服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
96 lines
3.6 KiB
Go
96 lines
3.6 KiB
Go
package dnfbridge
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import (
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"testing"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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)
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// TestFreezeFiendWarDungeonReturnOriginUsesTheOperationArea pins the live
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// incident of 2026-10-01.
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//
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// A Fiend War squad walked into operation area 9 and every encounter attempt was
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// silently refused -- 160 consecutive tries, one per second, all
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// entered=false:
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//
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// game-dungeon-select-blocked dungeon_id=4957 maze_index=4
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// reason=ordinary_dungeon_town_return_origin_unavailable
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// error=... origin 1/98/9 does not match runtime 1/98/2
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//
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// The client only saw "the party was disbanded" repeated, because the rejected
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// encounter immediately tore the managed party down again.
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//
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// Root cause: currentDungeonTownReturnOriginOwner returned the fixed waiting
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// area 98/2 for Fiend War, while freeze/commit validate that answer against the
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// session's bound selector origin -- which is the operation area the squad is
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// actually standing in, 98/9. The two must be the same value, so Fiend War has
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// to answer with the operation area.
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func TestFreezeFiendWarDungeonReturnOriginUsesTheOperationArea(t *testing.T) {
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service, session, runtime := newBackToVillageRuntime(t)
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session.channel.Type = dnfenum.FiendWarRaidChannelType
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// etc/raid/fiendwar/fiendwar.etc: [AREA INDEX] 9 -> [DUNGEON INDEX] 4957.
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runtime.Dungeon.ID = 4957
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runtime.Request.DungeonID = 4957
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bindDungeonSelectorOriginForTestAt(
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t,
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service,
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session,
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byte(currentFiendWarRaidTownID),
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9,
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105,
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320,
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)
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if err := freezeCurrentDungeonTownReturnOrigin(session, runtime); err != nil {
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t.Fatalf("freeze Fiend War operation-area origin: %v", err)
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}
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origin := runtime.townReturnOrigin
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if !origin.PositionValid ||
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origin.CharacterID != session.selectedCharacterID ||
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origin.TownID != byte(currentFiendWarRaidTownID) ||
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origin.AreaID != 9 {
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t.Fatalf("Fiend War return origin=%+v, want character %d town %d area 9",
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origin, session.selectedCharacterID, currentFiendWarRaidTownID)
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}
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if err := validateCurrentDungeonRuntimeTownReturnOrigin(session, runtime); err != nil {
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t.Fatalf("commit validation rejected the operation-area origin: %v", err)
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}
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}
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// TestFreezeFiendWarDungeonReturnOriginKeepsTheWaitingAreaInsideIt states the
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// other half: while the squad is still in the waiting room, the waiting area IS
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// the operation area, and the answer must not drift to some other area.
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func TestFreezeFiendWarDungeonReturnOriginKeepsTheWaitingAreaInsideIt(t *testing.T) {
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service, session, runtime := newBackToVillageRuntime(t)
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session.channel.Type = dnfenum.FiendWarRaidChannelType
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runtime.Dungeon.ID = 4957
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runtime.Request.DungeonID = 4957
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bindDungeonSelectorOriginForTestAt(
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t,
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service,
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session,
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byte(currentFiendWarRaidTownID),
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currentFiendWarWaitingAreaID,
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474,
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234,
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)
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if err := freezeCurrentDungeonTownReturnOrigin(session, runtime); err != nil {
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t.Fatalf("freeze Fiend War waiting-area origin: %v", err)
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}
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if origin := runtime.townReturnOrigin; !origin.PositionValid ||
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origin.TownID != byte(currentFiendWarRaidTownID) ||
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origin.AreaID != currentFiendWarWaitingAreaID {
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t.Fatalf("Fiend War waiting-area origin=%+v, want town %d area %d",
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origin, currentFiendWarRaidTownID, currentFiendWarWaitingAreaID)
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}
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// Anton must keep its own fixed waiting area: adding Fiend War must not move it.
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antonSession := session
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antonSession.channel.Type = dnfenum.RaidChannelType
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if area, ok := currentFiendWarOperationArea(antonSession, session.selectedCharacterID, runtimeRaidTownSpec{
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townID: currentAntonRaidTownID, waitingArea: currentAntonRaidWaitingAreaID,
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}, runtime); ok {
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t.Fatalf("Anton channel resolved a Fiend War operation area %d", area)
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}
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}
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