服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
25 lines
1.2 KiB
Go
25 lines
1.2 KiB
Go
package dnfbridge
|
|
|
|
import "time"
|
|
|
|
const (
|
|
createWriteTimeout = 3 * time.Second
|
|
// Dungeon pickup commits must remain durable before the client receives the
|
|
// native scene-item removal. SQLite deliberately serializes every mutation
|
|
// through one writer gate; a busy but healthy writer can therefore outlive
|
|
// the ordinary interaction deadline. Keep this scope narrow: scene pickup
|
|
// waits longer rather than reverting the ground object after exactly three
|
|
// seconds, while still retaining a bounded failure path.
|
|
currentDungeonPickupWriteTimeout = 12 * time.Second
|
|
// Consumables are interactive and must always reach a success or failure
|
|
// ACK. A healthy SQLite writer may briefly be busy with its periodic durable
|
|
// checkpoint, so this route gets the same bounded wait as scene pickup.
|
|
currentConsumableWriteTimeout = 12 * time.Second
|
|
// Selected-character initialization builds several real repository
|
|
// snapshots before the first scene is usable. It must not share the short
|
|
// mutation/write deadline: a cold PVF/catalog or MySQL pool wakeup can
|
|
// otherwise cancel the complete actor-bound container bootstrap.
|
|
currentRepositorySnapshotTimeout = 15 * time.Second
|
|
currentItemListPVFReconcileTimeout = 2 * time.Second
|
|
)
|