服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
263 lines
7.3 KiB
Go
263 lines
7.3 KiB
Go
package town
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import (
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"fmt"
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"sort"
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"strings"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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// DefaultMovieListPath 是「开启城镇区域后自动播放的过场」表。
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//
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// 表结构(实测 etc/townmovielist.etc,13 条):
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//
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// [movie play]
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// [town index] 39 ← 城镇
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// [area index] 5 ← 区域
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// [play info]
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// [title] `诺斯玛尔`
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// [file path] `Video/movie/origin_cinematic_06.avi`
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// [/play info]
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// [/movie play]
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//
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// 这张表只回答「播哪段影片」;「什么时候算开启」由各城镇 .twn 里每个 area 的
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// [permission] 决定(NeedLevel + NeedQuests),也就是 Area.MinLevel / Area.NeedQuests。
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// 两者合起来才是完整规则:完成某区域的 NeedQuests 任务且达到 NeedLevel 时,
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// 该区域开启,并播放该区域的影片。
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const DefaultMovieListPath = "etc/townmovielist.etc"
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// TownMoviePlay 是 [movie play] 的一条记录。
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type TownMoviePlay struct {
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TownID int64 `json:"town_id"`
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AreaID int64 `json:"area_id"`
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Title string `json:"title,omitempty"`
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FilePath string `json:"file_path"`
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}
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// TownMovieTable 按 (town, area) 索引过场表。
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type TownMovieTable struct {
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plays map[[2]int64]TownMoviePlay
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}
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// Find 返回某个城镇区域开启后应播放的过场。
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func (t *TownMovieTable) Find(townID, areaID int64) (TownMoviePlay, bool) {
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if t == nil {
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return TownMoviePlay{}, false
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}
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play, ok := t.plays[[2]int64{townID, areaID}]
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return play, ok
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}
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// Plays 按 (town, area) 稳定顺序返回全部条目。
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func (t *TownMovieTable) Plays() []TownMoviePlay {
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if t == nil {
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return nil
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}
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out := make([]TownMoviePlay, 0, len(t.plays))
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for _, play := range t.plays {
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out = append(out, play)
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}
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sort.Slice(out, func(i, j int) bool {
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if out[i].TownID != out[j].TownID {
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return out[i].TownID < out[j].TownID
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}
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return out[i].AreaID < out[j].AreaID
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})
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return out
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}
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// MovieForQuest 返回「该任务开启的、且带过场」的城镇区域。
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//
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// 这是本功能的判定核心:给定一个刚完成的任务与角色等级,找出它开启了哪个
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// 带过场的城镇区域。同一个任务通常只开一个区域;若命中多个,取 area 序号最小的,
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// 保证一次只播一段。
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//
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// 需要同时满足(与客户端读 .twn 的口径一致):
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// - 区域声明了 [need quest],且其中包含该任务
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// - 角色等级 >= 区域的 [need level](0 表示不限)
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// - 该区域在过场表里有影片
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func (t *TownMovieTable) MovieForQuest(
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table *Table,
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townID int64,
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questID int64,
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characterLevel int64,
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) (Area, TownMoviePlay, bool) {
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if t == nil || table == nil || questID <= 0 {
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return Area{}, TownMoviePlay{}, false
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}
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town, found := table.Find(townID)
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if !found {
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return Area{}, TownMoviePlay{}, false
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}
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var (
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bestArea Area
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bestMovie TownMoviePlay
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bestSet bool
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)
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for _, area := range town.Areas {
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if len(area.NeedQuests) == 0 {
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continue
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}
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if area.MinLevel > 0 && characterLevel < area.MinLevel {
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continue
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}
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if !int64SliceContains(area.NeedQuests, questID) {
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continue
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}
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movie, ok := t.Find(townID, area.ID)
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if !ok {
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continue
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}
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if !bestSet || area.ID < bestArea.ID {
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bestArea, bestMovie, bestSet = area, movie, true
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}
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}
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return bestArea, bestMovie, bestSet
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}
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// MovieForQuestAnywhere 在**所有**城镇里查找该任务开启的带过场区域。
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// 任务完成时玩家可能不在目标城镇(例如在副本结算页),因此需要在全表范围判定。
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func (t *TownMovieTable) MovieForQuestAnywhere(
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table *Table,
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questID int64,
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characterLevel int64,
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) (int64, Area, TownMoviePlay, bool) {
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if t == nil || table == nil || questID <= 0 {
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return 0, Area{}, TownMoviePlay{}, false
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}
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var (
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bestTown int64
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bestArea Area
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bestMovie TownMoviePlay
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bestSet bool
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)
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for townID := range table.towns {
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area, movie, ok := t.MovieForQuest(table, townID, questID, characterLevel)
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if !ok {
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continue
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}
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if !bestSet || townID < bestTown || (townID == bestTown && area.ID < bestArea.ID) {
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bestTown, bestArea, bestMovie, bestSet = townID, area, movie, true
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}
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}
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return bestTown, bestArea, bestMovie, bestSet
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}
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func int64SliceContains(values []int64, want int64) bool {
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for _, value := range values {
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if value == want {
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return true
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}
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}
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return false
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}
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// LoadTownMovieTable 读取 etc/townmovielist.etc。
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//
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// 文件缺失不算错误:部分 profile 不带这张表,此时没有任何区域会播过场。
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func LoadTownMovieTable(source Source, listPath string) (*TownMovieTable, error) {
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if source == nil {
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return nil, ErrSourceRequired
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}
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if strings.TrimSpace(listPath) == "" {
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listPath = DefaultMovieListPath
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}
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text, err := source.ReadText(listPath)
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if err != nil {
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return &TownMovieTable{plays: map[[2]int64]TownMoviePlay{}}, nil
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}
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doc, err := dnfpvf.Parse(listPath, text)
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if err != nil {
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return nil, fmt.Errorf("parse town movie list %s: %w", listPath, err)
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}
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return parseTownMovieTable(doc)
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}
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func parseTownMovieTable(doc *dnfpvf.Document) (*TownMovieTable, error) {
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table := &TownMovieTable{plays: make(map[[2]int64]TownMoviePlay)}
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if doc == nil {
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return table, nil
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}
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tokens := doc.Tokens
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for index := 0; index < len(tokens); index++ {
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token := tokens[index]
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if token.Kind != dnfpvf.TokenSection || sectionName(token.Value) != "movie play" {
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continue
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}
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end := townMovieUnitEnd(tokens, index+1)
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play, include, err := parseTownMoviePlay(tokens[index+1 : end])
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if err != nil {
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return nil, err
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}
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if include {
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table.plays[[2]int64{play.TownID, play.AreaID}] = play
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}
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index = end
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}
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return table, nil
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}
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func townMovieUnitEnd(tokens []dnfpvf.Token, start int) int {
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for idx := start; idx < len(tokens); idx++ {
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if tokens[idx].Kind == dnfpvf.TokenSection && sectionName(tokens[idx].Value) == "/movie play" {
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return idx
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}
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}
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return len(tokens)
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}
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func parseTownMoviePlay(tokens []dnfpvf.Token) (TownMoviePlay, bool, error) {
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var (
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play TownMoviePlay
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townOK bool
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areaOK bool
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pathOK bool
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)
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for idx := 0; idx < len(tokens); idx++ {
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token := tokens[idx]
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if token.Kind != dnfpvf.TokenSection {
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continue
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}
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switch sectionName(token.Value) {
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case "town index":
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if value, ok := nextInt(tokens, idx+1); ok {
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play.TownID, townOK = value, true
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}
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case "area index":
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if value, ok := nextInt(tokens, idx+1); ok {
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play.AreaID, areaOK = value, true
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}
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case "title":
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if value, ok := nextText(tokens, idx+1); ok {
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play.Title = value
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}
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case "file path":
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if value, ok := nextText(tokens, idx+1); ok {
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play.FilePath = strings.TrimSpace(value)
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pathOK = play.FilePath != ""
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}
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}
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}
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if !townOK || !areaOK || play.TownID < 0 || play.AreaID < 0 {
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return TownMoviePlay{}, false, fmt.Errorf("invalid town movie identity %d/%d", play.TownID, play.AreaID)
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}
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if !pathOK {
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// 没有影片路径的占位条目不参与播放。
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return TownMoviePlay{}, false, nil
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}
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return play, true, nil
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}
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// nextText 返回 start 之后第一个字符串/标识值,遇到下一个段头即停。
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func nextText(tokens []dnfpvf.Token, start int) (string, bool) {
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for idx := start; idx < len(tokens); idx++ {
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if tokens[idx].Kind == dnfpvf.TokenSection {
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return "", false
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}
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if tokens[idx].Kind == dnfpvf.TokenString || tokens[idx].Kind == dnfpvf.TokenIdent {
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return strings.TrimSpace(tokens[idx].Value), true
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}
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}
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return "", false
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} |