Files
90CNServer/server/internal/services/dnfbridge/initial_equipment_catalog.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

203 lines
5.1 KiB
Go

package dnfbridge
import (
"context"
"fmt"
"path"
"strings"
platformpvf "longheng.io/server/internal/platform/pvf"
)
const (
initialEquipmentCharacterList = "character/character.lst"
initialEquipmentItemList = "equipment/equipment.lst"
initialEquipmentCreateValue = 1
initialEquipmentDefaultDur = 45
)
type initialEquipmentTextSource interface {
ReadText(relativePath string) (string, error)
}
type initialEquipmentEntry struct {
Slot int16
ItemID int64
Durability uint16
EquipType int64
PVFPath string
RawEntry []byte
ModelLayers []initialEquipmentModelLayer
}
type initialEquipmentModelLayer struct {
Key uint16
Name string
Script string
}
func (s *Service) initialCharacterEquipment(ctx context.Context, job byte) ([]initialEquipmentEntry, error) {
if s == nil {
return nil, nil
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return nil, err
}
s.initialEquipmentMu.Lock()
defer s.initialEquipmentMu.Unlock()
if s.initialEquipmentByJob == nil {
s.initialEquipmentByJob = make(map[byte][]initialEquipmentEntry)
}
if cached, ok := s.initialEquipmentByJob[job]; ok {
return cloneInitialEquipmentEntries(cached), nil
}
archive, err := s.initialEquipmentArchiveLocked()
if err != nil {
return nil, err
}
entries, err := parseInitialCharacterEquipmentFromSource(archive, job)
if err != nil {
return nil, err
}
s.initialEquipmentByJob[job] = cloneInitialEquipmentEntries(entries)
return cloneInitialEquipmentEntries(entries), nil
}
func (s *Service) preloadInitialEquipmentIndex(ctx context.Context) error {
if s == nil {
return nil
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return err
}
s.initialEquipmentMu.Lock()
archive, err := s.initialEquipmentArchiveLocked()
if err != nil {
s.initialEquipmentMu.Unlock()
return fmt.Errorf("preload initial equipment pvf: %w", err)
}
byJob, err := parseInitialCharacterEquipmentAllFromSource(archive)
if err != nil {
s.initialEquipmentMu.Unlock()
return fmt.Errorf("preload initial equipment index: %w", err)
}
s.initialEquipmentByJob = byJob
jobs := len(byJob)
entries := 0
for _, rows := range byJob {
entries += len(rows)
}
s.initialEquipmentMu.Unlock()
s.logPacketEvent("dnf-initial-equipment-index-loaded", "jobs", jobs, "entries", entries)
return nil
}
func (s *Service) initialEquipmentArchiveLocked() (*platformpvf.Archive, error) {
if s.initialEquipmentArchive != nil {
return s.initialEquipmentArchive, nil
}
if s.initialEquipmentLoadErr != nil {
return nil, s.initialEquipmentLoadErr
}
pvfPath := strings.TrimSpace(s.options.pvfPath)
if pvfPath == "" {
pvfPath = defaultPVFPath
}
maxBytes := s.options.pvfMaxBytes
if maxBytes == 0 {
maxBytes = platformpvf.DefaultMaxBytes
}
archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: pvfPath, MaxBytes: maxBytes})
if err != nil {
s.initialEquipmentLoadErr = err
return nil, err
}
s.initialEquipmentArchive = archive
if snapshot := archive.Snapshot(); snapshot.FileCount > 0 {
s.logPacketEvent("dnf-initial-equipment-pvf-loaded",
"path", snapshot.Path,
"format", string(snapshot.Format),
"files", snapshot.FileCount)
}
return archive, nil
}
func readInitialPVFText(source initialEquipmentTextSource, candidates ...string) (string, string, error) {
seen := make(map[string]struct{}, len(candidates))
var lastErr error
for _, candidate := range candidates {
clean := cleanInitialPVFPath(candidate)
if clean == "" {
continue
}
key := strings.ToLower(clean)
if _, ok := seen[key]; ok {
continue
}
seen[key] = struct{}{}
text, err := source.ReadText(clean)
if err == nil {
return text, clean, nil
}
lastErr = err
}
if lastErr != nil {
return "", "", lastErr
}
return "", "", fmt.Errorf("pvf path candidates are empty")
}
func initialPVFPath(base, ref string) string {
base = cleanInitialPVFPath(base)
ref = cleanInitialPVFPath(ref)
if ref == "" || base == "" {
return ref
}
lowerRef := strings.ToLower(ref)
lowerBase := strings.ToLower(base)
if lowerRef == lowerBase || strings.HasPrefix(lowerRef, lowerBase+"/") {
return ref
}
return cleanInitialPVFPath(base + "/" + ref)
}
func cleanInitialPVFPath(value string) string {
value = strings.TrimSpace(strings.ReplaceAll(value, "\\", "/"))
for strings.HasPrefix(value, "./") || strings.HasPrefix(value, "/") {
value = strings.TrimPrefix(value, "./")
value = strings.TrimPrefix(value, "/")
}
if value == "" {
return ""
}
clean := strings.TrimSuffix(path.Clean(value), "/")
if clean == "." {
return ""
}
return clean
}
func normalizeInitialEquipmentSlotName(value string) string {
return strings.ToLower(strings.Join(strings.Fields(strings.TrimSpace(value)), " "))
}
func cloneInitialEquipmentEntries(entries []initialEquipmentEntry) []initialEquipmentEntry {
if len(entries) == 0 {
return nil
}
out := make([]initialEquipmentEntry, len(entries))
for idx, entry := range entries {
entry.RawEntry = append([]byte(nil), entry.RawEntry...)
entry.ModelLayers = append([]initialEquipmentModelLayer(nil), entry.ModelLayers...)
out[idx] = entry
}
return out
}