服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
37 lines
1.4 KiB
Go
37 lines
1.4 KiB
Go
package dnfbridge
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import (
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"os"
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"strings"
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)
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// 修炼道场 (5000) consumable handling. Live 2026-09-12: the client sends the
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// ordinary op44 use and the server deducted the stack; after the deduction was
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// removed the player reported the count looking like it gained one, because the
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// client adjusts its own stack and then applied the authoritative op14 row.
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//
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// training_room_consumables.txt / DNF90_TRAINING_ROOM_CONSUMABLES
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// keep (default) run the use for its effect, deduct nothing and send no
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// item row, so the stack never moves on the wire
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// refuse acknowledge the use as a failure: the count never moves, but the
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// consumable's effect does not apply either
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const (
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currentDungeonTrainingRoomConsumableKeep = "keep"
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currentDungeonTrainingRoomConsumableRefuse = "refuse"
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)
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func currentDungeonTrainingRoomConsumableMode() string {
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const key = "DNF90_TRAINING_ROOM_CONSUMABLES"
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raw := strings.TrimSpace(strings.ToLower(os.Getenv(key)))
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if raw == currentDungeonTrainingRoomConsumableRefuse {
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return currentDungeonTrainingRoomConsumableRefuse
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}
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return currentDungeonTrainingRoomConsumableKeep
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}
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// currentDungeonTrainingRoomRefusesConsumables reports the diagnostic mode that
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// answers every use with a failure instead of a silent no-deduction use.
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func currentDungeonTrainingRoomRefusesConsumables() bool {
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return currentDungeonTrainingRoomConsumableMode() == currentDungeonTrainingRoomConsumableRefuse
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}
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