服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
130 lines
4.7 KiB
Go
130 lines
4.7 KiB
Go
package inventory
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import (
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"context"
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"fmt"
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"strconv"
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"strings"
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"time"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func (o *Owner) useStoryBook(
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ctx context.Context,
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cmd Command,
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resolution alignedcmd.StackableUseResolution,
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planner alignedcmd.StoryBookPlanner,
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) (UseStackableResult, error) {
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if o == nil || o.settlements == nil || planner == nil || resolution.StoryBook == nil {
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return UseStackableResult{}, ErrStoryBookContract
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}
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book := *resolution.StoryBook
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normalizedAction := strings.ToLower(strings.TrimSpace(strings.ReplaceAll(book.ActionType, "`", "")))
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normalizedType := strings.ToLower(strings.TrimSpace(strings.ReplaceAll(resolution.StackableType, "`", "")))
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if cmd.SourceListType != listTypeMain || resolution.ItemID != int64(cmd.ItemTemplateID) ||
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strings.TrimSpace(resolution.PVFPath) == "" || normalizedType != "[waste]" ||
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normalizedAction != "[story book]" || book.QuestID <= 0 || book.QuestID > int64(^uint16(0)) {
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return UseStackableResult{}, fmt.Errorf("%w: item=%d resolution=%+v", ErrStoryBookContract, cmd.ItemTemplateID, resolution)
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}
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characterID := strconv.FormatUint(uint64(cmd.SelectedCharacterID), 10)
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acceptedAt := time.Now().UTC()
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var result UseStackableResult
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err := o.settlements.WithinCharacterSettlement(ctx, characterID, func(tx dnfrepo.Group) error {
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if tx.Character == nil || tx.Inventory == nil || tx.Quest == nil {
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return ErrStoryBookContract
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}
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character, found, err := tx.Character.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found || character.CharacterID != characterID ||
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(strings.TrimSpace(cmd.AccountID) != "" && strings.TrimSpace(character.AccountID) != strings.TrimSpace(cmd.AccountID)) {
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return ErrCharacterRequired
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}
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if (book.MinimumLevel > 0 && int64(character.Level) < book.MinimumLevel) ||
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(book.MaximumLevel > 0 && int64(character.Level) > book.MaximumLevel) {
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return ErrStoryBookContract
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}
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inventory, found, err := tx.Inventory.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found {
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return ErrInventoryNotFound
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}
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inventory = dnfrepo.CloneInventory(inventory)
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key := slotKey(cmd.SourceListType, cmd.SourceSlotIndex)
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stack, found := inventory.Slots[key]
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if !found || stack.Count <= 0 {
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return fmt.Errorf("%w: list=%d slot=%d", ErrSlotNotFound, cmd.SourceListType, cmd.SourceSlotIndex)
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}
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if stack.ItemID != resolution.ItemID {
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return fmt.Errorf("%w: list=%d slot=%d want=%d got=%d", ErrItemMismatch, cmd.SourceListType, cmd.SourceSlotIndex, resolution.ItemID, stack.ItemID)
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}
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durableKind := strings.ToLower(strings.TrimSpace(stack.Extra["item_kind"]))
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durablePath := strings.TrimSpace(stack.Extra["pvf_path"])
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durableType := strings.ToLower(strings.TrimSpace(strings.ReplaceAll(stack.Extra["stackable_type"], "`", "")))
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if durablePath == "" || !strings.EqualFold(durablePath, strings.TrimSpace(resolution.PVFPath)) ||
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(durableKind != "" && durableKind != "stackable") ||
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(durableType != "" && durableType != normalizedType) {
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return fmt.Errorf("%w: item=%d durable_kind=%q durable_path=%q durable_type=%q", ErrStoryBookContract, stack.ItemID, durableKind, durablePath, durableType)
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}
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questRecord, found, err := tx.Quest.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found {
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questRecord = dnfrepo.QuestRecord{CharacterID: characterID}
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} else {
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questRecord = dnfrepo.CloneQuest(questRecord)
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}
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plan, err := planner(character, questRecord, book, acceptedAt)
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if err != nil {
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return err
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}
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if plan.QuestID != book.QuestID || plan.Quest.CharacterID != characterID || len(plan.QuestFields) == 0 {
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return ErrStoryBookContract
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}
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remaining := stack.Count - 1
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if remaining == 0 {
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delete(inventory.Slots, key)
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} else {
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stack = cloneStack(stack)
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stack.Count = remaining
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inventory.Slots[key] = stack
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}
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inventory.UpdatedAt = acceptedAt
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if err := dnfrepo.SaveInventoryFields(ctx, tx.Inventory, inventory, dnfrepo.InventoryFieldSlots); err != nil {
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return err
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}
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if err := dnfrepo.SaveQuestFields(ctx, tx.Quest, plan.Quest, plan.QuestFields...); err != nil {
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return err
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}
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result = UseStackableResult{
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CharacterID: characterID,
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AccountID: cmd.AccountID,
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ListType: cmd.SourceListType,
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SlotIndex: cmd.SourceSlotIndex,
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InstanceValue: cmd.SourceInstanceValue,
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ItemID: stack.ItemID,
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RemainingCount: remaining,
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Changed: true,
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PVFPath: durablePath,
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StackableType: resolution.StackableType,
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StoryBookApplied: true,
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StoryBookQuestID: plan.QuestID,
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StoryBookInitTrigger: plan.InitTrigger,
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}
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return nil
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})
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if err != nil {
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return UseStackableResult{}, err
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}
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return result, nil
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}
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