Files
90CNServer/server/internal/modules/dnf/hellparty/room_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

78 lines
2.2 KiB
Go

package hellparty
import (
"context"
"testing"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
"longheng.io/server/internal/modules/dnf/worldmap"
)
type roomTextSource map[string]string
func (source roomTextSource) ReadText(path string) (string, error) {
return source[path], nil
}
func TestResolveAndApplySealDoorRoom(t *testing.T) {
source := roomTextSource{
"map/map.lst": "100 `normal.map` 200 `hell.map`",
"map/normal.map": "[dungeon]\n10\n[/dungeon]",
"map/hell.map": "[special passive object]\n30528 550 254 0 1 `[hellparty]`\n[hellparty]\n125 25 1 155 75 1\n[/hellparty]",
"dungeon/dungeon.lst": "10 `test.dgn`",
"dungeon/test.dgn": `[maze info]
[size]
2 1
[greed]
` + "`FF`" + `
[map specification]
` + "`map`" + ` 0 0 100 ` + "`boss`" + ` 1 0 100
[/map specification]
[start map]
0 0
[/start map]
[boss map]
1 0
[/boss map]
[seal door map index]
200
[seal door pos]
0 0`,
"worldmap/worldmap.lst": "1 `test.map`",
"worldmap/test.map": "[dungeon]\n10 -1\n[/dungeon]",
}
index, err := dnfpvf.Build(context.Background(), source, dnfpvf.BuildOptions{
Paths: []string{"map/normal.map", "map/hell.map", "dungeon/test.dgn", "worldmap/test.map"},
Lists: []string{worldmap.DefaultMapList, worldmap.DefaultDungeonList, worldmap.DefaultWorldMapList},
})
if err != nil {
t.Fatal(err)
}
table, err := worldmap.Load(context.Background(), index, worldmap.Options{})
if err != nil {
t.Fatal(err)
}
resolver, err := worldmap.NewResolver(table)
if err != nil {
t.Fatal(err)
}
topology, err := worldmap.BuildDungeonTopology(resolver, 10, 0)
if err != nil {
t.Fatal(err)
}
room, err := ResolveRoom(table, topology, 10, 0)
if err != nil {
t.Fatalf("ResolveRoom() error = %v", err)
}
if room.HellMap.ID != 200 || room.NormalMap.ID != 100 || room.Pillar.ObjectID != 30528 || len(room.Entries) != 2 {
t.Fatalf("room = %+v", room)
}
if err := ApplyRoom(topology, room); err != nil {
t.Fatalf("ApplyRoom() error = %v", err)
}
applied, ok := topology.Room(room.Coordinate)
if !ok || applied.Map == nil || applied.Map.Map.ID != 200 || applied.Map.Source != worldmap.ResolutionHellParty {
t.Fatalf("applied room = %+v, %v", applied, ok)
}
}