Files
90CNServer/server/internal/services/dnfbridge/scene_skill_info_preload_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

33 lines
993 B
Go

package dnfbridge
import (
"bytes"
"testing"
)
func TestCurrentSceneSkillInfoBeforeEquipmentOnlyPreloadsSkillManager(t *testing.T) {
connection := &bufferConn{}
service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
session := &gameSession{conn: connection, selectedCharacterID: 3}
projection := currentSceneSkillInfoProjection{
body: []byte{0xAA, 0xBB},
characterID: "3",
job: 11,
learnedCount: 23,
}
if err := service.sendCurrentSceneSkillInfoProjectionBeforeEquipment(
session,
projection,
"test_weapon_mastery_preload",
); err != nil {
t.Fatal(err)
}
skillPacket, trailing := splitGameServerUpperPacket(t, connection.write.Bytes())
if skillPacket.Header.Classification != 0 ||
skillPacket.Header.MsgID != currentSkillInfoMsgID ||
!bytes.Equal(skillPacket.Body, projection.body) || len(trailing) != 0 {
t.Fatalf("preload header=%+v body=%x trailing=%x", skillPacket.Header, skillPacket.Body, trailing)
}
}