Files
90CNServer/server/internal/modules/dnf/worldmap/source_load.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

192 lines
5.2 KiB
Go

package worldmap
import (
"context"
"errors"
"fmt"
"path"
"strings"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
var ErrSourceRequired = errors.New("dnf worldmap source is required")
func LoadSource(ctx context.Context, source dnfpvf.Source, options Options) (*Table, error) {
if source == nil {
return nil, ErrSourceRequired
}
if ctx == nil {
ctx = context.Background()
}
table := &Table{
mapByID: make(map[int64]int), mapByPath: make(map[string]int),
areaByID: make(map[int64]int), areaByPath: make(map[string]int), areaByDungeon: make(map[int64]int),
dungeonByID: make(map[int64]int), dungeonByPath: make(map[string]int),
}
if !options.SkipMaps {
listPath := options.MapListPath
if listPath == "" {
listPath = DefaultMapList
}
entries, err := sourceList(source, listPath)
if err != nil {
return nil, err
}
for _, entry := range entries {
if err := ctx.Err(); err != nil {
return nil, err
}
docPath, doc, err := sourceDocument(source, listPath, entry.Path)
if err != nil {
return nil, err
}
parsed, err := parseMapWithImports(entry.ID, docPath, doc, func(candidate string) (string, *dnfpvf.Document, error) {
text, err := source.ReadText(candidate)
if err != nil {
return "", nil, err
}
importDoc, err := ParseDocument(candidate, text)
if err != nil {
return "", nil, err
}
return candidate, importDoc, nil
})
if err != nil {
return nil, fmt.Errorf("load dnf worldmap map %q: %w", docPath, err)
}
if options.CompactRuntime {
compactMapForRuntime(&parsed)
}
addMapToTable(table, parsed)
}
}
if !options.SkipDungeons {
listPath := options.DungeonListPath
if listPath == "" {
listPath = DefaultDungeonList
}
entries, err := sourceList(source, listPath)
if err != nil {
return nil, err
}
for _, entry := range entries {
if err := ctx.Err(); err != nil {
return nil, err
}
docPath, doc, err := sourceDocument(source, listPath, entry.Path)
if err != nil {
return nil, err
}
parsed := ParseDungeon(entry.ID, docPath, doc)
if options.CompactRuntime {
compactDungeonForRuntime(&parsed)
}
addDungeonToTable(table, parsed)
}
}
if !options.SkipAreas {
listPath := options.WorldMapListPath
if listPath == "" {
listPath = DefaultWorldMapList
}
entries, err := sourceList(source, listPath)
if err != nil {
return nil, err
}
for _, entry := range entries {
if err := ctx.Err(); err != nil {
return nil, err
}
docPath, doc, err := sourceDocument(source, listPath, entry.Path)
if err != nil {
return nil, err
}
parsed := ParseArea(entry.ID, docPath, doc)
if options.CompactRuntime {
compactAreaForRuntime(&parsed)
}
addAreaToTable(table, parsed)
}
}
return table, nil
}
func sourceList(source dnfpvf.Source, listPath string) ([]dnfpvf.ListEntry, error) {
text, err := source.ReadText(listPath)
if err != nil {
return nil, fmt.Errorf("read dnf worldmap list %q: %w", listPath, err)
}
doc, err := ParseDocument(listPath, text)
if err != nil {
return nil, err
}
entries := dnfpvf.ParseList(doc)
if len(entries) == 0 {
return nil, fmt.Errorf("%w: %s", ErrListEmpty, listPath)
}
return entries, nil
}
func sourceDocument(source dnfpvf.Source, listPath, reference string) (string, *dnfpvf.Document, error) {
docPath := resolveSourceReference(listPath, reference)
text, err := source.ReadText(docPath)
if err != nil {
return "", nil, fmt.Errorf("read dnf worldmap document %q: %w", docPath, err)
}
doc, err := ParseDocument(docPath, text)
if err != nil {
return "", nil, err
}
return docPath, doc, nil
}
func resolveSourceReference(listPath, reference string) string {
reference = strings.TrimSpace(strings.ReplaceAll(reference, "\\", "/"))
reference = strings.TrimPrefix(reference, "./")
reference = strings.TrimPrefix(reference, "/")
listDirectory := strings.TrimSuffix(path.Dir(strings.ReplaceAll(listPath, "\\", "/")), "/")
if listDirectory == "." || listDirectory == "" {
return reference
}
if pathKey(reference) == pathKey(listDirectory) || strings.HasPrefix(pathKey(reference), pathKey(listDirectory)+"/") {
return reference
}
return path.Join(listDirectory, reference)
}
func addMapToTable(table *Table, parsed Map) {
pos := len(table.maps)
table.maps = append(table.maps, parsed)
if _, exists := table.mapByID[parsed.ID]; !exists {
table.mapByID[parsed.ID] = pos
}
table.mapByPath[pathKey(parsed.Path)] = pos
}
func addDungeonToTable(table *Table, parsed Dungeon) {
pos := len(table.dungeons)
table.dungeons = append(table.dungeons, parsed)
if _, exists := table.dungeonByID[parsed.ID]; !exists {
table.dungeonByID[parsed.ID] = pos
}
table.dungeonByPath[pathKey(parsed.Path)] = pos
}
func addAreaToTable(table *Table, parsed Area) {
pos := len(table.areas)
table.areas = append(table.areas, parsed)
if _, exists := table.areaByID[parsed.ID]; !exists {
table.areaByID[parsed.ID] = pos
}
table.areaByPath[pathKey(parsed.Path)] = pos
for _, dungeon := range parsed.Dungeons {
if dungeon.DungeonID <= 0 {
continue
}
if _, exists := table.areaByDungeon[dungeon.DungeonID]; !exists {
table.areaByDungeon[dungeon.DungeonID] = pos
}
}
}