Files
90CNServer/server/internal/modules/dnf/dproto/session.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

56 lines
1.9 KiB
Go

// Package dproto defines the server-side boundary for the native DNF
// protected transport. It deliberately does not implement TerSafe crypto:
// callers must inject a verified server-role provider.
package dproto
import (
"context"
"errors"
)
var (
ErrProviderUnavailable = errors.New("dnf dproto server-role provider is unavailable")
ErrEmptyProviderOutput = errors.New("dnf dproto provider returned an empty wire packet")
)
// ConnectionInfo identifies one game TCP connection. A Provider must create
// independent state for every call to Open; DPROTO sequence, handshake and
// cipher state must never be shared between game connections.
type ConnectionInfo struct {
ConnectionID string
RemoteAddr string
LocalAddr string
ChannelID int
}
// DecodeResult contains complete plaintext upper packets plus any complete
// server wire packets produced by the protected-transport control state.
// Returned byte slices are owned by the caller.
type DecodeResult struct {
InnerPackets [][]byte
OutboundPackets [][]byte
}
// EncodeResult is one complete server wire packet. Protected is true only
// when Packet is a native S2C op1467 envelope; otherwise Packet must be the
// unmodified direct inner packet supplied to EncodeServer.
type EncodeResult struct {
Packet []byte
Protected bool
}
// Provider opens a server-role DPROTO session for one game connection.
type Provider interface {
Open(context.Context, ConnectionInfo) (Session, error)
}
// Session is the ordered, stateful server-side DPROTO peer. Implementations
// are not required to be concurrency-safe; dnfbridge serializes every method
// call and the resulting socket write for a connection.
type Session interface {
DecodeClient(context.Context, []byte) (DecodeResult, error)
EncodeServer(context.Context, []byte) (EncodeResult, error)
HandleClientControl(context.Context, uint16, []byte) ([][]byte, error)
Close() error
}