Files
90CNServer/server/internal/modules/dnf/inventory/quest_completion_action.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

64 lines
2.5 KiB
Go

package inventory
import (
"context"
"fmt"
"strconv"
"longheng.io/server/internal/modules/dnf/alignedcmd"
)
// The current client sends PVF [gm quest clear] and related quest-completion
// actions through class-1/op515 with this action index. The request names only
// the durable source slot; the server resolves and revalidates the item inside
// the existing inventory/quest/character settlement transaction.
const questCompletionTicketActionIndex uint32 = 167
func (o *Owner) UseQuestCompletionTicketAction(
ctx context.Context,
cmd Command,
resolver alignedcmd.StackableUseResolver,
planner alignedcmd.QuestCompletionTicketPlanner,
inDungeon bool,
) (UseStackableResult, error) {
if o == nil || o.repo == nil {
return UseStackableResult{}, ErrOwnerUnavailable
}
if cmd.SelectedCharacterID == 0 {
return UseStackableResult{}, ErrCharacterRequired
}
if cmd.SourceListType != listTypeMain || cmd.SourceSlotIndex < 0 || cmd.ActionIndex != questCompletionTicketActionIndex {
return UseStackableResult{}, ErrQuestCompletionTicketContract
}
if resolver == nil || planner == nil {
return UseStackableResult{}, ErrQuestCompletionTicketContract
}
characterID := strconv.FormatUint(uint64(cmd.SelectedCharacterID), 10)
inventory, found, err := o.repo.Load(ctx, characterID)
if err != nil {
return UseStackableResult{}, err
}
if !found {
return UseStackableResult{}, ErrInventoryNotFound
}
stack, found := inventory.Slots[slotKey(cmd.SourceListType, cmd.SourceSlotIndex)]
if !found || stack.Count <= 0 || stack.ItemID <= 0 {
return UseStackableResult{}, fmt.Errorf("%w: list=%d slot=%d", ErrSlotNotFound, cmd.SourceListType, cmd.SourceSlotIndex)
}
if stack.ItemID > int64(^uint32(0)>>1) {
return UseStackableResult{}, fmt.Errorf("%w: item=%d exceeds current-client signed item id", ErrQuestCompletionTicketContract, stack.ItemID)
}
resolution, err := resolver(stack.ItemID)
if err != nil {
return UseStackableResult{}, fmt.Errorf("%w: item=%d: %v", ErrQuestCompletionTicketResolveFailed, stack.ItemID, err)
}
if resolution.ItemID != stack.ItemID || resolution.QuestCompletionTicket == nil {
return UseStackableResult{}, fmt.Errorf("%w: item=%d resolution=%+v", ErrQuestCompletionTicketContract, stack.ItemID, resolution)
}
if resolution.QuestCompletionTicket.VillageOnly && inDungeon {
return UseStackableResult{}, ErrQuestCompletionTicketContract
}
cmd.ItemTemplateID = int32(stack.ItemID)
return o.useQuestCompletionTicket(ctx, cmd, resolution, planner)
}