服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
163 lines
8.0 KiB
Go
163 lines
8.0 KiB
Go
package services
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import (
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"strings"
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"testing"
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"pvfine/internal/pvf"
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)
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func TestANICharacterDirectoryPlaceholder(t *testing.T) {
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for _, test := range []struct {
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name, aniPath, list, draft, want, issue string
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}{
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{"relative", "character/archer/animation/a.ani", "16 `archer/archer.chr`", "", "0016", ""},
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{"root relative", "character/archer/animation/a.ani", "16 `character/archer/archer.chr`", "", "0016", ""},
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{"ai shared paths", "aicharacter/archer/animation/a.ani", "16 `archer/archer.chr`", "", "0016", ""},
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{"ai list draft", "aicharacter/archer/animation/a.ani", "16 `archer/archer.chr`", "22 `archer/archer.chr`", "0022", ""},
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{"ai directory boundary", "aicharacter/archerextra/animation/a.ani", "16 `archer/archer.chr`", "", "", "没有匹配"},
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{"ai root boundary", "aicharacterextra/archer/animation/a.ani", "16 `archer/archer.chr`", "", "%04d", ""},
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{"case and slashes", "Character/Archer/Animation/a.ani", "16 `Character\\Archer\\Archer.chr`", "", "0016", ""},
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{"longest prefix", "character/archer/special/a.ani", "16 `archer/archer.chr` 23 `archer/special/other.chr`", "", "0023", ""},
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{"longest first", "character/archer/special/a.ani", "23 `archer/special/other.chr` 16 `archer/archer.chr`", "", "0023", ""},
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{"zero id", "character/archer/a.ani", "0 `archer/archer.chr`", "", "0000", ""},
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{"wide id", "character/archer/a.ani", "6200000 `archer/archer.chr`", "", "6200000", ""},
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{"list draft", "character/archer/a.ani", "16 `archer/archer.chr`", "22 `archer/archer.chr`", "0022", ""},
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{"boundary", "character/archerextra/a.ani", "16 `archer/archer.chr`", "", "", "没有匹配"},
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{"outside character", "monster/archer/a.ani", "16 `archer/archer.chr`", "", "%04d", ""},
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{"unresolved duplicates", "character/archer/a.ani", "16 `archer/one.chr` 17 `archer/two.chr`", "", "", "无法按 animation"},
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{"missing list", "character/archer/a.ani", "", "", "", "找不到"},
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} {
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t.Run(test.name, func(t *testing.T) {
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a := pvf.New()
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c := NewCore()
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c.archive = a
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if test.list != "" {
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i := mustAddText(t, a, "character/character.lst", test.list, pvf.TypeScript)
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if test.draft != "" {
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c.editorText = map[int32]string{i: test.draft}
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}
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}
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text := "[FRAME MAX]\n1\n[IMAGE PATH]\n`Character/Archer/skin/AC_body%04d.img`\n[/IMAGE PATH]\n" +
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"[FRAME000]\n[IMAGE EX]\n0 3\n[IMAGE POS]\n12 -4\n" +
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"[IMAGE]\n`Character/Archer/skin/AC_body%04d.img` 7\n[IMAGE POS]\n0 0\n[DELAY]\n80"
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index := mustAddText(t, a, test.aniPath, "[FRAME MAX]\n0", pvf.TypeScript)
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before := a.ModifiedCount()
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document, err := NewPreviewService(c).ParseANIForFile(index, text)
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if err != nil {
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t.Fatal(err)
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}
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if test.issue != "" {
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if document.Valid || len(document.Issues) != 1 || !strings.Contains(document.Issues[0].Message, test.issue) {
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t.Fatalf("document = %#v", document)
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}
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return
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}
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if !document.Valid || len(document.Issues) != 0 || len(document.Frames) != 1 || len(document.Frames[0].Layers) != 2 {
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t.Fatalf("document = %#v", document)
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}
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for _, layer := range document.Frames[0].Layers {
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if want := "Character/Archer/skin/AC_body" + test.want + ".img"; layer.Image.Path != want {
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t.Fatalf("image = %q, want %q", layer.Image.Path, want)
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}
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}
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if a.ModifiedCount() != before {
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t.Fatal("preview changed archive")
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}
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stored, _ := a.Text(index)
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if strings.Contains(stored, "AC_body") {
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t.Fatal("preview wrote caller text to archive")
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}
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})
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}
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}
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func TestANICharacterAnimationPrefix(t *testing.T) {
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c := NewCore()
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a := pvf.New()
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c.archive = a
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// Deliberately put variants before the base chr to avoid list-order matching.
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mustAddText(t, a, "character/character.lst", "2 `swordman/atswordman.chr` 5 `swordman/dsswordman.chr` 9 `swordman/swordman.chr` 11 `fighter/fighter.chr` 12 `fighter/atfighter.chr` 16 `archer/archer.chr`", pvf.TypeScript)
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text := "[FRAME MAX]\n1\n[FRAME000]\n[IMAGE]\n`body%04d.img` 3\n[IMAGE POS]\n0 0\n[DELAY]\n80"
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service := NewPreviewService(c)
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for _, test := range []struct{ aniPath, wantPath string }{
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{"character/swordman/animation/a.ani", "body0009.img"},
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{"character/swordman/atanimation/a.ani", "body0002.img"},
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{"character/swordman/dsanimation/effect/nested/a.ani", "body0005.img"},
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{"Character/Swordman/AtAnimation/a.ani", "body0002.img"},
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{"character/fighter/animation/a.ani", "body0011.img"},
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{"character/fighter/atanimation/a.ani", "body0012.img"},
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{"character/archer/animation/a.ani", "body0016.img"},
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{"aicharacter/swordman/animation/a.ani", "body0009.img"},
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{"aicharacter/swordman/atanimation/a.ani", "body0002.img"},
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{"aicharacter/swordman/dsanimation/effect/nested/a.ani", "body0005.img"},
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{"AICharacter/Fighter/AtAnimation/a.ani", "body0012.img"},
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} {
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index := mustAddText(t, a, test.aniPath, "", pvf.TypeScript)
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document, err := service.ParseANIForFile(index, text)
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if err != nil {
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t.Fatal(err)
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}
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if !document.Valid || document.Frames[0].Layers[0].Image.Path != test.wantPath {
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t.Fatalf("animation %q: %#v", test.aniPath, document)
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}
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}
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for _, aniPath := range []string{"character/swordman/unknownanimation/a.ani", "character/swordman/atanimationextra/a.ani", "character/archer/atanimation/a.ani", "aicharacter/swordman/unknownanimation/a.ani", "aicharacter/archer/atanimation/a.ani"} {
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index := mustAddText(t, a, aniPath, "", pvf.TypeScript)
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document, err := service.ParseANIForFile(index, text)
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if err != nil || document.Valid {
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t.Fatalf("unmatched animation %q: document=%#v, err=%v", aniPath, document, err)
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}
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}
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}
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func TestANICharacterPreviewWithoutPlaceholder(t *testing.T) {
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c := NewCore()
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c.archive = pvf.New()
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document, err := NewPreviewService(c).ParseANIForFile(-1, "[FRAME MAX]\n1\n[FRAME000]\n[IMAGE]\n`fixed.img` 0\n[IMAGE POS]\n0 0\n[DELAY]\n80")
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if err != nil || !document.Valid || document.Frames[0].Layers[0].Image.Path != "fixed.img" {
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t.Fatalf("document = %#v, err = %v", document, err)
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}
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}
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func TestAIANICharacterJobAtAnyDepth(t *testing.T) {
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c := NewCore()
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a := pvf.New()
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c.archive = a
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mustAddText(t, a, "character/character.lst", "0 `gunner/gunner.chr` 4 `gunner/atgunner.chr` 1 `swordman/swordman.chr` 8 `swordman/dsswordman.chr`", pvf.TypeScript)
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text := "[FRAME MAX]\n1\n[IMAGE PATH]\n`body%04d.img`\n[/IMAGE PATH]\n[FRAME000]\n[IMAGE EX]\n0 3\n[IMAGE POS]\n0 0\n[DELAY]\n80"
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for _, test := range []struct{ aniPath, wantPath string }{
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{"aicharacter/_jojochan/atgunner/reina/animation/attack2.ani", "body0004.img"},
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{"aicharacter/atgunner/reina/animation/attack2.ani", "body0004.img"},
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{"aicharacter/a/b/c/atgunner/attack2.ani", "body0004.img"},
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{"AICharacter/Custom/AtGunner/Reina/Animation/attack2.ani", "body0004.img"},
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{"aicharacter/custom/gunner/reina/animation/a.ani", "body0000.img"},
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{"aicharacter/custom/gunner/reina/atanimation/a.ani", "body0004.img"},
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{"aicharacter/custom/dsswordman/name/animation/a.ani", "body0008.img"},
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{"aicharacter/custom/swordman/name/dsanimation/a.ani", "body0008.img"},
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} {
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index := mustAddText(t, a, test.aniPath, "", pvf.TypeScript)
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document, err := NewPreviewService(c).ParseANIForFile(index, text)
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if err != nil || !document.Valid || document.Frames[0].Layers[0].Image.Path != test.wantPath {
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t.Fatalf("path %q: document=%#v, err=%v", test.aniPath, document, err)
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}
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}
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for _, aniPath := range []string{
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"aicharacter/custom/notatgunner/reina/animation/a.ani",
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"aicharacter/custom/atgunnerextra/reina/animation/a.ani",
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"aicharacter/custom/gunner/animation/atgunner.ani",
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"aicharacter/custom/atgunner/swordman/animation/a.ani",
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} {
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index := mustAddText(t, a, aniPath, "", pvf.TypeScript)
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document, err := NewPreviewService(c).ParseANIForFile(index, text)
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// A job name in the filename is ignored; gunner/animation still wins.
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if strings.HasSuffix(aniPath, "/atgunner.ani") {
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if err != nil || !document.Valid || document.Frames[0].Layers[0].Image.Path != "body0000.img" {
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t.Fatalf("filename affected job: %#v, %v", document, err)
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}
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} else if err != nil || document.Valid {
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t.Fatalf("unmatched/ambiguous path %q: document=%#v, err=%v", aniPath, document, err)
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}
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}
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}
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