服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
111 lines
3.1 KiB
Go
111 lines
3.1 KiB
Go
package dungeoncmd
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import (
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"context"
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"errors"
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestOwnerPlansSelectDungeonContext(t *testing.T) {
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ctx := context.Background()
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repos := dnfrepomemory.NewMemoryGroup()
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if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{
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CharacterID: "99",
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AccountID: "acc",
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Level: 86,
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Stats: map[string]int64{"fatigue": 121},
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Location: dnfrepo.CharacterLocation{TownID: 3, DungeonID: 4001, RoomID: "2:3"},
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}); err != nil {
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t.Fatalf("Character.Save error = %v", err)
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}
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if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "99",
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Slots: map[string]dnfrepo.ItemStack{
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"0:9": {ItemID: 1001, Count: 2},
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},
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}); err != nil {
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t.Fatalf("Inventory.Save error = %v", err)
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}
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owner, err := NewOwner(repos)
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if err != nil {
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t.Fatalf("NewOwner error = %v", err)
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}
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got, err := owner.Plan(ctx, Command{
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Operation: "select_dungeon",
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SelectedCharacterID: 99,
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DungeonID: 4001,
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Difficulty: 3,
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})
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if err != nil {
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t.Fatalf("Plan error = %v", err)
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}
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if got.AccountID != "acc" || got.CharacterID != "99" || got.Level != 86 || got.Fatigue != 121 {
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t.Fatalf("identity/stat = %+v", got)
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}
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if got.TownID != 3 || got.DungeonID != 4001 || got.RoomID != "2:3" {
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t.Fatalf("location = %+v", got)
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}
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if !got.InventoryKnown || got.InventorySlotCount != 1 {
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t.Fatalf("inventory = known %t slots %d", got.InventoryKnown, got.InventorySlotCount)
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}
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if got.RequestedDungeonID != 4001 || got.Difficulty != 3 {
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t.Fatalf("request = %+v", got)
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}
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}
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func TestOwnerRejectsGetItemWithoutInventory(t *testing.T) {
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ctx := context.Background()
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repos := dnfrepomemory.NewMemoryGroup()
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if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "99", AccountID: "acc"}); err != nil {
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t.Fatalf("Character.Save error = %v", err)
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}
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owner, err := NewOwner(repos)
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if err != nil {
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t.Fatalf("NewOwner error = %v", err)
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}
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_, err = owner.Plan(ctx, Command{
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Operation: "get_item",
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SelectedCharacterID: 99,
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DropObjectKey: 7007,
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})
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if !errors.Is(err, ErrInventoryNotFound) {
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t.Fatalf("Plan error = %v, want ErrInventoryNotFound", err)
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}
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}
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func TestOwnerBlocksLiveRoomCommandsWithoutRuntimeAuthority(t *testing.T) {
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ctx := context.Background()
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repos := dnfrepomemory.NewMemoryGroup()
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if err := repos.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "99", AccountID: "acc"}); err != nil {
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t.Fatalf("Character.Save error = %v", err)
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}
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owner, err := NewOwner(repos)
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if err != nil {
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t.Fatalf("NewOwner error = %v", err)
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}
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tests := []struct {
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operation string
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want error
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}{
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{operation: "move_map", want: ErrRuntimeSessionRequired},
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{operation: "die_monster", want: ErrCombatAuthorityNeeded},
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}
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for _, test := range tests {
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t.Run(test.operation, func(t *testing.T) {
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_, planErr := owner.Plan(ctx, Command{
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Operation: test.operation,
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SelectedCharacterID: 99,
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})
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if !errors.Is(planErr, test.want) {
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t.Fatalf("Plan error = %v, want %v", planErr, test.want)
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}
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})
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}
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}
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