Files
90CNServer/server/internal/services/dnfbridge/guild_war_runtime_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

158 lines
6.0 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"os"
"testing"
"time"
"longheng.io/server/internal/modules/dnf/dungeoncmd"
dnfguild "longheng.io/server/internal/modules/dnf/guild"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
"longheng.io/server/internal/modules/dnf/worldmap"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestGuildWarRealPVFEntry(t *testing.T) {
path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
if path == "" {
t.Skip("real PVF not selected")
}
archive, err := platformpvf.Open(path)
if err != nil {
t.Fatal(err)
}
ctx := context.Background()
table, err := worldmap.LoadSource(ctx, archive, worldmap.Options{})
if err != nil {
t.Fatal(err)
}
resolver, err := worldmap.NewResolver(table)
if err != nil {
t.Fatal(err)
}
monsters, err := newPVFDungeonMonsterCatalog(archive)
if err != nil {
t.Fatal(err)
}
ai, err := newPVFDungeonAICharacterCatalog(archive)
if err != nil {
t.Fatal(err)
}
items, err := newPVFDungeonDropCatalog(archive)
if err != nil {
t.Fatal(err)
}
rules, err := dnfguild.LoadWarRules(archive)
if err != nil {
t.Fatal(err)
}
now := time.Date(2026, 9, 12, 4, 0, 0, 0, time.UTC)
repos := dnfrepomemory.NewMemoryGroup()
character := dnfrepo.CharacterRecord{CharacterID: "99", AccountID: "guild-test", Name: "guild-test", Job: "2", Level: 90, Stats: map[string]int64{"fatigue": 156, "exp": 0}}
if err = repos.Character.Save(ctx, character); err != nil {
t.Fatal(err)
}
if err = repos.Quest.Save(ctx, dnfrepo.QuestRecord{CharacterID: "99"}); err != nil {
t.Fatal(err)
}
r := dnfguild.NewRegistry()
g, err := r.Create(character, "guild", now)
if err != nil {
t.Fatal(err)
}
g.ActiveGuardian = 1
g.Guardians = []dnfguild.Guardian{{ID: 1, Level: 1}}
enemy, err := r.Create(dnfrepo.CharacterRecord{CharacterID: "100", Name: "enemy"}, "enemy", now)
if err != nil {
t.Fatal(err)
}
enemy.ActiveGuardian = 1
enemy.Guardians = []dnfguild.Guardian{{ID: 1, Level: 21, Skills: [5]byte{2, 2, 1}}}
if _, err = r.AddWarRivals("99", true, rules, now); err != nil {
t.Fatal(err)
}
if _, err = r.StartWar("99", enemy.ID, rules, now); err != nil {
t.Fatal(err)
}
// Entry into the base is tested after a server-confirmed prerequisite clear.
g.War.Battle.Clears[8515] = 1
if err = dnfguild.Save(ctx, repos.Settings, r, now); err != nil {
t.Fatal(err)
}
s := &Service{options: options{accountID: "guild-test", gameUpperBodyCodec: gameUpperBodyCodecPlain}, initialEquipmentArchive: archive, pvfItemCatalog: items, worldMapTable: table, worldMapResolver: resolver, dungeonMonsterTable: monsters, dungeonAICharacterTable: ai, dungeonChoice: func(int) (int, error) { return 0, nil }, dungeonSeed: func() (uint32, error) { return 1, nil }, repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true }, gameplayTimers: &processGameplayTimeQueue{now: func() time.Time { return now }}}
for _, id := range []uint32{8514, 8515, 8517, 8520} {
ss := &gameSession{conn: &bufferConn{}, selectedCharacterID: 99}
runtime, scene, err := s.prepareDungeonRuntime(ctx, ss, dungeoncmd.SelectDungeonRequest{DungeonID: id, Difficulty: 3, RuntimeState: 1, RuntimeToken: 0xffff})
if err != nil {
t.Fatalf("dungeon %d: %v", id, err)
}
if runtime.guildWarID != g.ID || runtime.guildWarKey != g.War.Battle.Key || scene.Map.Map.ID == 0 {
t.Fatal("war entry identity")
}
t.Logf("war=%d map=%d monsters=%+v summons=%+v passive=%+v", id, scene.Map.Map.ID, scene.Monsters, scene.Summons, scene.SpecialPassiveObjects)
for _, room := range runtime.Session.Rooms() {
if room.Map == nil {
t.Fatal(room.ResolutionError)
}
m := room.Map.Map
t.Logf("war=%d room=%v boss=%t map=%d monsters=%+v summons=%+v passive=%+v", id, room.Coordinate, room.Boss, m.ID, m.Monsters, m.Summons, m.SpecialPassiveObjects)
if room.Boss && id == 8514 && (len(m.Monsters) != 1 || m.Monsters[0].MonsterID != 71023 || m.Monsters[0].Level != 21) {
t.Fatal("PVF guardian placeholder was not replaced from the frozen opponent")
}
}
if id != 8517 && id != 8520 {
continue
}
ss.dungeon.runtime = runtime
if _, err = runtime.Room.AnnounceAllActors(runtime.Session); err != nil {
t.Fatal(err)
}
if err = runtime.cacheCurrentDungeonRoom(); err != nil {
t.Fatal(err)
}
path := [][2]byte{{1, 0}, {2, 0}, {1, 0}, {1, 1}, {1, 0}, {2, 0}, {2, 1}}
if id == 8520 {
path = [][2]byte{{1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}}
}
for _, next := range path {
ss.conn.(*bufferConn).write.Reset()
body := make([]byte, dungeoncmd.MoveMapRequestSize)
body[0], body[1] = next[0], next[1]
if err = s.handleDungeonMoveMap(ss, body); err != nil {
t.Fatal(err)
}
packet, _ := splitGameServerUpperPacket(t, ss.conn.(*bufferConn).write.Bytes())
current, _ := runtime.Session.Scene()
if current.Coordinate.X != int64(next[0]) || current.Coordinate.Y != int64(next[1]) {
t.Fatalf("war=%d move blocked: %+v", id, current.Coordinate)
}
if current.Map.Map.ID == 36629 || current.Map.Map.ID == 36633 {
if len(current.BlockingHostiles) != 0 || !current.Cleared || (len(packet.Body) > 16 && packet.Body[19+20] != 1) {
t.Fatalf("invisible cannon blocks door: map=%d blockers=%v packet=%x", current.Map.Map.ID, current.BlockingHostiles, packet.Body)
}
}
if current.Map.Map.ID == 36659 {
if packet.Header.MsgID != 29 || packet.Body[18] != 8 || len(runtime.Room.Snapshot().ExtendedActors) != 0 {
t.Fatalf("native guild monster template mismatch: packet=%x", packet.Body)
}
extra := 19 + 8*21
if packet.Body[extra] != 1 || binary.LittleEndian.Uint32(packet.Body[extra+6:]) != 10160846 || runtime.DropOwner == nil {
t.Fatalf("underpass treasure lost: packet=%x", packet.Body)
}
}
// Defeat only real enemies. The cannon controller never emits op39.
for _, monster := range runtime.Room.Snapshot().Monsters {
if monster.Spawn.MonsterID == 63835 {
continue
}
if _, err = runtime.Session.MarkHostileDefeated(monster.ObjectKey); err != nil {
t.Fatal(err)
}
}
}
}
}