial cinematic as its first proved room-ready
// boundary. Tutorial op3 must not be sent at the earlier op120 boundary: the
// current EXE can still have a nil active-room object manager there.
func (s *Service) handleCurrentDungeonStoryPause(session *gameSession, body []byte) error {
if session == nil {
return nil
}
if len(body) != currentDungeonStoryPauseRequestSize {
s.logGameEvent(session, "game-dungeon-story-pause-blocked",
"body_len", len(body),
"expected_body_len", currentDungeonStoryPauseRequestSize,
"reason", "current_exe_op191_plaintext_boundary_mismatch")
return nil
}
stateFlag := body[0]
requestType := body[1]
if stateFlag > 1 || requestType > 2 {
s.logGameEvent(session, "game-dungeon-story-pause-blocked",
"body_len", len(body),
"state_flag", stateFlag,
"request_type", requestType,
"reason", "current_exe_op191_writer_domain_mismatch")
return nil
}
if session.selectedCharacterID == 0 {
s.logGameEvent(session, "game-dungeon-story-pause-blocked",
"body_len", len(body),
"state_flag", stateFlag,
"request_type", requestType,
"reason", "selected_character_missing")
return nil
}
session.dungeon.mu.Lock()
defer session.dungeon.mu.Unlock()
runtime := session.dungeon.runtime
if runtime == nil || runtime.Session == nil ||
!dungeonRuntimeOwnsCharacter(runtime, session.selectedCharacterID) {
s.logGameEvent(session, "game-dungeon-story-pause-blocked",
"char_id", session.selectedCharacterID,
"body_len", len(body),
"state_flag", stateFlag,
"request_type", requestType,
"reason", "active_dungeon_runtime_owner_mismatch")
return nil
}
actorObjectKey := currentSceneActorObjectKey(session.selectedCharacterID)
response := make([]byte, currentDungeonStoryPauseResponseSize)
binary.LittleEndian.PutUint16(response[0:2], actorObjectKey)
response[2] = stateFlag
response[3] = requestType
if err := s.sendGameUpperRawClass(
session,
currentDungeonStoryPauseMsgID,
response,
0,
); err != nil {
return err
}
s.logGameEvent(session, "game-dungeon-story-pause-op170-sent",
"request_msg_id", uint16(dnfenum.CmdPacketDungeonEventStoryPause),
"response_msg_id", currentDungeonStoryPauseMsgID,
"classification", 0,
"char_id", session.selectedCharacterID,
"actor_object_key", actorObjectKey,
"state_flag", stateFlag,
"request_type", requestType,
"body_len", len(response),
"body_source", "current_exe_sub_1D3A650_u16_actor_u8_state_u8_type")
if stateFlag != 1 || requestType != 1 || !isPVFTutorialDungeon(runtime) ||
runtime.tutorialInitialUserStateSent {
return nil
}
if !session.postStartMapPlayerStateSent || !session.currentFinishLoadingStateSent {
s.logGameEvent(session, "game-dungeon-tutorial-user-state-deferred",
"char_id", session.selectedCharacterID,
"dungeon_id", runtime.Dungeon.ID,
"state_flag", stateFlag,
"request_type", requestType,
"post_start_map_state_sent", session.postStartMapPlayerStateSent,
"finish_loading_state_sent", session.currentFinishLoadingStateSent,
"reason", "tutorial_story_resume_arrived_before_scene_ready")
return nil
}
userStateBody, err := buildCurrentDungeonUserStateBody(actorObjectKey)
if err != nil {
return err
}
if err := s.sendGameUpperRawClass(
session,
uint16(dnfenum.CmdPacketNotifyUserState),
userStateBody,
0,
); err != nil {
return err
}
runtime.tutorialInitialUserStateSent = true
s.logGameEvent(session, "game-dungeon-tutorial-user-state-op3-sent",
"char_id", session.selectedCharacterID,
"dungeon_id", runtime.Dungeon.ID,
"room", runtime.Session.Snapshot().Run.Current,
"actor_object_key", actorObjectKey,
"request_msg_id", uint16(dnfenum.CmdPacketDungeonEventStoryPause),
"request_state_flag", stateFlag,
"request_type", requestType,
"response_msg_id", uint16(dnfenum.CmdPacketNotifyUserState),
"classification", 0,
"body_len", len(userStateBody),
"user_state", currentDungeonPlayerUserState,
"body_source", "current_exe_sub_1D88A10_after_op191_state1_type1_story_resume_room_ready")
return nil
}