服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
181 lines
5.0 KiB
Go
181 lines
5.0 KiB
Go
package protocol
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import (
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"math"
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"google.golang.org/protobuf/encoding/protowire"
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)
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// 示例游戏协议用于在通用蓝图中保留示例消息 ID 和响应流程,
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// 避免继承旧项目生成的 protobuf 类型。真实游戏应替换 configs/protocol/game.json 并重新生成。
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//go:generate go run ../../cmd/protogen -schema ../../configs/protocol/game.json -out game_schema_gen.go
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// 示例 packet id 保留最小登录、请求响应、心跳和聊天流程。
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const (
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PacketIDContent = int32(0)
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PacketIDReqResp = int32(1)
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PacketIDPingPong = int32(2)
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PacketIDChat = int32(5)
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)
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// OnConnectionRequest 是示例 on_connection 请求的轻量解码结果。
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type OnConnectionRequest struct {
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RawBody []byte
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PassthroughID string
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}
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// OnConnectionResponse 是示例 on_connection 响应。
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type OnConnectionResponse struct {
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PassthroughID string
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HasRole bool
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ShardID int32
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ServerTime int64
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CurBundleVer string
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}
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// DecodeOnConnectionRequest 从示例请求体提取 passthrough id。
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func DecodeOnConnectionRequest(body []byte) OnConnectionRequest {
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passthroughID := extractPassID(body)
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return OnConnectionRequest{
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RawBody: append([]byte(nil), body...),
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PassthroughID: passthroughID,
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}
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}
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// EncodeOnConnectionResponse 编码示例 on_connection 响应。
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func EncodeOnConnectionResponse(resp OnConnectionResponse) []byte {
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respBody := make([]byte, 0, 64)
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respBody = appendStringField(respBody, 1, resp.PassthroughID)
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respBody = appendVarintField(respBody, 3, 0)
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respBody = appendVarintField(respBody, 7, 0)
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respBody = appendInt64Varint(respBody, 12, resp.ServerTime)
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body := make([]byte, 0, 96)
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body = appendBytesField(body, 1, respBody)
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body = appendBoolField(body, 2, resp.HasRole)
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body = appendI32VarintField(body, 3, resp.ShardID)
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body = appendStringField(body, 4, resp.CurBundleVer)
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return body
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}
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func appendTag(dst []byte, fieldNumber int, typ protowire.Type) []byte {
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if fieldNumber <= 0 {
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return dst
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}
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return protowire.AppendTag(dst, protowire.Number(fieldNumber), typ) //nolint:gosec // G115:协议字段号由 schema/generator 固定为正数。
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}
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func appendVarintField(dst []byte, fieldNumber int, value uint64) []byte {
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dst = appendTag(dst, fieldNumber, protowire.VarintType)
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return protowire.AppendVarint(dst, value)
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}
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func appendIntVarintField(dst []byte, fieldNumber int, value int) []byte {
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return appendInt64Varint(dst, fieldNumber, int64(value))
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}
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func appendI32VarintField(dst []byte, fieldNumber int, value int32) []byte {
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return appendInt64Varint(dst, fieldNumber, int64(value))
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}
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func appendInt64Varint(dst []byte, fieldNumber int, value int64) []byte {
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// protobuf varint 对 signed int 兼容旧协议的补码写法,不能改成 zigzag。
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return appendVarintField(dst, fieldNumber, uint64(value)) //nolint:gosec // G115:协议线格式要求保留 int64 的补码位模式。
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}
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func intFromVarint(value uint64) int {
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signed := int64FromVarint(value)
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if signed > int64(math.MaxInt) {
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return math.MaxInt
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}
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if signed < int64(math.MinInt) {
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return math.MinInt
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}
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return int(signed) //nolint:gosec // G115:前面已按当前平台 int 范围钳制。
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}
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func int32FromVarint(value uint64) int32 {
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signed := int64FromVarint(value)
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if signed > math.MaxInt32 {
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return math.MaxInt32
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}
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if signed < math.MinInt32 {
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return math.MinInt32
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}
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return int32(signed) //nolint:gosec // G115:前面已按 int32 范围钳制。
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}
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func int64FromVarint(value uint64) int64 {
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return int64(value) //nolint:gosec // G115:协议线格式要求按补码恢复 int64。
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}
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func appendBoolField(dst []byte, fieldNumber int, value bool) []byte {
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if value {
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return appendVarintField(dst, fieldNumber, 1)
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}
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return appendVarintField(dst, fieldNumber, 0)
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}
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func appendStringField(dst []byte, fieldNumber int, value string) []byte {
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dst = appendTag(dst, fieldNumber, protowire.BytesType)
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return protowire.AppendString(dst, value)
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}
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func appendBytesField(dst []byte, fieldNumber int, value []byte) []byte {
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dst = appendTag(dst, fieldNumber, protowire.BytesType)
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return protowire.AppendBytes(dst, value)
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}
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func extractPassID(body []byte) string {
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for len(body) > 0 {
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fieldNumber, typ, consumed := protowire.ConsumeTag(body)
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if consumed < 0 {
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return ""
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}
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body = body[consumed:]
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switch {
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case fieldNumber == 1 && typ == protowire.BytesType:
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reqBytes, n := protowire.ConsumeBytes(body)
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if n < 0 {
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return ""
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}
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return extractPassthroughID(reqBytes)
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default:
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n := protowire.ConsumeFieldValue(fieldNumber, typ, body)
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if n < 0 {
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return ""
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}
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body = body[n:]
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}
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}
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return ""
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}
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func extractPassthroughID(body []byte) string {
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for len(body) > 0 {
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fieldNumber, typ, consumed := protowire.ConsumeTag(body)
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if consumed < 0 {
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return ""
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}
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body = body[consumed:]
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switch {
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case fieldNumber == 1 && typ == protowire.BytesType:
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value, n := protowire.ConsumeString(body)
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if n < 0 {
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return ""
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}
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return value
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default:
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n := protowire.ConsumeFieldValue(fieldNumber, typ, body)
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if n < 0 {
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return ""
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}
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body = body[n:]
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}
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}
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return ""
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}
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