Files
90CNServer/server/internal/services/dnfbridge/tmpdebug_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

31 lines
1014 B
Go

package dnfbridge
import (
"testing"
"longheng.io/server/internal/modules/dnf/channelcatalog"
)
func TestDebugResetSelectedItemBootstrap(t *testing.T) {
service := &Service{
options: options{gameUpperHeader: gameUpperHeaderServer16},
gameSessions: make(map[uint16]*gameSession),
onlinePlayers: newOnlinePlayerManager(),
}
session := &gameSession{
conn: &bufferConn{},
connID: "debug",
channel: channelcatalog.Channel{ID: 19},
selectedCharacterID: 19,
selectedItemListRefreshSent: true,
selectedItemListBootstrapCharacterID: 19,
selectedEquipmentUpdateSent: true,
}
service.gameSessions[19] = session
_, _ = service.resetGameSessionForCharacterSelect(session)
t.Logf("after reset: refresh=%t bootstrap=%d equipUpdate=%t",
session.selectedItemListRefreshSent,
session.selectedItemListBootstrapCharacterID,
session.selectedEquipmentUpdateSent)
}