服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
90 lines
3.0 KiB
Go
90 lines
3.0 KiB
Go
package contracts
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import (
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"fmt"
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"reflect"
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"longheng.io/server/pkg/serializer"
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)
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var topicPayloadMakers = map[string]func() any{
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TopicServiceStarted: func() any { return &ServiceStarted{} },
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TopicClusterServiceStarted: func() any { return &ClusterServiceEvent{} },
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TopicClusterServiceState: func() any { return &ClusterServiceEvent{} },
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TopicClusterServiceBeat: func() any { return &ClusterServiceEvent{} },
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TopicClusterServiceStopped: func() any { return &ClusterServiceEvent{} },
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TopicGatewayClientPacket: func() any { return &GatewayClientPacket{} },
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TopicGatewayPush: func() any { return &GatewayPush{} },
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TopicLogicPlayerResponse: func() any { return &LogicPlayerResponse{} },
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TopicSessionConnected: func() any { return &SessionConnected{} },
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TopicSessionDisconnected: func() any { return &SessionDisconnected{} },
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TopicPlayerStateChange: func() any { return &PlayerStateChanged{} },
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TopicChatBroadcast: func() any { return &ChatBroadcast{} },
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TopicNoticePublished: func() any { return &NoticePublished{} },
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TopicRoomAllocated: func() any { return &RoomAllocated{} },
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}
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// MarshalTopicPayload 使用框架默认 JSON 编码器序列化 topic 负载。
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func MarshalTopicPayload(payload any) ([]byte, error) {
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codec, err := serializer.DefaultRegistry.MustGet("json")
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if err != nil {
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return nil, err
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}
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return codec.Marshal(payload)
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}
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// UnmarshalTopicPayload 按 topic 反序列化为已知契约结构,未知 topic 返回 map。
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func UnmarshalTopicPayload(topic string, data []byte) (any, error) {
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factory := topicPayloadFactory(topic)
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if factory == nil {
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var payload map[string]any
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if err := unmarshalJSON(data, &payload); err != nil {
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return nil, fmt.Errorf("decode topic %q: %w", topic, err)
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}
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return payload, nil
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}
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target := factory()
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if err := unmarshalJSON(data, target); err != nil {
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return nil, fmt.Errorf("decode topic %q: %w", topic, err)
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}
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value := reflect.ValueOf(target)
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if value.Kind() == reflect.Pointer && !value.IsNil() {
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return value.Elem().Interface(), nil
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}
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return target, nil
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}
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func topicPayloadFactory(topic string) func() any {
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if factory, ok := topicPayloadMakers[topic]; ok {
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return factory
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}
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switch {
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case IsLogicNodePacketTopic(topic):
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return func() any { return &GatewayClientPacket{} }
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case IsLogicSessConnTopic(topic):
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return func() any { return &SessionConnected{} }
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case IsLogicSessDiscTopic(topic):
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return func() any { return &SessionDisconnected{} }
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case IsGatewayNodePushTopic(topic):
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return func() any { return &GatewayPush{} }
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case IsGatewayNodeRespTopic(topic):
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return func() any { return &LogicPlayerResponse{} }
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case IsRPCNodeRequestTopic(topic):
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return func() any { return &RPCRequest{} }
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case IsRPCResponseTopic(topic):
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return func() any { return &RPCResponse{} }
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default:
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return nil
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}
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}
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func unmarshalJSON(data []byte, target any) error {
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codec, err := serializer.DefaultRegistry.MustGet("json")
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if err != nil {
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return err
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}
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return codec.Unmarshal(data, target)
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}
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