Files
90CNServer/server/internal/modules/dnf/quest/profession_reset.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

65 lines
2.1 KiB
Go

package quest
import (
"sort"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// ProfessionQuestResetPlan is the quest-ledger side of returning a character
// to its base profession. Profession quests are persisted independently from
// the character's grow type, so changing only the character would otherwise
// leave completed or active class-change/awakening rows behind.
type ProfessionQuestResetPlan struct {
Record dnfrepo.QuestRecord
ResetQuestIDs []int64
ChangedFields []dnfrepo.QuestField
}
// PlanBaseProfessionQuestReset removes every first-class, first-awakening and
// second-awakening quest state known to the active PVF. Expert-job quests use
// job-change type 20 and deliberately remain untouched.
func (c *Catalog) PlanBaseProfessionQuestReset(record dnfrepo.QuestRecord, resetAt time.Time) (ProfessionQuestResetPlan, error) {
if c == nil {
return ProfessionQuestResetPlan{}, ErrCatalogEmpty
}
reset := dnfrepo.CloneQuest(record)
resetIDs := make(map[int64]struct{})
statesChanged := resetProfessionQuestProjection(c, reset.States, resetIDs)
progressChanged := resetProfessionQuestProjection(c, reset.Progress, resetIDs)
ids := make([]int64, 0, len(resetIDs))
for questID := range resetIDs {
ids = append(ids, questID)
}
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
fields := make([]dnfrepo.QuestField, 0, 2)
if statesChanged {
fields = append(fields, dnfrepo.QuestFieldStates)
}
if progressChanged {
fields = append(fields, dnfrepo.QuestFieldProgress)
}
if len(fields) != 0 {
if resetAt.IsZero() {
resetAt = time.Now().UTC()
}
reset.UpdatedAt = resetAt
}
return ProfessionQuestResetPlan{Record: reset, ResetQuestIDs: ids, ChangedFields: fields}, nil
}
func resetProfessionQuestProjection(c *Catalog, states map[int64]dnfrepo.QuestState, resetIDs map[int64]struct{}) bool {
changed := false
for questID := range states {
definition, ok := c.Find(questID)
if !ok || definition.JobChangeQuest < 1 || definition.JobChangeQuest > 3 {
continue
}
delete(states, questID)
resetIDs[questID] = struct{}{}
changed = true
}
return changed
}