Files
90CNServer/server/internal/services/dnfbridge/gameplay_module_avatar_fitting_room.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

104 lines
4.3 KiB
Go

package dnfbridge
import (
"context"
"errors"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func avatarFittingRoomGameplayModule() gameplayModuleDefinition {
opcode := uint16(dnfenum.CmdPacketAvatarFittingRoomChange)
return gameplayModuleDefinition{
Name: "avatar-fitting-room",
LegacyHandlers: map[uint16]gameplayHandler{
opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentAvatarFittingRoom(session, request.Body)
},
},
UpperHandlers: map[uint16]gameplayHandler{
opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
if !requireDefaultGameplayClassification(service, session, request, "game-avatar-fitting-room-blocked", "current_exe_class1_op1488_required") {
return nil
}
return service.handleCurrentAvatarFittingRoom(session, request.Body)
},
},
LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
opcode: func(body []byte) []byte {
if len(body) == currentAvatarFittingRoomRequestSize+4 {
return append([]byte(nil), body[:currentAvatarFittingRoomRequestSize]...)
}
return body
},
},
}
}
func (s *Service) handleCurrentAvatarFittingRoom(session *gameSession, body []byte) error {
opcode := uint16(dnfenum.CmdPacketAvatarFittingRoomChange)
request, err := parseCurrentAvatarFittingRoomRequest(body)
if err != nil {
s.logGameEvent(session, "game-avatar-fitting-room-rejected", "body_len", len(body), "reason", err)
return s.sendGameUpperRawClass(session, opcode, currentAvatarFittingRoomFailureBody(), dnfproto.DefaultChannelClassification)
}
base := context.Background()
if session != nil && session.ctx != nil {
base = session.ctx
}
ctx, cancel := context.WithTimeout(base, currentConsumableWriteTimeout)
defer cancel()
catalog, err := s.currentPVFItemCatalog()
var result currentAvatarFittingRoomResult
if err == nil {
result, err = s.commitCurrentAvatarFittingRoom(ctx, session, catalog, request)
}
if err != nil {
s.logGameEvent(session, "game-avatar-fitting-room-rejected", "body_len", len(body), "reason", err)
return s.sendGameUpperRawClass(session, opcode, currentAvatarFittingRoomFailureBody(), dnfproto.DefaultChannelClassification)
}
refreshes := make([]alignedcmd.ItemSlotRefresh, 0, len(result.Domain.TicketSlots)+len(result.Domain.RewardSlots))
for _, slot := range result.Domain.TicketSlots {
refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: dnfrepo.MainInventoryListType, SlotIndex: slot})
}
for _, slot := range result.Domain.RewardSlots {
refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: dnfrepo.MainInventoryListType, SlotIndex: slot})
}
if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "avatar_fitting_room_before_success", refreshes); err != nil {
return err
}
// IDA sub_1D4A7D0 applies the op1488 success rows to already-existing
// equipment objects. Refresh list-3 first; reversing these two writes leaves
// the client pointing at the old avatar templates until relog.
if err := s.sendSelectedCurrentEquipmentSlotItemUpdates(session, "avatar_fitting_room_before_success"); err != nil {
return err
}
if err := s.sendGameUpperRawClass(
session,
opcode,
buildCurrentAvatarFittingRoomSuccessBody(request, result.Changed),
dnfproto.DefaultChannelClassification,
); err != nil {
return err
}
if err := s.sendAlignedPostAction(session, "avatar_fitting_room", alignedcmd.PostActionRefreshSelectedActorAppearance); err != nil &&
!errors.Is(err, errAlignedPostCommitProjectionDeferred) {
return err
}
s.logGameEvent(session, "game-avatar-fitting-room-committed",
"ticket_consumed", result.Domain.TicketConsumed,
"ticket_slots", result.Domain.TicketSlots,
"equipment_slots", result.Domain.EquipmentSlots,
"reward_granted", result.Domain.RewardGranted,
"reward_slots", result.Domain.RewardSlots,
"gauge_before", result.Domain.GaugeBefore,
"gauge_after", result.Domain.GaugeAfter,
"sequence", "atomic_inventory_equipment_gauge_then_op14_ticket_then_op14_equipment_then_op1488_success_then_mode0_appearance",
"evidence", "NoPack.exe op1488 sender 117-byte body and success reader 1+8x13")
return nil
}