Files
90CNServer/server/internal/services/dnfbridge/dungeon_tutorial_final_clear.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

219 lines
7.7 KiB
Go

package dnfbridge
import (
"context"
"fmt"
"strings"
"time"
"longheng.io/server/internal/modules/dnf/worldmap"
)
const currentDungeonTutorialFinalOp117Grace = 750 * time.Millisecond
// completePVFTutorialBosslessFinalRoomAfterDeathLocked owns the tutorial
// finals that have a PVF boss coordinate but no boss-ranked monster and no CMT
// destroy target. The caller has already committed and acknowledged the last
// real blocking actor death; this path never fabricates a boss or actor death.
func (s *Service) completePVFTutorialBosslessFinalRoomAfterDeathLocked(
session *gameSession,
runtime *runtimeDungeonState,
scene worldmap.DungeonRoomScene,
) error {
if session == nil || runtime == nil || runtime.Session == nil || runtime.Room == nil ||
session.dungeon.runtime != runtime || runtime.tutorialFinalRoomClearAccepted {
return nil
}
if !scene.Cleared || !scene.Boss || !runtime.BossSet ||
scene.Coordinate != runtime.BossCoordinate || !isPVFTutorialDungeonScene(runtime, scene) {
return nil
}
if len(scene.BlockingHostiles) == 0 {
return nil
}
remaining, owned := currentDungeonRemainingBlockingMonsterIndexes(scene)
if !owned || len(remaining) != 0 {
return nil
}
catalog, ready := s.dungeonTutorialScriptCatalog()
if !ready {
s.logGameEvent(session, "game-dungeon-tutorial-final-clear-blocked",
"dungeon_id", runtime.Dungeon.ID,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"reason", "tutorial_script_catalog_unavailable")
return nil
}
bossRanked := false
for _, monster := range scene.Monsters {
if strings.EqualFold(strings.Trim(monster.Rank, "[] \t\r\n"), "boss") {
bossRanked = true
break
}
}
// A boss-ranked final room normally lets op117 own the clear. That only
// works while op117 can still arrive: the client sends exactly one, right
// after the boss dies, and this room's boss can die before its last
// ordinary blocker. Live tutorial run 7112 room 4:0 did exactly that -
// op117 for the boss at 08:58:51.79 (dropped, the boss's own op39 landed
// 14ms later), the last blocker at 08:58:58.62, and the run then waited
// forever for a second op117. Once the sighting is recorded for this room
// the deferral becomes a hang, so fall through to the same grace timer the
// CMT branch uses, which still lets a late op117 win.
bossDieCheckSpent := runtime.bossDieCheckObserved &&
runtime.bossDieCheckObservedRoom == scene.Coordinate &&
runtime.bossDieCheckObservedMapID == scene.Map.Map.ID
if bossRanked && !bossDieCheckSpent {
s.logGameEvent(session, "game-dungeon-tutorial-final-clear-deferred",
"dungeon_id", runtime.Dungeon.ID,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"reason", "pvf_boss_rank_requires_op117")
return nil
}
if bossRanked || catalog.HasMonsterDestroyTargets(scene.Map.Map.ID) {
runtime.tutorialFinalRoomClearPending = true
s.logGameEvent(session, "game-dungeon-tutorial-final-clear-op117-grace-armed",
"dungeon_id", runtime.Dungeon.ID,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"grace_ms", currentDungeonTutorialFinalOp117Grace.Milliseconds(),
"boss_ranked", bossRanked,
"boss_die_check_spent", bossDieCheckSpent,
"reason", "pvf_cmt_target_or_spent_op117_all_real_blockers_defeated_allow_immediate_client_op117_first")
timerName := fmt.Sprintf(
"dnf-dungeon-tutorial-final:%s:run:%d",
session.connID,
runtime.lifecycleToken,
)
queue := s.ensureGameplayTimeQueue()
if queue == nil {
return errGameplayTimeQueueUnavailable
}
if err := queue.ScheduleAfter(timerName, currentDungeonTutorialFinalOp117Grace, func(time.Time) {
s.completePVFTutorialFinalRoomAfterOp117Grace(session, runtime, scene.Coordinate, scene.Map.Map.ID)
}); err != nil {
runtime.tutorialFinalRoomClearPending = false
return err
}
return nil
}
return s.commitPVFTutorialBosslessFinalRoomLocked(session, runtime, scene, "authoritative_last_blocking_op39_no_cmt_target")
}
func (s *Service) completePVFTutorialFinalRoomAfterOp117Grace(
session *gameSession,
runtime *runtimeDungeonState,
coordinate worldmap.RoomCoordinate,
mapID int64,
) {
if session == nil {
return
}
session.dungeon.mu.Lock()
defer session.dungeon.mu.Unlock()
if session.dungeon.runtime != runtime || runtime == nil || runtime.Session == nil ||
!runtime.tutorialFinalRoomClearPending || runtime.bossDieCheckAccepted ||
runtime.tutorialFinalRoomClearAccepted {
return
}
scene, ok := runtime.Session.Scene()
if !ok || scene.Coordinate != coordinate || scene.Map.Map.ID != mapID || !scene.Cleared {
return
}
if err := s.commitPVFTutorialBosslessFinalRoomLocked(
session,
runtime,
scene,
"op117_grace_elapsed_after_all_real_blockers_defeated",
); err != nil {
s.logGameEvent(session, "game-dungeon-tutorial-final-clear-grace-failed",
"dungeon_id", runtime.Dungeon.ID,
"room", coordinate.String(),
"map_id", mapID,
"error", err)
}
}
func (s *Service) commitPVFTutorialBosslessFinalRoomLocked(
session *gameSession,
runtime *runtimeDungeonState,
scene worldmap.DungeonRoomScene,
source string,
) error {
if runtime == nil || runtime.Session == nil || runtime.tutorialFinalRoomClearAccepted {
return nil
}
if err := runtime.Session.Complete(); err != nil {
return err
}
s.cancelCurrentForgottenLandTimerLocked(session, runtime, "tutorial_final_room_completed")
runtime.tutorialFinalRoomClearPending = false
runtime.tutorialFinalRoomClearAccepted = true
completed := runtime.Session.Snapshot()
s.logGameEvent(session, "game-dungeon-tutorial-final-clear-committed",
"char_id", session.selectedCharacterID,
"dungeon_id", runtime.Dungeon.ID,
"maze_index", runtime.MazeIndex,
"room", completed.Run.Current.String(),
"map_id", completed.Scene.Map.Map.ID,
"blocking_hostile_count", len(completed.Scene.BlockingHostiles),
"defeated_actor_count", len(completed.Scene.DefeatedObjects),
"run_status", completed.Run.Status,
"boss_object_fabricated", false,
"op115_sent", false,
"completion_source", source)
return s.completeCurrentDungeonBosslessTutorialFinalLocked(session, runtime, source)
}
func (s *Service) completeCurrentDungeonBosslessTutorialFinalLocked(
session *gameSession,
runtime *runtimeDungeonState,
source string,
) error {
if session == nil || runtime == nil || runtime.Session == nil || session.dungeon.runtime != runtime ||
!runtime.tutorialFinalRoomClearAccepted {
return nil
}
if !dungeonRuntimeOwnsCharacter(runtime, session.selectedCharacterID) {
return nil
}
snapshot := runtime.Session.Snapshot()
if snapshot.Run.Status != worldmap.DungeonRunCompleted {
return nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
if !runtime.tutorialCompletionPersisted {
previousFlag, err := s.persistCurrentDungeonTutorialCompletion(ctx, session.selectedCharacterID)
if err != nil {
s.logGameEvent(session, "game-dungeon-tutorial-final-clear-completion-blocked",
"char_id", session.selectedCharacterID,
"dungeon_id", runtime.Dungeon.ID,
"previous_tutorial_completed", previousFlag,
"source", source,
"reason", "tutorial_completion_persistence_failed",
"error", err)
return nil
}
runtime.tutorialCompletionPersisted = true
applyCurrentDungeonTutorialCompletionStats(&runtime.Character)
s.logGameEvent(session, "game-dungeon-tutorial-completion-persisted",
"char_id", session.selectedCharacterID,
"dungeon_id", runtime.Dungeon.ID,
"previous_tutorial_completed", previousFlag,
"tutorial_completed", currentDungeonTutorialCompleteFlag,
"town_id", newCharacterInitialTownID,
"area_id", newCharacterInitialAreaID,
"source", "bossless_final_room_authoritative_clear")
}
return s.sendCurrentDungeonSettlementEntryLocked(
session,
runtime,
"bossless_pvf_tutorial_final_bodyless_op31_"+source,
)
}