服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
258 lines
9.7 KiB
Go
258 lines
9.7 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"math"
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"strings"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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currentSequentialDungeonPVFPath = "etc/sequential_dungeon_info.etc"
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currentSequentialDungeonProgressMsgID = 0x025b
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currentSequentialDungeonRequestSize = 4
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currentSequentialDungeonSuccessFlag = 1
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)
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var errCurrentSequentialDungeonCatalogInvalid = errors.New("current sequential-dungeon PVF catalog is invalid")
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type currentSequentialDungeonDefinition struct {
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ID uint32
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DungeonIDs []uint32
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}
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type currentSequentialDungeonCatalog struct {
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definitions map[uint32]currentSequentialDungeonDefinition
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}
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func (catalog *currentSequentialDungeonCatalog) Find(id uint32) (currentSequentialDungeonDefinition, bool) {
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if catalog == nil {
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return currentSequentialDungeonDefinition{}, false
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}
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definition, found := catalog.definitions[id]
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return definition, found
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}
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func loadCurrentSequentialDungeonCatalog(source dnfpvf.Source) (*currentSequentialDungeonCatalog, error) {
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if source == nil {
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return nil, fmt.Errorf("%w: source required", errCurrentSequentialDungeonCatalogInvalid)
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}
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text, err := source.ReadText(currentSequentialDungeonPVFPath)
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if err != nil {
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return nil, fmt.Errorf("read %s: %w", currentSequentialDungeonPVFPath, err)
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}
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document, err := dnfpvf.Parse(currentSequentialDungeonPVFPath, text)
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if err != nil {
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return nil, fmt.Errorf("parse %s: %w", currentSequentialDungeonPVFPath, err)
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}
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return parseCurrentSequentialDungeonCatalog(document)
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}
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func parseCurrentSequentialDungeonCatalog(document *dnfpvf.Document) (*currentSequentialDungeonCatalog, error) {
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if document == nil {
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return nil, fmt.Errorf("%w: document required", errCurrentSequentialDungeonCatalogInvalid)
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}
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catalog := ¤tSequentialDungeonCatalog{definitions: make(map[uint32]currentSequentialDungeonDefinition)}
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var current *currentSequentialDungeonDefinition
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for _, section := range document.Sections {
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name := strings.ToLower(strings.TrimSpace(section.Name))
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values, err := currentSequentialDungeonSectionInts(document, section)
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if err != nil {
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return nil, err
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}
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switch name {
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case "sequential dungeon":
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if len(values) != 1 || values[0] <= 0 || values[0] > math.MaxUint32 {
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return nil, fmt.Errorf("%w: path=%s section=%q values=%v", errCurrentSequentialDungeonCatalogInvalid, document.Path, section.Name, values)
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}
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id := uint32(values[0])
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if _, duplicate := catalog.definitions[id]; duplicate {
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return nil, fmt.Errorf("%w: path=%s duplicate_sequence=%d", errCurrentSequentialDungeonCatalogInvalid, document.Path, id)
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}
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definition := currentSequentialDungeonDefinition{ID: id}
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catalog.definitions[id] = definition
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current = &definition
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case "dungeon index check":
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if current == nil {
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return nil, fmt.Errorf("%w: path=%s dungeon list precedes sequence", errCurrentSequentialDungeonCatalogInvalid, document.Path)
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}
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if len(values) == 0 || len(values) > math.MaxUint8 {
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return nil, fmt.Errorf("%w: path=%s sequence=%d dungeon_count=%d", errCurrentSequentialDungeonCatalogInvalid, document.Path, current.ID, len(values))
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}
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seen := make(map[uint32]struct{}, len(values))
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dungeonIDs := make([]uint32, 0, len(values))
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for _, value := range values {
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if value <= 0 || value > math.MaxUint32 {
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return nil, fmt.Errorf("%w: path=%s sequence=%d dungeon_id=%d", errCurrentSequentialDungeonCatalogInvalid, document.Path, current.ID, value)
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}
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dungeonID := uint32(value)
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if _, duplicate := seen[dungeonID]; duplicate {
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return nil, fmt.Errorf("%w: path=%s sequence=%d duplicate_dungeon=%d", errCurrentSequentialDungeonCatalogInvalid, document.Path, current.ID, dungeonID)
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}
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seen[dungeonID] = struct{}{}
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dungeonIDs = append(dungeonIDs, dungeonID)
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}
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current.DungeonIDs = dungeonIDs
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catalog.definitions[current.ID] = *current
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}
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}
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if len(catalog.definitions) == 0 {
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return nil, fmt.Errorf("%w: path=%s no sequences", errCurrentSequentialDungeonCatalogInvalid, document.Path)
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}
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for id, definition := range catalog.definitions {
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if len(definition.DungeonIDs) == 0 {
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return nil, fmt.Errorf("%w: path=%s sequence=%d has no dungeon index check", errCurrentSequentialDungeonCatalogInvalid, document.Path, id)
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}
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}
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return catalog, nil
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}
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func currentSequentialDungeonSectionInts(document *dnfpvf.Document, section dnfpvf.Section) ([]int64, error) {
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if section.Start < 0 || section.Start > section.End || section.End > len(document.Tokens) {
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return nil, fmt.Errorf("%w: path=%s section=%q range=%d:%d", errCurrentSequentialDungeonCatalogInvalid, document.Path, section.Name, section.Start, section.End)
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}
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values := make([]int64, 0, section.End-section.Start)
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for _, token := range document.Tokens[section.Start:section.End] {
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if token.Kind == dnfpvf.TokenInt {
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values = append(values, token.Int)
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}
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}
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return values, nil
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}
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func (s *Service) currentSequentialDungeonDefinitions() (*currentSequentialDungeonCatalog, error) {
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if s == nil {
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return nil, errCurrentSequentialDungeonCatalogInvalid
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}
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s.sequentialDungeonMu.Lock()
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defer s.sequentialDungeonMu.Unlock()
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if s.sequentialDungeonCatalog != nil {
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return s.sequentialDungeonCatalog, nil
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}
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if s.sequentialDungeonCatalogErr != nil {
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return nil, s.sequentialDungeonCatalogErr
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}
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archive, err := s.initialEquipmentArchiveLocked()
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if err == nil {
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s.sequentialDungeonCatalog, err = loadCurrentSequentialDungeonCatalog(archive)
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}
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if err != nil {
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s.sequentialDungeonCatalogErr = err
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return nil, err
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}
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return s.sequentialDungeonCatalog, nil
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}
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func buildCurrentSequentialDungeonProgressBody(
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definition currentSequentialDungeonDefinition,
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permission dnfrepo.DungeonPermissionRecord,
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) []byte {
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cleared := make(map[uint32]bool, len(permission.Entries))
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for _, entry := range permission.Entries {
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if entry.DungeonID != 0 && entry.ClearState != 0 {
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cleared[entry.DungeonID] = true
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}
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}
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var writer packetWriter
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// Current EXE sub_1D25180 success/full-snapshot grammar:
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// u8 mode(1), u32 sequence id, u8 row count, then u8 index + u8 value.
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writer.writeByte(1)
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writer.writeUint32(definition.ID)
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writer.writeByte(byte(len(definition.DungeonIDs)))
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for index, dungeonID := range definition.DungeonIDs {
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writer.writeByte(byte(index))
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if cleared[dungeonID] {
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writer.writeByte(1)
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} else {
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writer.writeByte(0)
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}
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}
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return writer.bytes()
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}
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func (s *Service) handleCurrentSequentialDungeonInfo(session *gameSession, body []byte) error {
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if len(body) != currentSequentialDungeonRequestSize {
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s.logGameEvent(session, "game-current-sequential-dungeon-op869-rejected",
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"body_len", len(body),
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"reason", "current_exe_u32_sequence_id_required")
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return s.sendCurrentSequentialDungeonInfoAck(session, false)
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}
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sequenceID := binary.LittleEndian.Uint32(body)
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catalog, err := s.currentSequentialDungeonDefinitions()
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if err != nil {
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s.logGameEvent(session, "game-current-sequential-dungeon-op869-rejected",
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"sequence_id", sequenceID,
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"reason", "pvf_catalog_unavailable",
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"error", err)
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return s.sendCurrentSequentialDungeonInfoAck(session, false)
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}
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definition, found := catalog.Find(sequenceID)
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if !found || session == nil || session.selectedCharacterID == 0 {
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s.logGameEvent(session, "game-current-sequential-dungeon-op869-rejected",
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"sequence_id", sequenceID,
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"reason", "unknown_pvf_sequence_or_no_selected_character")
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return s.sendCurrentSequentialDungeonInfoAck(session, false)
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.DungeonPermission == nil {
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s.logGameEvent(session, "game-current-sequential-dungeon-op869-rejected",
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"sequence_id", sequenceID,
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"reason", "dungeon_permission_repository_unavailable")
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return s.sendCurrentSequentialDungeonInfoAck(session, false)
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}
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snapshot, err := s.currentAccountDungeonPermissionSnapshot(
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context.Background(),
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session,
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repositories,
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)
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if err != nil {
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s.logGameEvent(session, "game-current-sequential-dungeon-op869-rejected",
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"sequence_id", sequenceID,
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"char_id", session.selectedCharacterID,
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"reason", "account_dungeon_permission_load_failed",
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"error", err)
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return s.sendCurrentSequentialDungeonInfoAck(session, false)
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}
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progressBody := buildCurrentSequentialDungeonProgressBody(definition, snapshot.Record)
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// op5 in classification 1 is CREATE_CHARACTER for the current EXE. The
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// complete classification-0 ordinary-difficulty authority was already sent
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// when entering the selector, so emitting a partial op5 here is both
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// redundant and displays the native "character created" dialog. Current
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// EXE sub_1D25180 consumes this sequential projection as classification 0.
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if err := s.sendGameUpperRawClass(session, currentSequentialDungeonProgressMsgID, progressBody, 0); err != nil {
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return err
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}
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s.logGameEvent(session, "game-current-sequential-dungeon-op603-snapshot-send",
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"sequence_id", sequenceID,
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"account_id", snapshot.AccountID,
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"char_id", session.selectedCharacterID,
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"msg_id", currentSequentialDungeonProgressMsgID,
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"classification", 0,
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"row_count", len(definition.DungeonIDs),
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"body_len", len(progressBody),
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"body_source", "current_exe_sub_1D25180_mode1_u32_sequence_u8_count_u8_index_u8_value",
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"state_source", "pvf_dungeon_index_check_intersect_account_shared_dungeon_permission")
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return s.sendCurrentSequentialDungeonInfoAck(session, true)
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}
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func (s *Service) sendCurrentSequentialDungeonInfoAck(session *gameSession, success bool) error {
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body := []byte{0, 0}
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if success {
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body[0] = currentSequentialDungeonSuccessFlag
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}
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return s.sendGameUpperRawClass(
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session,
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uint16(dnfenum.CmdPacketSequentialDungeonInfo),
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body,
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dnfproto.DefaultChannelClassification,
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)
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}
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