服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
31 lines
1.2 KiB
Go
31 lines
1.2 KiB
Go
package dnfbridge
|
|
|
|
import (
|
|
"bytes"
|
|
"encoding/binary"
|
|
"testing"
|
|
|
|
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
|
|
)
|
|
|
|
func TestBuildCurrentMoodProjectionBody(t *testing.T) {
|
|
body := buildCurrentMoodProjectionBody(7)
|
|
if len(body) != currentMoodProjectionBodyLength || body[0] != currentMoodProjectionType || body[1] != currentMoodProjectionVersion || binary.LittleEndian.Uint16(body[2:4]) != 7 {
|
|
t.Fatalf("mood projection body=%x", body)
|
|
}
|
|
}
|
|
|
|
func TestSendCurrentMoodProjectionUsesPrivateClass0Envelope(t *testing.T) {
|
|
service, session, connection := newGameplayDomainBridgeFixture(dnfrepomemory.NewMemoryGroup())
|
|
if err := service.sendCurrentMoodProjection(session, 7, "test"); err != nil {
|
|
t.Fatalf("send mood projection: %v", err)
|
|
}
|
|
packet, trailing := splitGameServerUpperPacket(t, connection.write.Bytes())
|
|
if packet.Header.Classification != 0 || packet.Header.MsgID != currentMoodProjectionMsgID || !bytes.Equal(packet.Body, buildCurrentMoodProjectionBody(7)) {
|
|
t.Fatalf("mood projection packet header=%+v body=%x", packet.Header, packet.Body)
|
|
}
|
|
if len(trailing) != 0 {
|
|
t.Fatalf("unexpected mood projection trailing packet=%x", trailing)
|
|
}
|
|
}
|