服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
92 lines
3.3 KiB
Go
92 lines
3.3 KiB
Go
package quest
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import (
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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// AntonRaidAccessPrerequisiteQuestID is the ordinary Anton raid channel
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// unlock quest. Once it is complete the legacy five-day mission below is
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// no longer useful on the local single-player runtime.
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AntonRaidAccessPrerequisiteQuestID int64 = 12829
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// AntonRaidMissionQuestID is the legacy "[Anton Raid] Voracious Giant"
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// team mission whose completion the 90CN client requires before it opens
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// the Luke raid channel quest chain.
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AntonRaidMissionQuestID int64 = 12830
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)
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// DefaultCompletionPlan records the bounded quest-state mutation used to
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// retire a legacy progression requirement without granting its old selectable
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// equipment reward.
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type DefaultCompletionPlan struct {
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Record dnfrepo.QuestRecord
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QuestID int64
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ChangedFields []dnfrepo.QuestField
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}
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// PlanAntonRaidMissionDefaultCompletion completes the legacy
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// "[Anton Raid] Voracious Giant" mission once the character has unlocked the
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// Anton raid channel. The 90CN client otherwise requires this five-day team
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// mission before opening the Luke raid channel, while the local runtime offers
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// a single-player Anton flow and does not own the original daily team counter.
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//
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// The migration is deliberately idempotent and does not grant the mission's
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// selectable equipment reward.
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func PlanAntonRaidMissionDefaultCompletion(
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record dnfrepo.QuestRecord,
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completedAt time.Time,
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) DefaultCompletionPlan {
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if !questCompletedInRecord(record, AntonRaidAccessPrerequisiteQuestID) ||
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questCompletedInStates(record.States, AntonRaidMissionQuestID) {
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return DefaultCompletionPlan{Record: record, QuestID: AntonRaidMissionQuestID}
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}
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completed := dnfrepo.CloneQuest(record)
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if completed.States == nil {
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completed.States = make(map[int64]dnfrepo.QuestState)
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}
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state := completed.States[AntonRaidMissionQuestID]
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if completedAt.IsZero() {
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completedAt = time.Now().UTC()
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} else {
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completedAt = completedAt.UTC()
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}
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if state.Extra == nil {
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state.Extra = make(map[string]string)
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}
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state.Status = "completed"
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state.TriggerType = 0
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state.ProgressValue = 0
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state.RewardSelectIndex = int64(^uint16(0))
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state.Multiplier = 1
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state.UpdatedAt = completedAt
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state.Extra["auto_completed"] = "true"
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state.Extra["auto_complete_reason"] = "local_single_player_raid_progression"
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state.Extra["auto_completed_after_quest"] = "12829"
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state.Extra["reward_state"] = "skipped_default_completion"
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completed.States[AntonRaidMissionQuestID] = state
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changedFields := []dnfrepo.QuestField{dnfrepo.QuestFieldStates}
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if _, exists := completed.Progress[AntonRaidMissionQuestID]; exists {
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delete(completed.Progress, AntonRaidMissionQuestID)
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changedFields = append(changedFields, dnfrepo.QuestFieldProgress)
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}
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completed.UpdatedAt = completedAt
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return DefaultCompletionPlan{
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Record: completed,
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QuestID: AntonRaidMissionQuestID,
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ChangedFields: changedFields,
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}
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}
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func questCompletedInRecord(record dnfrepo.QuestRecord, questID int64) bool {
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return questCompletedInStates(record.States, questID) || questCompletedInStates(record.Progress, questID)
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}
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func questCompletedInStates(states map[int64]dnfrepo.QuestState, questID int64) bool {
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state, exists := states[questID]
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return exists && isCompletedQuestStatus(state.Status)
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}
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