Files
90CNServer/server/internal/reference/player/summary_redis_store.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

209 lines
6.5 KiB
Go

package player
import (
"context"
"encoding/json"
"fmt"
"strings"
"time"
"github.com/gomodule/redigo/redis"
"longheng.io/server/internal/platform/readmodel"
)
const (
redisCleanMissing = readmodel.RedisCleanupMissingScript
redisCleanCorrupt = readmodel.RedisCleanupCorruptScript
redisRoleIndexDel = readmodel.RedisDeleteSecondaryIndexIfPrimaryScript
redisSummaryKeyspace = redisPlayerSumNS
redisSummaryRole = redisPlayerSumIndex
)
var errBadPlayerSummary = readmodel.ErrCorruptRecord
// RedisSummaryStoreOptions 是 Redis 玩家摘要读模型的连接、命名空间和 TTL 配置。
type RedisSummaryStoreOptions struct {
Address string
Password string
DB int
KeyPrefix string
PoolSize int
Timeout time.Duration
ConnectTimeout time.Duration
ReadTimeout time.Duration
WriteTimeout time.Duration
TTL time.Duration
}
// RedisSummaryStore 基于 Redis 保存玩家摘要读模型和角色索引。
type RedisSummaryStore struct {
keyPrefix string
ttl time.Duration
executor redisExecutor
inner *readmodel.RedisStore[PlayerSummary, PlayerSummaryQuery]
}
// NewRedisSummaryStore 创建 Redis 玩家摘要读模型存储。
func NewRedisSummaryStore(options RedisSummaryStoreOptions) *RedisSummaryStore {
options = normSummaryOpts(options)
pool := &redis.Pool{
MaxIdle: options.PoolSize,
MaxActive: options.PoolSize * 2,
IdleTimeout: time.Minute,
Wait: true,
Dial: func() (redis.Conn, error) {
dialOptions := []redis.DialOption{
redis.DialConnectTimeout(options.ConnectTimeout),
redis.DialReadTimeout(options.ReadTimeout),
redis.DialWriteTimeout(options.WriteTimeout),
redis.DialDatabase(options.DB),
}
if options.Password != "" {
dialOptions = append(dialOptions, redis.DialPassword(options.Password))
}
return redis.Dial("tcp", options.Address, dialOptions...)
},
TestOnBorrow: func(conn redis.Conn, lastUsed time.Time) error {
if time.Since(lastUsed) < time.Minute {
return nil
}
_, err := conn.Do("PING")
return err
},
}
return newRedisSummaryStore(&redigoExecutor{pool: pool}, options)
}
func newRedisSummaryStore(executor redisExecutor, options RedisSummaryStoreOptions) *RedisSummaryStore {
options = normSummaryOpts(options)
store := &RedisSummaryStore{
keyPrefix: options.KeyPrefix,
ttl: options.TTL,
executor: executor,
}
store.inner = store.newInner()
return store
}
func normSummaryOpts(options RedisSummaryStoreOptions) RedisSummaryStoreOptions {
options.Address = strings.TrimSpace(options.Address)
if options.Address == "" {
options.Address = "127.0.0.1:6379"
}
options.KeyPrefix = strings.TrimSpace(options.KeyPrefix)
if options.KeyPrefix == "" {
options.KeyPrefix = redisSummaryKeyspace
}
if options.PoolSize <= 0 {
options.PoolSize = 8
}
if options.Timeout <= 0 {
options.Timeout = 2 * time.Second
}
if options.ConnectTimeout <= 0 {
options.ConnectTimeout = options.Timeout
}
if options.ReadTimeout <= 0 {
options.ReadTimeout = options.Timeout
}
if options.WriteTimeout <= 0 {
options.WriteTimeout = options.Timeout
}
return options
}
// SavePlayerSummary 保存玩家摘要到 Redis 读模型。
func (s *RedisSummaryStore) SavePlayerSummary(ctx context.Context, summary PlayerSummary) error {
return s.readModel().Save(ctx, summary)
}
// GetPlayerSummary 按账号 ID 从 Redis 读模型读取玩家摘要。
func (s *RedisSummaryStore) GetPlayerSummary(ctx context.Context, accountID string) (PlayerSummary, bool, error) {
return s.readModel().Get(ctx, accountID)
}
// GetPlayerSummaryByRoleID 按角色 ID 从 Redis 读模型读取玩家摘要。
func (s *RedisSummaryStore) GetPlayerSummaryByRoleID(ctx context.Context, roleID string) (PlayerSummary, bool, error) {
return s.readModel().GetBySecondaryID(ctx, roleID)
}
// ListPlayerSummariesByAccountIDs 按账号 ID 批量读取 Redis 玩家摘要。
func (s *RedisSummaryStore) ListPlayerSummariesByAccountIDs(ctx context.Context, accountIDs []string) ([]PlayerSummary, error) {
return s.readModel().ListByPrimaryIDs(ctx, accountIDs)
}
// ListByRoleIDs 按角色 ID 批量读取 Redis 玩家摘要。
func (s *RedisSummaryStore) ListByRoleIDs(ctx context.Context, roleIDs []string) ([]PlayerSummary, error) {
return s.readModel().ListBySecondaryIDs(ctx, roleIDs)
}
// SearchPlayerSummaries 按查询条件搜索 Redis 玩家摘要。
func (s *RedisSummaryStore) SearchPlayerSummaries(ctx context.Context, query PlayerSummaryQuery) ([]PlayerSummary, error) {
return s.readModel().Search(ctx, query)
}
// Check 检查 Redis 玩家摘要读模型存储。
func (s *RedisSummaryStore) Check(ctx context.Context) error {
return s.readModel().Check(ctx)
}
// Close 关闭 Redis 玩家摘要读模型连接。
func (s *RedisSummaryStore) Close(ctx context.Context) error {
return s.readModel().Close(ctx)
}
func (s *RedisSummaryStore) summaryKey(accountID string) string {
return s.readModel().SummaryKey(accountID)
}
func (s *RedisSummaryStore) roleKey(roleID string) string {
return s.readModel().SecondaryKey(roleID)
}
func (s *RedisSummaryStore) accountsKey() string {
return s.readModel().PrimaryIDsKey()
}
func (s *RedisSummaryStore) readModel() *readmodel.RedisStore[PlayerSummary, PlayerSummaryQuery] {
if s.inner == nil {
s.inner = s.newInner()
}
s.inner.SetExecutor(s.executor)
return s.inner
}
func (s *RedisSummaryStore) newInner() *readmodel.RedisStore[PlayerSummary, PlayerSummaryQuery] {
inner, err := readmodel.NewRedisStore[PlayerSummary, PlayerSummaryQuery](readmodel.RedisStoreOptions[PlayerSummary, PlayerSummaryQuery]{
Model: summaryReadOpts(),
Executor: s.executor,
KeyPrefix: s.keyPrefix,
HashField: redisPlayerSumField,
PrimarySetName: redisPlayerSumSet,
SecondaryIndexName: redisSummaryRole,
TTL: s.ttl,
Encode: func(summary PlayerSummary) ([]byte, error) {
return json.Marshal(summary)
},
Decode: decodePlayerSummary,
})
if err != nil {
panic(err)
}
return inner
}
func decodePlayerSummary(accountID string, data []byte) (PlayerSummary, error) {
var summary PlayerSummary
if err := json.Unmarshal(data, &summary); err != nil {
return PlayerSummary{}, fmt.Errorf("%w %s: %w", errBadPlayerSummary, accountID, err)
}
accountID = strings.TrimSpace(accountID)
if accountID != "" {
summary.AccountID = accountID
} else {
summary.AccountID = strings.TrimSpace(summary.AccountID)
}
summary = normPlayerSummaryID(summary)
return clonePlayerSummary(summary), nil
}