服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
323 lines
9.7 KiB
Go
323 lines
9.7 KiB
Go
package dungeon
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import (
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"context"
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"errors"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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var ErrMutationRequired = errors.New("dungeon mutation callback is required")
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type InventoryMutation func(*dnfrepo.InventoryRecord) (bool, error)
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type InventoryMutationCommand struct {
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CharacterID string
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UpdatedAt time.Time
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Apply InventoryMutation
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}
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type InventoryMutationResult struct {
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Changed bool
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Inventory dnfrepo.InventoryRecord
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}
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type OwnedInventoryMutation func(map[string]dnfrepo.ItemStack) (bool, error)
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type OwnedInventoryMutationCommand struct {
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AccountID string
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CharacterID string
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AccountOwned bool
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UpdatedAt time.Time
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Apply OwnedInventoryMutation
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}
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// MutateOwnedInventory atomically validates character ownership and mutates
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// either account-shared slots or the selected character's ordinary slots.
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func (o *Owner) MutateOwnedInventory(ctx context.Context, cmd OwnedInventoryMutationCommand) error {
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if o == nil || o.accountAssets == nil || strings.TrimSpace(cmd.AccountID) == "" ||
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strings.TrimSpace(cmd.CharacterID) == "" {
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return ErrOwnerUnavailable
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}
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if cmd.Apply == nil {
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return ErrMutationRequired
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}
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ctx = contextOrBackground(ctx)
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now := updatedAtOrNow(cmd.UpdatedAt)
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return o.accountAssets.WithinAccountCharacterAssets(
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ctx,
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cmd.AccountID,
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cmd.CharacterID,
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func(
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accountInventories dnfrepo.AccountInventoryRepository,
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characters dnfrepo.CharacterRepository,
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inventories dnfrepo.InventoryRepository,
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_ dnfrepo.EquipmentRepository,
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) error {
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character, found, err := characters.Load(ctx, cmd.CharacterID)
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if err != nil {
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return err
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}
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if !found || strings.TrimSpace(character.AccountID) != strings.TrimSpace(cmd.AccountID) {
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return ErrCharacterNotFound
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}
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if cmd.AccountOwned {
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record, found, err := accountInventories.Load(ctx, cmd.AccountID)
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if err != nil {
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return err
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}
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if !found {
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return ErrInventoryNotFound
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}
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record = dnfrepo.CloneAccountInventory(record)
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if record.Slots == nil {
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record.Slots = make(map[string]dnfrepo.ItemStack)
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}
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changed, err := cmd.Apply(record.Slots)
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if err != nil {
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return err
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}
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if !changed {
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return nil
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}
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record.UpdatedAt = now
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return accountInventories.Save(ctx, record)
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}
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record, found, err := inventories.Load(ctx, cmd.CharacterID)
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if err != nil {
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return err
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}
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if !found {
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return ErrInventoryNotFound
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}
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record = dnfrepo.CloneInventory(record)
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if record.Slots == nil {
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record.Slots = make(map[string]dnfrepo.ItemStack)
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}
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changed, err := cmd.Apply(record.Slots)
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if err != nil {
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return err
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}
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if !changed {
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return nil
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}
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record.UpdatedAt = now
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return dnfrepo.SaveInventoryFields(ctx, inventories, record, dnfrepo.InventoryFieldSlots)
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},
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)
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}
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// MutateInventory is the transaction boundary for dungeon flows whose
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// placement inputs are already resolved from runtime PVF evidence.
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func (o *Owner) MutateInventory(ctx context.Context, cmd InventoryMutationCommand) (InventoryMutationResult, error) {
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if o == nil || o.items == nil || strings.TrimSpace(cmd.CharacterID) == "" {
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return InventoryMutationResult{}, ErrOwnerUnavailable
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}
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if cmd.Apply == nil {
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return InventoryMutationResult{}, ErrMutationRequired
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}
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ctx = contextOrBackground(ctx)
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now := updatedAtOrNow(cmd.UpdatedAt)
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var result InventoryMutationResult
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err := o.items.WithinCharacterItems(ctx, cmd.CharacterID, func(
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inventories dnfrepo.InventoryRepository,
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_ dnfrepo.EquipmentRepository,
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) error {
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inventory, found, err := inventories.Load(ctx, cmd.CharacterID)
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if err != nil {
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return err
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}
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if !found {
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return ErrInventoryNotFound
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}
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inventory = dnfrepo.CloneInventory(inventory)
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if inventory.Slots == nil {
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inventory.Slots = make(map[string]dnfrepo.ItemStack)
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}
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changed, err := cmd.Apply(&inventory)
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if err != nil {
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return err
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}
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if changed {
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inventory.UpdatedAt = now
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if err := dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots); err != nil {
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return err
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}
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}
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result = InventoryMutationResult{
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Changed: changed,
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Inventory: dnfrepo.CloneInventory(inventory),
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}
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return nil
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})
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if err != nil {
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return InventoryMutationResult{}, err
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}
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return result, nil
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}
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// AccountCharacterInventoryMutation 在同一个事务里同时拿到账号仓与角色背包。
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// 返回两个 owner 各自是否被改动(分别决定要不要提交)。
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type AccountCharacterInventoryMutation func(
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account *dnfrepo.AccountInventoryRecord,
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inventory *dnfrepo.InventoryRecord,
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) (accountChanged bool, characterChanged bool, err error)
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type AccountCharacterInventoryMutationCommand struct {
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AccountID string
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CharacterID string
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UpdatedAt time.Time
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Apply AccountCharacterInventoryMutation
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}
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type AccountCharacterInventoryMutationResult struct {
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AccountChanged bool
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CharacterChanged bool
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AccountInventory dnfrepo.AccountInventoryRecord
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Inventory dnfrepo.InventoryRecord
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}
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// MutateAccountCharacterInventory 是"既要落账号共享仓、余量又要落角色背包"这类发放
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// 流程的事务边界:账号记录与角色背包在一次事务里同时可写、同时提交。
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//
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// 为什么需要它:无色小晶块 / 灵魂 在同一个账号里只有账号共享仓那一个家,所以任何获取
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// 途径都要**先写账号记录**,装不下的余量才写角色背包 —— 这是两个 owner,必须同事务。
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// dungeon 包里原本只有 MutateInventory(只给角色背包)与 MutateOwnedInventory
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// (账号与角色二选一),都表达不了这件事。
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func (o *Owner) MutateAccountCharacterInventory(ctx context.Context, cmd AccountCharacterInventoryMutationCommand) (AccountCharacterInventoryMutationResult, error) {
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if o == nil || o.accountAssets == nil || strings.TrimSpace(cmd.AccountID) == "" ||
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strings.TrimSpace(cmd.CharacterID) == "" {
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return AccountCharacterInventoryMutationResult{}, ErrOwnerUnavailable
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}
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if cmd.Apply == nil {
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return AccountCharacterInventoryMutationResult{}, ErrMutationRequired
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}
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ctx = contextOrBackground(ctx)
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now := updatedAtOrNow(cmd.UpdatedAt)
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var result AccountCharacterInventoryMutationResult
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err := o.accountAssets.WithinAccountCharacterAssets(
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ctx,
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cmd.AccountID,
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cmd.CharacterID,
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func(
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accountInventories dnfrepo.AccountInventoryRepository,
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characters dnfrepo.CharacterRepository,
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inventories dnfrepo.InventoryRepository,
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_ dnfrepo.EquipmentRepository,
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) error {
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character, found, err := characters.Load(ctx, cmd.CharacterID)
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if err != nil {
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return err
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}
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if !found || strings.TrimSpace(character.AccountID) != strings.TrimSpace(cmd.AccountID) {
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return ErrCharacterNotFound
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}
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account, _, err := accountInventories.Load(ctx, cmd.AccountID)
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if err != nil {
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return err
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}
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account = dnfrepo.CloneAccountInventory(account)
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account.AccountID = strings.TrimSpace(cmd.AccountID)
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if account.Slots == nil {
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account.Slots = make(map[string]dnfrepo.ItemStack)
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}
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inventory, found, err := inventories.Load(ctx, cmd.CharacterID)
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if err != nil {
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return err
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}
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if !found {
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return ErrInventoryNotFound
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}
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inventory = dnfrepo.CloneInventory(inventory)
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if inventory.Slots == nil {
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inventory.Slots = make(map[string]dnfrepo.ItemStack)
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}
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accountChanged, characterChanged, applyErr := cmd.Apply(&account, &inventory)
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if applyErr != nil {
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return applyErr
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}
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if accountChanged {
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account.UpdatedAt = now
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if err := accountInventories.Save(ctx, account); err != nil {
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return err
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}
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}
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if characterChanged {
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inventory.UpdatedAt = now
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if err := dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots); err != nil {
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return err
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}
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}
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result = AccountCharacterInventoryMutationResult{
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AccountChanged: accountChanged,
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CharacterChanged: characterChanged,
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AccountInventory: dnfrepo.CloneAccountInventory(account),
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Inventory: dnfrepo.CloneInventory(inventory),
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}
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return nil
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},
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)
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if err != nil {
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return AccountCharacterInventoryMutationResult{}, err
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}
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return result, nil
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}
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type TutorialCompletionCommand struct {
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CharacterID string
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CompletedKey string
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Completed int64
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NextLogin map[string]int64
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UpdatedAt time.Time
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}
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type TutorialCompletionResult struct {
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Previous int64
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Changed bool
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}
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func (o *Owner) CompleteTutorial(ctx context.Context, cmd TutorialCompletionCommand) (TutorialCompletionResult, error) {
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if o == nil || o.characters == nil || strings.TrimSpace(cmd.CharacterID) == "" ||
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strings.TrimSpace(cmd.CompletedKey) == "" || cmd.Completed == 0 {
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return TutorialCompletionResult{}, ErrOwnerUnavailable
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}
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ctx = contextOrBackground(ctx)
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character, found, err := o.characters.Load(ctx, cmd.CharacterID)
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if err != nil {
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return TutorialCompletionResult{}, err
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}
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if !found {
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return TutorialCompletionResult{}, ErrCharacterNotFound
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}
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character = dnfrepo.CloneCharacter(character)
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if character.Stats == nil {
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character.Stats = make(map[string]int64)
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}
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result := TutorialCompletionResult{Previous: character.Stats[cmd.CompletedKey]}
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values := make(map[string]int64, len(cmd.NextLogin)+1)
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for key, value := range cmd.NextLogin {
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values[key] = value
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}
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values[cmd.CompletedKey] = cmd.Completed
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for key, value := range values {
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if current, ok := character.Stats[key]; !ok || current != value {
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character.Stats[key] = value
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result.Changed = true
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}
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}
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if !result.Changed {
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return result, nil
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}
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character.UpdatedAt = updatedAtOrNow(cmd.UpdatedAt)
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if err := dnfrepo.SaveCharacterFields(ctx, o.characters, character, dnfrepo.CharacterFieldStats); err != nil {
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return TutorialCompletionResult{}, err
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}
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return result, nil
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}
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