Files
90CNServer/server/internal/services/dnfbridge/raid_session_projection.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

67 lines
1.9 KiB
Go

package dnfbridge
func resetRuntimeRaidSessionProjection(session *gameSession) {
if session == nil {
return
}
session.raidProjectionMu.Lock()
session.raidRejoinProjectionSent = false
session.raidRejoinProjectionRaidKey = 0
session.raidRejoinProjectionRevision = 0
session.raidEndedProjectionRaidKey = 0
session.raidProjectionMu.Unlock()
}
func clearRuntimeRaidRejoinProjection(session *gameSession) {
if session == nil {
return
}
session.raidProjectionMu.Lock()
session.raidRejoinProjectionSent = false
session.raidRejoinProjectionRaidKey = 0
session.raidRejoinProjectionRevision = 0
session.raidProjectionMu.Unlock()
}
func runtimeRaidRejoinProjectionMatches(session *gameSession, raidKey uint32, revision uint64) bool {
if session == nil {
return false
}
session.raidProjectionMu.Lock()
defer session.raidProjectionMu.Unlock()
return session.raidRejoinProjectionSent &&
session.raidRejoinProjectionRaidKey == raidKey &&
session.raidRejoinProjectionRevision == revision
}
func storeRuntimeRaidRejoinProjection(session *gameSession, raidKey uint32, revision uint64) {
if session == nil {
return
}
session.raidProjectionMu.Lock()
session.raidRejoinProjectionSent = true
session.raidRejoinProjectionRaidKey = raidKey
session.raidRejoinProjectionRevision = revision
session.raidEndedProjectionRaidKey = 0
session.raidProjectionMu.Unlock()
}
func storeRuntimeRaidEndedProjection(session *gameSession, raidKey uint32) {
if session == nil {
return
}
session.raidProjectionMu.Lock()
session.raidEndedProjectionRaidKey = raidKey
session.raidProjectionMu.Unlock()
}
func runtimeRaidEndedProjectionMatches(session *gameSession, requestKey uint16) bool {
if session == nil || requestKey == 0 {
return false
}
session.raidProjectionMu.Lock()
defer session.raidProjectionMu.Unlock()
return session.raidEndedProjectionRaidKey != 0 &&
uint16(session.raidEndedProjectionRaidKey) == requestKey
}