服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
188 lines
5.4 KiB
Go
188 lines
5.4 KiB
Go
package expertjob
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import (
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"context"
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"errors"
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"fmt"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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var (
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ErrOwnerUnavailable = errors.New("expert job owner is unavailable")
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ErrCharacterRequired = errors.New("expert job character is required")
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ErrCharacterNotFound = errors.New("expert job character is not found")
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ErrAccountMismatch = errors.New("expert job character account mismatch")
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ErrInventoryNotFound = errors.New("expert job inventory is not found")
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ErrProjectorRequired = errors.New("expert job projector is required")
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)
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type Assets struct {
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Character *dnfrepo.CharacterRecord
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AccountInventory *dnfrepo.AccountInventoryRecord
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Inventory *dnfrepo.InventoryRecord
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Quest *dnfrepo.QuestRecord
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}
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type Changes struct {
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Character bool
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AccountInventory bool
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Inventory bool
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Quest bool
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}
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type Command struct {
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AccountID string
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CharacterID string
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UpdatedAt time.Time
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IncludeQuest bool
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Project func(*Assets) (Changes, error)
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}
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type Owner struct {
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settlements dnfrepo.CharacterSettlementUnitOfWork
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}
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func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
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if repositories.CharacterSettlement == nil {
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return nil, ErrOwnerUnavailable
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}
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return &Owner{settlements: repositories.CharacterSettlement}, nil
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}
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func (o *Owner) Compound(ctx context.Context, command Command) error {
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return o.mutate(ctx, "compound", command)
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}
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func (o *Owner) Extract(ctx context.Context, command Command) error {
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return o.mutate(ctx, "extract", command)
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}
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func (o *Owner) LearnRecipe(ctx context.Context, command Command) error {
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return o.mutate(ctx, "learn-recipe", command)
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}
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func (o *Owner) Machine(ctx context.Context, command Command) error {
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return o.mutate(ctx, "machine", command)
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}
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func (o *Owner) GiveUp(ctx context.Context, command Command) error {
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command.IncludeQuest = true
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return o.mutate(ctx, "give-up", command)
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}
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func (o *Owner) mutate(ctx context.Context, operation string, command Command) error {
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if o == nil || o.settlements == nil {
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return ErrOwnerUnavailable
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}
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accountID := strings.TrimSpace(command.AccountID)
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characterID := strings.TrimSpace(command.CharacterID)
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if characterID == "" {
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return ErrCharacterRequired
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}
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if command.Project == nil {
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return ErrProjectorRequired
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return err
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}
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now := command.UpdatedAt.UTC()
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if now.IsZero() {
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now = time.Now().UTC()
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}
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return o.settlements.WithinCharacterSettlement(ctx, characterID, func(tx dnfrepo.Group) error {
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if tx.Character == nil || tx.Inventory == nil || tx.AccountInventory == nil || (command.IncludeQuest && tx.Quest == nil) {
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return ErrOwnerUnavailable
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}
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character, found, err := tx.Character.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found || strings.TrimSpace(character.CharacterID) != characterID {
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return fmt.Errorf("%w: character=%s operation=%s", ErrCharacterNotFound, characterID, operation)
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}
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if accountID == "" {
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accountID = strings.TrimSpace(character.AccountID)
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}
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if strings.TrimSpace(character.AccountID) != accountID {
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return fmt.Errorf("%w: account=%s character=%s operation=%s", ErrAccountMismatch, accountID, characterID, operation)
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}
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inventory, found, err := tx.Inventory.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found || strings.TrimSpace(inventory.CharacterID) != characterID || inventory.Slots == nil {
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return fmt.Errorf("%w: character=%s operation=%s", ErrInventoryNotFound, characterID, operation)
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}
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accountInventory, _, err := tx.AccountInventory.Load(ctx, accountID)
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if err != nil {
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return err
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}
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character = dnfrepo.CloneCharacter(character)
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inventory = dnfrepo.CloneInventory(inventory)
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accountInventory = dnfrepo.CloneAccountInventory(accountInventory)
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accountInventory.AccountID = accountID
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if accountInventory.Slots == nil {
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accountInventory.Slots = make(map[string]dnfrepo.ItemStack)
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}
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var quest *dnfrepo.QuestRecord
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if command.IncludeQuest {
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record, _, loadErr := tx.Quest.Load(ctx, characterID)
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if loadErr != nil {
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return loadErr
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}
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record = dnfrepo.CloneQuest(record)
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record.CharacterID = characterID
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if record.States == nil {
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record.States = make(map[int64]dnfrepo.QuestState)
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}
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if record.Progress == nil {
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record.Progress = make(map[int64]dnfrepo.QuestState)
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}
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quest = &record
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}
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changes, err := command.Project(&Assets{
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Character: &character,
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AccountInventory: &accountInventory,
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Inventory: &inventory,
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Quest: quest,
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})
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if err != nil {
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return err
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}
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if changes.Character {
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character.UpdatedAt = now
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if err := dnfrepo.SaveCharacterFields(ctx, tx.Character, character, dnfrepo.CharacterFieldStats); err != nil {
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return err
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}
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}
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if changes.Inventory {
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inventory.UpdatedAt = now
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if err := dnfrepo.SaveInventoryFields(ctx, tx.Inventory, inventory, dnfrepo.InventoryFieldSlots); err != nil {
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return err
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}
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}
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if changes.AccountInventory {
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accountInventory.UpdatedAt = now
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if err := tx.AccountInventory.Save(ctx, accountInventory); err != nil {
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return err
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}
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}
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if changes.Quest {
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if quest == nil {
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return ErrProjectorRequired
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}
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quest.UpdatedAt = now
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if err := dnfrepo.SaveQuestFields(ctx, tx.Quest, *quest, dnfrepo.QuestFieldStates, dnfrepo.QuestFieldProgress); err != nil {
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return err
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}
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}
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return nil
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})
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}
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