Files
90CNServer/client-patch/90CN_dungeon_skill_gate_fix.h
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hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

23 lines
1.0 KiB
C

#pragma once
#include <windows.h>
// Bypass only the current NoPack client-side "initial skill state" dungeon
// selector precheck. The native skill-state probe still runs; this fix only
// forces its post-test branch onto the normal selector continuation path.
void StartDungeonSkillGateFix(HMODULE module);
void StopDungeonSkillGateFix();
// Current DB4 client: skip only the dungeon-selector branch that displays the
// "skill is in initial state" notice when the native selector check fails.
// This is a version-locked two-byte branch patch; the shared state predicate
// and all other selector gates remain native.
void StartCurrentDungeonSkillGateFix(HMODULE module);
void StopCurrentDungeonSkillGateFix();
// Read-only probe for the current DB4 client. It records calls into the
// selector/list state routine and then executes the stolen native prologue
// unchanged. This is deliberately separate from the legacy 74 2D bypass.
void StartCurrentDungeonSelectorProbe(HMODULE module);
void StopCurrentDungeonSelectorProbe();