219 lines
6.9 KiB
Go
219 lines
6.9 KiB
Go
package dnfbridge
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import (
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"fmt"
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"math"
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"strconv"
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"strings"
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)
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func currentSocketEquipmentRule(catalog *pvfDungeonDropCatalog, itemID int64) (currentEquipmentPlacementRule, error) {
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if catalog == nil || itemID <= 0 || itemID > math.MaxUint32 {
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return currentEquipmentPlacementRule{}, errCurrentSocketPVFInvalid
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}
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definition, err := catalog.ResolveItem(uint32(itemID))
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if err != nil {
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return currentEquipmentPlacementRule{}, err
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}
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if definition.Kind != dungeonDropItemEquipment {
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return currentEquipmentPlacementRule{}, fmt.Errorf("%w: item=%d kind=%s", errCurrentSocketTargetKindMismatch, itemID, definition.Kind)
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}
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document, err := parseDungeonCardPVFDocument(catalog.source, definition.PVFPath)
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if err != nil {
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return currentEquipmentPlacementRule{}, fmt.Errorf("%w: item=%d path=%s: %v", errCurrentSocketPVFInvalid, itemID, definition.PVFPath, err)
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}
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pvfType, ok := document.Text("equipment type")
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if !ok {
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return currentEquipmentPlacementRule{}, fmt.Errorf("%w: item=%d path=%s missing equipment type", errCurrentSocketPVFInvalid, itemID, definition.PVFPath)
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}
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rule, ok := currentEquipmentPlacementRuleForPVFType(pvfType)
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if !ok {
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return currentEquipmentPlacementRule{}, fmt.Errorf("%w: item=%d type=%q", errCurrentSocketPVFInvalid, itemID, pvfType)
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}
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return rule, nil
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}
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func currentEquipmentSocketOpenMaterialRule(catalog *pvfDungeonDropCatalog, itemID int64) error {
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if catalog == nil || itemID <= 0 || itemID > math.MaxUint32 {
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return errCurrentSocketMaterialInvalid
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}
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definition, err := catalog.ResolveItem(uint32(itemID))
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if err != nil {
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return fmt.Errorf("%w: item=%d: %v", errCurrentSocketMaterialInvalid, itemID, err)
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}
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if definition.Kind != dungeonDropItemStackable || !strings.EqualFold(strings.TrimSpace(definition.PVFPath), currentEquipmentSocketOpenToolPVFPath) {
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return fmt.Errorf("%w: item=%d kind=%s path=%s", errCurrentSocketMaterialInvalid, itemID, definition.Kind, definition.PVFPath)
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}
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return nil
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}
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func currentSocketAvatarSocketTypes(catalog *pvfDungeonDropCatalog, itemID int64) ([]byte, error) {
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if catalog == nil || itemID <= 0 || itemID > math.MaxUint32 {
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return nil, errCurrentSocketPVFInvalid
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}
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definition, err := catalog.ResolveItem(uint32(itemID))
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if err != nil {
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return nil, err
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}
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if definition.Kind != dungeonDropItemEquipment {
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return nil, fmt.Errorf("%w: avatar item=%d kind=%s", errCurrentSocketTargetKindMismatch, itemID, definition.Kind)
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}
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text, err := catalog.source.ReadText(definition.PVFPath)
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if err != nil {
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return nil, fmt.Errorf("%w: item=%d path=%s: %v", errCurrentSocketPVFInvalid, itemID, definition.PVFPath, err)
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}
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socketTypes := currentParseAvatarSocketTypes(text)
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if len(socketTypes) == 0 {
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return nil, nil
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}
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return socketTypes, nil
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}
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// currentAvatarSocketTypesForOpen applies the avatar-part socket layout that
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// the PVF's [avatar type select] does not encode explicitly. Rare coat/pants
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// avatars carry one platinum (0x10) socket followed by two normal C sockets;
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// their PVF section only lists the two C tags, so the opener used to produce a
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// two-socket result. Keep other avatar parts and explicit three-socket layouts
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// untouched.
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func currentAvatarSocketTypesForOpen(rule currentEquipmentPlacementRule, socketTypes []byte) []byte {
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out := append([]byte(nil), socketTypes...)
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if (rule.targetSlot == 3 || rule.targetSlot == 4) &&
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len(out) == 2 && out[0] == 0x04 && out[1] == 0x04 {
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return []byte{0x10, 0x04, 0x04}
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}
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return out
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}
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func currentSocketEmblemType(catalog *pvfDungeonDropCatalog, itemID int64) byte {
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if catalog == nil || itemID <= 0 || itemID > math.MaxUint32 {
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return 0
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}
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definition, err := catalog.ResolveItem(uint32(itemID))
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if err != nil || definition.Kind != dungeonDropItemStackable {
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return 0
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}
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document, err := parseDungeonCardPVFDocument(catalog.source, definition.PVFPath)
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if err != nil {
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return 0
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}
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return currentMapAvatarEmblemTargetTypes(document.Texts("avatar emblem target type"))
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}
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func currentParseAvatarSocketTypes(text string) []byte {
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socketTypes := currentParseAvatarSocketTypesFromSection(currentExtractPVFTextSection(text, "[avatar type select]", "[/avatar type select]"), currentAvatarSocketCount)
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if len(socketTypes) > 0 {
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return socketTypes
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}
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return currentParseAvatarDefaultSocketTypes(text)
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}
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// currentParseAvatarDefaultSocketTypes resolves only the PVF-declared sockets
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// that an avatar owns immediately when it is created. [avatar type select]
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// describes the types available to the manual socket-opening flow and must not
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// make an ordinary avatar arrive pre-opened.
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func currentParseAvatarDefaultSocketTypes(text string) []byte {
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return currentParseAvatarSocketTypesFromSection(
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currentExtractPVFTextSection(text, "[emblem socket default]", "[/emblem socket default]"),
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currentResolveAvatarSocketNum(text),
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)
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}
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func currentParseAvatarSocketTypesFromSection(section string, maxCount int) []byte {
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if strings.TrimSpace(section) == "" || maxCount <= 0 {
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return nil
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}
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if maxCount > currentAvatarSocketCount {
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maxCount = currentAvatarSocketCount
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}
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out := make([]byte, 0, maxCount)
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for _, match := range currentAvatarSocketRE.FindAllStringSubmatch(section, -1) {
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if len(match) < 2 || match[1] == "" {
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continue
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}
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if socketType, ok := currentMapAvatarSocketCode(rune(match[1][0])); ok {
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out = append(out, socketType)
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if len(out) >= maxCount {
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break
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}
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}
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}
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return out
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}
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func currentExtractPVFTextSection(text, startTag, endTag string) string {
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lower := strings.ToLower(text)
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start := strings.Index(lower, strings.ToLower(startTag))
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if start < 0 {
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return ""
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}
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start += len(startTag)
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end := strings.Index(lower[start:], strings.ToLower(endTag))
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if end < 0 {
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return text[start:]
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}
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return text[start : start+end]
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}
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func currentResolveAvatarSocketNum(text string) int {
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lower := strings.ToLower(text)
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tag := "[avatar emblem socket num]"
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start := strings.Index(lower, tag)
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if start < 0 {
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return currentAvatarSocketCount
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}
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start += len(tag)
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end := strings.Index(text[start:], "[")
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section := text[start:]
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if end >= 0 {
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section = text[start : start+end]
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}
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for _, token := range strings.Fields(section) {
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value, err := strconv.Atoi(token)
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if err != nil {
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continue
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}
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if value < 0 {
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return 0
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}
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if value > currentAvatarSocketCount {
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return currentAvatarSocketCount
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}
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return value
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}
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return currentAvatarSocketCount
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}
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func currentMapAvatarEmblemTargetTypes(values []string) byte {
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var out byte
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for _, value := range values {
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for _, match := range currentAvatarSocketRE.FindAllStringSubmatch(value, -1) {
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if len(match) < 2 || match[1] == "" {
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continue
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}
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if socketType, ok := currentMapAvatarSocketCode(rune(match[1][0])); ok {
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out |= socketType
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}
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}
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}
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return out
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}
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func currentMapAvatarSocketCode(code rune) (byte, bool) {
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switch code {
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case 'A', 'a':
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return 0x01, true
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case 'B', 'b':
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return 0x02, true
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case 'C', 'c':
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return 0x04, true
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case 'D', 'd':
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return 0x08, true
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case 'S', 's':
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return 0x10, true
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case 'M', 'm':
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return 0xEF, true
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default:
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return 0, false
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}
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}
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