Files
90CNServer/server/internal/modules/dnf/npcshop/owner.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

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package npcshop
import (
"context"
"errors"
"fmt"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrOwnerUnavailable = errors.New("NPC shop owner is unavailable")
ErrAccountRequired = errors.New("NPC shop account id is required")
ErrAccountNotFound = errors.New("NPC shop account is not found")
ErrCharacterRequired = errors.New("NPC shop character id is required")
ErrCharacterNotFound = errors.New("NPC shop character is not found")
ErrAccountMismatch = errors.New("NPC shop character account mismatch")
ErrInventoryNotFound = errors.New("NPC shop inventory is not found")
ErrProjectorRequired = errors.New("NPC shop mutation projector is required")
// ErrShopPurchaseTransactionUnavailable 表示仓储没有实现限购所需的
// ShopPurchaseAssetUnitOfWork 边界;此时不能安全地落账号维度计数。
ErrShopPurchaseTransactionUnavailable = errors.New("NPC shop purchase transaction is unavailable")
)
type Assets struct {
// Account 是账号记录本身,限购计数放在它的 Metadata 上(PVF
// `[purchase limit] `account`` 的已购次数是账号维度状态)。
Account *dnfrepo.AccountRecord
AccountInventory *dnfrepo.AccountInventoryRecord
Character *dnfrepo.CharacterRecord
Inventory *dnfrepo.InventoryRecord
}
type Changes struct {
Account bool
AccountInventory bool
Character bool
Inventory bool
}
type Projector func(*Assets) (Changes, error)
type Command struct {
AccountID string
CharacterID string
UpdatedAt time.Time
Project Projector
}
// Owner owns NPC-shop authorization and the atomic account warehouse,
// character wallet, and character inventory commit. Current-client packet
// rows and PVF projections remain in the bridge.
type Owner struct {
assets dnfrepo.AccountCharacterAssetUnitOfWork
}
func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
if repositories.AccountAssets == nil {
return nil, ErrOwnerUnavailable
}
return &Owner{assets: repositories.AccountAssets}, nil
}
func (o *Owner) Mutate(ctx context.Context, command Command) error {
if o == nil || o.assets == nil {
return ErrOwnerUnavailable
}
accountID := strings.TrimSpace(command.AccountID)
characterID := strings.TrimSpace(command.CharacterID)
if accountID == "" {
return ErrAccountRequired
}
if characterID == "" {
return ErrCharacterRequired
}
if command.Project == nil {
return ErrProjectorRequired
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return err
}
now := command.UpdatedAt.UTC()
if now.IsZero() {
now = time.Now().UTC()
}
// 限购计数分两个作用域:角色维度落在角色记录 Stats,账号维度落在账号记录
// Metadata。两者都必须与钱包/背包变更同事务提交,所以这里要求仓储实现
// ShopPurchaseAssetUnitOfWork(AccountCharacterAssetUnitOfWork 的扩展)。
shopAssets, ok := o.assets.(dnfrepo.ShopPurchaseAssetUnitOfWork)
if !ok {
return ErrShopPurchaseTransactionUnavailable
}
return shopAssets.WithinShopPurchaseAssets(ctx, accountID, characterID, func(
account dnfrepo.AccountRepository,
accountInventories dnfrepo.AccountInventoryRepository,
characters dnfrepo.CharacterRepository,
inventories dnfrepo.InventoryRepository,
) error {
if account == nil || accountInventories == nil || characters == nil || inventories == nil {
return ErrOwnerUnavailable
}
// 先校验角色归属(账号不匹配要在读账号记录之前就拒绝),再读账号记录。
character, found, err := characters.Load(ctx, characterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(character.CharacterID) != characterID {
return fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
}
if strings.TrimSpace(character.AccountID) != accountID {
return fmt.Errorf("%w: account=%s character=%s", ErrAccountMismatch, accountID, characterID)
}
accountRecord, found, err := account.Load(ctx, accountID)
if err != nil {
return err
}
if !found {
return fmt.Errorf("%w: account=%s", ErrAccountNotFound, accountID)
}
inventory, found, err := inventories.Load(ctx, characterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(inventory.CharacterID) != characterID {
return fmt.Errorf("%w: character=%s", ErrInventoryNotFound, characterID)
}
accountInventory, _, err := accountInventories.Load(ctx, accountID)
if err != nil {
return err
}
accountRecord = dnfrepo.CloneAccount(accountRecord)
accountRecord.AccountID = accountID
if accountRecord.Metadata == nil {
accountRecord.Metadata = make(map[string]string)
}
character = dnfrepo.CloneCharacter(character)
inventory = dnfrepo.CloneInventory(inventory)
accountInventory = dnfrepo.CloneAccountInventory(accountInventory)
accountInventory.AccountID = accountID
if inventory.Slots == nil {
inventory.Slots = make(map[string]dnfrepo.ItemStack)
}
if accountInventory.Slots == nil {
accountInventory.Slots = make(map[string]dnfrepo.ItemStack)
}
changes, err := command.Project(&Assets{
Account: &accountRecord,
AccountInventory: &accountInventory,
Character: &character,
Inventory: &inventory,
})
if err != nil {
return err
}
if changes.Account {
accountRecord.UpdatedAt = now
if err := account.Save(ctx, accountRecord); err != nil {
return err
}
}
if changes.Character {
character.UpdatedAt = now
if err := dnfrepo.SaveCharacterFields(ctx, characters, character, dnfrepo.CharacterFieldStats); err != nil {
return err
}
}
if changes.Inventory {
inventory.UpdatedAt = now
if err := dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots); err != nil {
return err
}
}
if changes.AccountInventory {
accountInventory.UpdatedAt = now
if err := accountInventories.Save(ctx, accountInventory); err != nil {
return err
}
}
return nil
})
}