服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
61 lines
1.6 KiB
Go
61 lines
1.6 KiB
Go
package protocol
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import "encoding/binary"
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const LatestGameHeaderSize = 7
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// LatestGameHeader 是最新 game 业务包 7 字节包头。
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//
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// 格式:u8 cmd + u16 type + u32 checksum,checksum 只覆盖 body。
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type LatestGameHeader struct {
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Cmd byte
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Type uint16
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Checksum uint32
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}
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// LatestGamePacket 是最新 game 业务包视图。
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type LatestGamePacket struct {
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Header LatestGameHeader
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Body []byte
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}
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// BuildLatestGamePacket 构造最新 game 业务包。
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func BuildLatestGamePacket(cmd byte, typ uint16, body []byte) ([]byte, error) {
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total := LatestGameHeaderSize + len(body)
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if total > int(^uint16(0)) {
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return nil, ErrPacketTooLarge
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}
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packet := make([]byte, total)
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packet[0] = cmd
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binary.LittleEndian.PutUint16(packet[1:3], typ)
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binary.LittleEndian.PutUint32(packet[3:7], Checksum(body))
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copy(packet[LatestGameHeaderSize:], body)
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return packet, nil
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}
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// ParseLatestGamePacket 解析最新 game 业务包,并校验 body checksum。
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func ParseLatestGamePacket(packet []byte) (LatestGamePacket, error) {
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if len(packet) < LatestGameHeaderSize {
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return LatestGamePacket{}, ErrPacketTooShort
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}
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header := LatestGameHeader{
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Cmd: packet[0],
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Type: binary.LittleEndian.Uint16(packet[1:3]),
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Checksum: binary.LittleEndian.Uint32(packet[3:7]),
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}
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body := packet[LatestGameHeaderSize:]
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if Checksum(body) != header.Checksum {
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return LatestGamePacket{}, ErrChecksumInvalid
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}
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return LatestGamePacket{
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Header: header,
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Body: cloneBytes(body),
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}, nil
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}
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// VerifyLatestGamePacket 只校验最新 game 业务包 checksum。
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func VerifyLatestGamePacket(packet []byte) error {
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_, err := ParseLatestGamePacket(packet)
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return err
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}
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